fix some login phases issues
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d2e8e1d774
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@ -86,14 +86,17 @@ function CharacterList.create(characters, premDays)
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end
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function CharacterList.hide()
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charactersWindow:unlock()
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charactersWindow:hide()
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end
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function CharacterList.close()
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CharacterList.hide()
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EnterGame.show()
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end
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function CharacterList.show()
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if not loadBox then
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charactersWindow:show()
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charactersWindow:lock()
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end
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end
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@ -1,10 +1,10 @@
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EnterGame = { }
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-- private variables
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local password
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local loadBox
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local enterGameWindow
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local hideCharlist = false
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local motdNumber
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local motdMessage
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-- private functions
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local function onError(protocol, error)
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@ -14,31 +14,33 @@ local function onError(protocol, error)
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end
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local function onMotd(protocol, motd)
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loadBox:destroy()
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local motdNumber = tonumber(string.sub(motd, 0, string.find(motd, "\n")))
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local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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local lastMotdNumber = tonumber(Configs.get("motd"))
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if motdNumber ~= lastMotdNumber then
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hideCharlist = true
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local motdBox = displayInfoBox("Message of the day", motdMessage)
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motdBox.onOk = function()
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CharacterList.show()
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end
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Configs.set("motd", motdNumber)
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end
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motdNumber = tonumber(string.sub(motd, 0, string.find(motd, "\n")))
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motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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end
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local function onCharacterList(protocol, characters, premDays)
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loadBox:destroy()
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CharacterList.create(characters, premDays)
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if hideCharlist then
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local lastMotdNumber = tonumber(Configs.get("motd"))
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if motdNumber and motdNumber ~= lastMotdNumber then
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Configs.set("motd", motdNumber)
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local motdBox = displayInfoBox("Message of the day", motdMessage)
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motdBox.onOk = CharacterList.show
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CharacterList.hide()
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hideCharlist = false
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end
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end
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-- public functions
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function EnterGame.create()
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enterGameWindow = UI.loadAndDisplay('/mainmenu/ui/entergamewindow.otui')
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function EnterGame.show()
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if not enterGameWindow then
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enterGameWindow = UI.loadAndDisplay('/mainmenu/ui/entergamewindow.otui')
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end
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enterGameWindow:show()
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end
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function EnterGame.hide()
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enterGameWindow:hide()
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end
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function EnterGame.destroy()
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@ -49,7 +51,7 @@ end
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function EnterGame.doLogin()
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EnterGame.account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
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EnterGame.password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
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EnterGame.destroy()
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EnterGame.hide()
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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@ -59,7 +61,7 @@ function EnterGame.doLogin()
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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protocolLogin:cancelLogin()
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EnterGame.create()
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EnterGame.show()
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end
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protocolLogin:login(EnterGame.account, EnterGame.password)
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@ -16,7 +16,7 @@ Module
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if not initialized then
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MainMenu.create()
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EnterGame.create()
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EnterGame.show()
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initialized = true
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end
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return true
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@ -17,7 +17,7 @@ MainWindow
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title: Charlist
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size: 250 250
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onEnter: CharacterList.doLogin()
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onEscape: CharacterList.hide()
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onEscape: CharacterList.close()
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TextList
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id: characterList
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@ -65,9 +65,4 @@ MainWindow
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: |
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function(self)
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self:getParent():unlock()
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self:getParent():hide()
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EnterGame.create()
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end
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onClick: CharacterList.close()
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@ -444,7 +444,7 @@ void UIWidget::focusPreviousChild(Fw::FocusReason reason)
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{
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UIWidgetPtr toFocus;
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UIWidgetList rotatedChildren(m_children);
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std::reverse(m_children.begin(), m_children.end());
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std::reverse(rotatedChildren.begin(), rotatedChildren.end());
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if(m_focusedChild) {
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auto focusedIt = std::find(rotatedChildren.begin(), rotatedChildren.end(), m_focusedChild);
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