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@ -484,10 +484,10 @@ function onBattleButtonMouseRelease(self, mousePosition, mouseButton)
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if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
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or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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mouseWidget.cancelNextRelease = true
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g_game.look(self.creature)
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g_game.look(self.creature, true)
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return true
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elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
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g_game.look(self.creature)
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g_game.look(self.creature, true)
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return true
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elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
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