Fix issue #21, but miniwindows can be a lot smarter
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c185e709b3
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@ -3,7 +3,6 @@ UIMiniWindow = extends(UIWindow)
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function UIMiniWindow.create()
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local miniwindow = UIMiniWindow.internalCreate()
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miniwindow.isSetup = false
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return miniwindow
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end
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@ -22,6 +21,7 @@ function UIMiniWindow:open(dontSave)
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end
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function UIMiniWindow:close(dontSave)
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if not self:isExplicitlyVisible() then return end
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self:setVisible(false)
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if not dontSave then
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@ -88,6 +88,7 @@ function UIMiniWindow:onSetup()
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if parent then
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if parent:getClassName() == 'UIMiniWindowContainer' and selfSettings.index and parent:isOn() then
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self.miniIndex = selfSettings.index
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--addEvent(function() parent:scheduleInsert(self, selfSettings.index) end)
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parent:scheduleInsert(self, selfSettings.index)
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elseif selfSettings.position then
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self:setParent(parent)
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@ -109,8 +110,6 @@ function UIMiniWindow:onSetup()
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self:setHeight(selfSettings.height)
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end
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end
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self.isSetup = true
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end
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local newParent = self:getParent()
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@ -119,24 +118,22 @@ function UIMiniWindow:onSetup()
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if self.save then
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if oldParent and oldParent:getClassName() == 'UIMiniWindowContainer' then
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oldParent:order()
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addEvent(function() oldParent:order() end)
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end
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if newParent and newParent:getClassName() == 'UIMiniWindowContainer' and newParent ~= oldParent then
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newParent:order()
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addEvent(function() newParent:order() end)
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end
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end
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if newParent and newParent:getClassName() == 'UIMiniWindowContainer' and self:isVisible() then
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-- not on input event, must rework
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--newParent:fitAll(self)
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newParent:fitAll(self)
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end
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end
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function UIMiniWindow:onVisibilityChange(visible)
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local parent = self:getParent()
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if visible and parent and parent:getClassName() == 'UIMiniWindowContainer' then
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-- not on input event, must rework
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--parent:fitAll(self)
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parent:fitAll(self)
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end
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end
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@ -220,7 +217,6 @@ function UIMiniWindow:onMousePress()
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end
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function UIMiniWindow:onFocusChange(focused)
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-- miniwindows only raises when its outside MiniWindowContainers
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if not focused then return end
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local parent = self:getParent()
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if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
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@ -228,15 +224,12 @@ function UIMiniWindow:onFocusChange(focused)
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end
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end
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function UIMiniWindow:onGeometryChange(oldRect, rect)
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if self.isSetup then
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self:setSettings({height = rect.height})
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end
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function UIMiniWindow:onHeightChange(height)
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self:setSettings({height = height})
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local parent = self:getParent()
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if self:isVisible() and parent and parent:getClassName() == 'UIMiniWindowContainer' then
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-- not on input event, must rework
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--parent:fitAll(self)
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parent:fitAll(self)
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end
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end
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@ -311,3 +304,13 @@ function UIMiniWindow:setContentMaximumHeight(height)
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local resizeBorder = self:getChildById('bottomResizeBorder')
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resizeBorder:setMaximum(minHeight + height)
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end
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function UIMiniWindow:getMinimumHeight()
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local resizeBorder = self:getChildById('bottomResizeBorder')
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return resizeBorder:getMinimum()
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end
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function UIMiniWindow:getMaximumHeight()
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local resizeBorder = self:getChildById('bottomResizeBorder')
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return resizeBorder:getMaximum()
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end
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@ -21,19 +21,31 @@ function UIMiniWindowContainer:fitAll(noRemoveChild)
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local sumHeight = 0
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local children = self:getChildren()
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for i=1,#children do
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if children[i]:isVisible() then
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sumHeight = sumHeight + children[i]:getHeight()
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end
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end
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local selfHeight = self:getHeight()
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local selfHeight = self:getHeight() - (self:getMarginTop() + self:getMarginBottom() + self:getPaddingTop() + self:getPaddingBottom())
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if sumHeight <= selfHeight then
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return
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end
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local removeChildren = {}
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-- try to resize noRemoveChild
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local maximumHeight = selfHeight - (sumHeight - noRemoveChild:getHeight())
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if noRemoveChild:getMinimumHeight() <= maximumHeight then
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sumHeight = sumHeight - noRemoveChild:getHeight() + maximumHeight
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addEvent(function() noRemoveChild:setHeight(maximumHeight) end)
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end
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-- TODO: try to resize another widget?
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-- TODO: try to find another panel?
