change console binding, now its Ctrl+F8, fix console focus issues

master
Eduardo Bart 13 years ago
parent f3ad9f84de
commit 21b355a012

@ -11,6 +11,7 @@ RectPanel
UIWidget UIWidget
id: consoleBuffer id: consoleBuffer
layout: verticalBox layout: verticalBox
focusable: false
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.right anchors.right: parent.right
anchors.bottom: commandSymbolLabel.top anchors.bottom: commandSymbolLabel.top

@ -91,7 +91,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
win32.keyMap[VK_MENU] = Fw::KeyMenu; win32.keyMap[VK_MENU] = Fw::KeyMenu;
// ascii characters // ascii characters
/*
win32.keyMap['!'] = Fw::KeyExclamation; win32.keyMap['!'] = Fw::KeyExclamation;
win32.keyMap['"'] = Fw::KeyQuote; win32.keyMap['"'] = Fw::KeyQuote;
win32.keyMap['#'] = Fw::KeyNumberSign; win32.keyMap['#'] = Fw::KeyNumberSign;
@ -107,7 +106,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
win32.keyMap['-'] = Fw::KeyMinus; win32.keyMap['-'] = Fw::KeyMinus;
win32.keyMap['.'] = Fw::KeyPeriod; win32.keyMap['.'] = Fw::KeyPeriod;
win32.keyMap['/'] = Fw::KeySlash; win32.keyMap['/'] = Fw::KeySlash;
*/
win32.keyMap['0'] = Fw::Key0; win32.keyMap['0'] = Fw::Key0;
win32.keyMap['1'] = Fw::Key1; win32.keyMap['1'] = Fw::Key1;
@ -120,7 +118,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
win32.keyMap['8'] = Fw::Key8; win32.keyMap['8'] = Fw::Key8;
win32.keyMap['9'] = Fw::Key9; win32.keyMap['9'] = Fw::Key9;
/*
win32.keyMap[':'] = Fw::KeyColon; win32.keyMap[':'] = Fw::KeyColon;
win32.keyMap[';'] = Fw::KeySemicolon; win32.keyMap[';'] = Fw::KeySemicolon;
win32.keyMap['<'] = Fw::KeyLess; win32.keyMap['<'] = Fw::KeyLess;
@ -128,7 +125,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
win32.keyMap['>'] = Fw::KeyGreater; win32.keyMap['>'] = Fw::KeyGreater;
win32.keyMap['?'] = Fw::KeyQuestion; win32.keyMap['?'] = Fw::KeyQuestion;
win32.keyMap['@'] = Fw::KeyAtSign; win32.keyMap['@'] = Fw::KeyAtSign;
*/
win32.keyMap['A'] = Fw::KeyA; win32.keyMap['A'] = Fw::KeyA;
win32.keyMap['B'] = Fw::KeyB; win32.keyMap['B'] = Fw::KeyB;
@ -157,7 +153,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
win32.keyMap['Y'] = Fw::KeyY; win32.keyMap['Y'] = Fw::KeyY;
win32.keyMap['Z'] = Fw::KeyZ; win32.keyMap['Z'] = Fw::KeyZ;
/*
win32.keyMap['['] = Fw::KeyLeftBracket; win32.keyMap['['] = Fw::KeyLeftBracket;
win32.keyMap['\\'] = Fw::KeyBackslash; win32.keyMap['\\'] = Fw::KeyBackslash;
win32.keyMap[']'] = Fw::KeyRightBracket; win32.keyMap[']'] = Fw::KeyRightBracket;
@ -168,7 +163,6 @@ void Platform::init(PlatformListener* platformListener, const char *appName)
win32.keyMap['|'] = Fw::KeyBar; win32.keyMap['|'] = Fw::KeyBar;
win32.keyMap['}'] = Fw::KeyRightCurly; win32.keyMap['}'] = Fw::KeyRightCurly;
win32.keyMap['~'] = Fw::KeyTilde; win32.keyMap['~'] = Fw::KeyTilde;
*/
// keypad // keypad
win32.keyMap[VK_ADD] = Fw::KeyPlus; win32.keyMap[VK_ADD] = Fw::KeyPlus;

@ -828,7 +828,7 @@ void UIWidget::onGeometryUpdate(const Rect& oldRect, const Rect& newRect)
void UIWidget::onFocusChange(bool focused, Fw::FocusReason reason) void UIWidget::onFocusChange(bool focused, Fw::FocusReason reason)
{ {
callLuaField("onHoverChange", focused, reason); callLuaField("onFocusChange", focused, reason);
} }
void UIWidget::onHoverChange(bool hovered) void UIWidget::onHoverChange(bool hovered)

@ -289,7 +289,7 @@ void OTClient::onPlatformEvent(const PlatformEvent& event)
{ {
bool fireUi = true; bool fireUi = true;
if(event.type == EventKeyDown && event.ctrl && !event.alt && !event.shift && event.keycode == Fw::KeyApostrophe) { if(event.type == EventKeyDown && event.ctrl && !event.alt && !event.shift && event.keycode == Fw::KeyF8) {
// TODO: move this events to lua // TODO: move this events to lua
UIWidgetPtr console = g_ui.getRootWidget()->getChildById("consolePanel"); UIWidgetPtr console = g_ui.getRootWidget()->getChildById("consolePanel");
if(!console->isExplicitlyVisible()) { if(!console->isExplicitlyVisible()) {

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