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-- try to remove no-save widget
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for i=#children,1,-1 do
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if sumHeight < selfHeight then
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if sumHeight <= selfHeight then
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break
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end
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@ -47,7 +59,7 @@ function UIMiniWindowContainer:fitAll(noRemoveChild)
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-- try to remove save widget
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for i=#children,1,-1 do
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if sumHeight < selfHeight then
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if sumHeight <= selfHeight then
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break
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end
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@ -63,11 +75,6 @@ function UIMiniWindowContainer:fitAll(noRemoveChild)
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for i=1,#removeChildren do
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removeChildren[i]:close()
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end
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-- dont let noRemoveChild be bigger than self
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if noRemoveChild:getHeight() > selfHeight - 20 then
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noRemoveChild:setHeight(selfHeight - 20)
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end
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end
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function UIMiniWindowContainer:onDrop(widget, mousePos)
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@ -88,6 +95,7 @@ function UIMiniWindowContainer:onDrop(widget, mousePos)
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self:addChild(widget)
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end
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self:fitAll(widget)
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return true
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end
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end
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@ -114,7 +122,9 @@ function UIMiniWindowContainer:scheduleInsert(widget, index)
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else
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local oldParent = widget:getParent()
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if oldParent ~= self then
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if oldParent then
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oldParent:removeChild(widget)
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end
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self:insertChild(index, widget)
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while true do
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@ -37,23 +37,15 @@ function UIResizeBorder:onMouseMove(mousePos, mouseMoved)
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if self.vertical then
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local delta = mousePos.y - self:getY() - self:getHeight()/2
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local parent = self:getParent()
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local newsize = math.min(math.max(parent:getHeight() + delta, self.minimum), self.maximum)
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self.newsize = newsize
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if not self.event or self.event:isExecuted() then
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self.event = addEvent(function()
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parent:setHeight(self.newsize)
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end)
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end
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local newSize = math.min(math.max(parent:getHeight() + delta, self.minimum), self.maximum)
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parent:setHeight(newSize)
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signalcall(parent.onHeightChange, parent, newSize)
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else
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local delta = mousePos.x - self:getX() - self:getWidth()/2
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local parent = self:getParent()
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local newsize = math.min(math.max(parent:getWidth() + delta, self.minimum), self.maximum)
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self.newsize = newsize
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if not self.event or self.event:isExecuted() then
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self.event = addEvent(function()
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parent:setWidth(self.newsize)
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end)
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end
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local newSize = math.min(math.max(parent:getWidth() + delta, self.minimum), self.maximum)
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parent:setWidth(newSize)
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signalcall(parent.onWidthChange, parent, newSize)
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end
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return true
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end
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@ -28,9 +28,9 @@ table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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function init()
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g_ui.importStyle('battlebutton.otui')
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battleWindow = g_ui.loadUI('battle.otui', modules.game_interface.getRightPanel())
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battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', toggle)
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battleButton:setOn(true)
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battleWindow = g_ui.loadUI('battle.otui', modules.game_interface.getRightPanel())
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g_keyboard.bindKeyDown('Ctrl+B', toggle)
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-- this disables scrollbar auto hiding
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@ -35,10 +35,11 @@ function init()
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connect(g_game, { onGameEnd = offline })
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healthInfoWindow = g_ui.loadUI('healthinfo.otui', modules.game_interface.getRightPanel())
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healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', toggle)
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healthInfoWindow:disableResize()
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healthInfoButton:setOn(true)
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healthInfoWindow = g_ui.loadUI('healthinfo.otui', modules.game_interface.getRightPanel())
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healthInfoWindow:disableResize()
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
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@ -21,11 +21,12 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+I', toggle)
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inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', toggle)
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inventoryButton:setOn(true)
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inventoryWindow = g_ui.loadUI('inventory.otui', modules.game_interface.getRightPanel())
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inventoryWindow:disableResize()
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inventoryPanel = inventoryWindow:getChildById('contentsPanel')
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inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', toggle)
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inventoryButton:setOn(true)
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refresh()
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end
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@ -24,9 +24,10 @@ function init()
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onGameStart = refresh
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})
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skillsWindow = g_ui.loadUI('skills.otui', modules.game_interface.getRightPanel())
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skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', toggle)
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skillsButton:setOn(true)
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skillsWindow = g_ui.loadUI('skills.otui', modules.game_interface.getRightPanel())
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g_keyboard.bindKeyDown('Ctrl+S', toggle)
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refresh()
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@ -10,9 +10,9 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+P', toggle)
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vipWindow = g_ui.loadUI('viplist.otui', modules.game_interface.getRightPanel())
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vipButton = TopMenu.addRightGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', toggle)
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vipButton:setOn(true)
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vipWindow = g_ui.loadUI('viplist.otui', modules.game_interface.getRightPanel())
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refresh()
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end
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@ -449,6 +449,6 @@ UIWidgetPtr UIManager::createWidgetFromOTML(const OTMLNodePtr& widgetNode, const
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} else
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stdext::throw_exception(stdext::format("unable to create widget of type '%s'", widgetType));
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widget->callLuaField("onSetup");
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return widget;
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}
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@ -177,7 +177,7 @@ void UIWidget::insertChild(int index, const UIWidgetPtr& child)
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index = index <= 0 ? (m_children.size() + index) : index-1;
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if(!(index >= 0 && (uint)index <= m_children.size())) {
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g_logger.traceError("attemp to insert a child in an invalid index");
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g_logger.traceError("attempt to insert a child in an invalid index");
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return;
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}
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@ -504,10 +504,6 @@ void UIWidget::applyStyle(const OTMLNodePtr& styleNode)
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callLuaField("onStyleApply", styleNode->tag(), styleNode);
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if(m_firstOnStyle) {
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auto self = static_self_cast<UIWidget>();
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g_dispatcher.addEvent([self] {
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self->callLuaField("onSetup");
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});
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// always focus new child
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if(isFocusable() && isExplicitlyVisible() && isExplicitlyEnabled())
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focus();
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