protocol 860 fixes

This commit is contained in:
Eduardo Bart 2012-01-08 18:11:50 -02:00
parent e46f5fcb69
commit 23ebcd9048
7 changed files with 88 additions and 60 deletions

10
TODO
View File

@ -44,10 +44,12 @@
[bart] review and make more error prone with more warnings
[bart] a real working border and background property in otui
[bart] reapply anchor styles when adding new childs
[bart] ui text selection
== Client modules
[bart] modules managment interface
[bart] console history, text selection, scrolling
[bart] make possible to reload modules
== Client
[bart] implement left panel with dragging windows
@ -64,7 +66,6 @@
[bart] draw lights using shaders
[bart] chat with tabs
[bart] limit FPS in options
[baxnie] display 'You are dead.' message
[baxnie] display exit box when exiting from game
[baxnie] do lua game event calls from Game instead from GameProtocol
[baxnie] classic control
@ -89,3 +90,10 @@
[baxnie] fix walk jump when cancel creature following
[baxnie] fix creature outfit when invisible or with item appearance
===== KNOWN BUGS
2x2 corpses is drawn above players
cratures with invisible effect is not rendered correctly
animatedtext is displayed in non visible floors
attack while walking cancels the walk
if a spell is used while pressing arrows keys the walk is canceled and it doesnt starts walking again
game map text message boxes is not displayed like tibia

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@ -1,22 +1,27 @@
Chat = {}
-- private variables
--[[
local SpeakTypes = {
say = { color = },
whisper = { color = },
yell,
monsterSay,
npcToPlayer,
cgannelYellow,
channelWhite,
channelRed,
channelOrange,
private,
playerToNpc,
broadcast,
privateRed
}
]]--
local chatPanel
local chatBuffer
-- private functions
local function onCreatureSpeak(name, level, msgtype, message)
style = 'ChatLabel'
if name and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
style = 'YellowChatLabel'
end
local label = createWidget(style)
label:setText(message)
chatBuffer:addChild(label)
end
-- public functions
function Chat.create()
chatPanel = displayUI('chat.otui', { parent = Game.gameBottomPanel } )
@ -29,6 +34,17 @@ function Chat.destroy()
end
-- hooked events
local function onCreatureSpeak(name, level, msgtype, message)
style = 'ChatLabel'
if name and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
style = 'YellowChatLabel'
end
local label = createWidget(style)
label:setText(message)
chatBuffer:addChild(label)
end
connect(Game, { onLogin = Chat.create,
onLogout = Chat.destroy,

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@ -5,15 +5,15 @@ importStyle 'textmessage.otui'
-- private variables
local MessageTypes = {
warning = { color = '#F55E5E', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
eventAdvance = { color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
eventDefault = { color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
statusDefault = { color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
infoDesc = { color = '#00EB00', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
statusSmall = { color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
consoleOrange = { color = '#FE6500', showOnConsole = true, showOnWindow = false },
consoleBlue = { color = '#9F9DFD', showOnConsole = true, showOnWindow = false },
consoleRed = { color = '#F55E5E', showOnConsole = true, showOnWindow = false }
warning = { color = '#F55E5E', showOnConsole = true, windowLocation = 'center' },
eventAdvance = { color = '#FFFFFF', showOnConsole = true, windowLocation = 'center' },
eventDefault = { color = '#FFFFFF', showOnConsole = true, windowLocation = 'bottom' },
statusDefault = { color = '#FFFFFF', showOnConsole = true, windowLocation = 'bottom' },
infoDescription = { color = '#00EB00', showOnConsole = true, windowLocation = 'center' },
statusSmall = { color = '#FFFFFF', showOnConsole = false, windowLocation = 'bottom' },
consoleOrange = { color = '#FE6500', showOnConsole = true },
consoleBlue = { color = '#9F9DFD', showOnConsole = true },
consoleRed = { color = '#F55E5E', showOnConsole = true }
}
local bottomLabelWidget
@ -23,21 +23,26 @@ local centerLabelHideEvent
-- private functions
local function displayMessage(msgtype, msg, time)
if not Game.isOnline() then return end
if msgtype.showOnConsole then
-- TODO
end
if msgtype.showOnWindow then
if msgtype.windowLocation then
local label
if msgtype.windowLocation == 'BottomLabel' then
local style
if msgtype.windowLocation == 'bottom' then
label = bottomLabelWidget
elseif msgtype.windowLocation == 'CenterLabel' then
style = 'BottomLabel'
elseif msgtype.windowLocation == 'center' then
label = centerLabelWidget
style = 'CenterLabel'
end
label:setVisible(true)
label:setText(msg)
label:setStyle(msgtype.windowLocation)
label:setStyle(style)
label:setForegroundColor(msgtype.color)
if not time then
@ -66,12 +71,10 @@ end
function TextMessage.display(msgtypedesc, msg)
local msgtype = MessageTypes[msgtypedesc]
if msgtype == nil then
error('unknown text msg type ' .. msgtype)
return
end
if msgtype then
displayMessage(msgtype, msg)
end
end
-- hooked events
local function onGameDeath()

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@ -105,7 +105,7 @@ void Game::processDeath()
void Game::processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos)
{
if(creaturePos.isValid()) {
if(creaturePos.isValid() && (type == "say" || type == "whisper" || type == "yell" || type == "monsterSay" || type == "monsterYell")) {
StaticTextPtr staticText = StaticTextPtr(new StaticText);
staticText->addMessage(name, type, message);
g_map.addThing(staticText, creaturePos);

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@ -228,7 +228,13 @@ namespace Proto {
SpeakPrivateRed,
SpeakChannelOrange,
SpeakMonsterSay,
SpeakMonsterYell
SpeakMonsterYell,
// removed
SpeakRVRChannel = 255,
SpeakRVRAnswer,
SpeakRVRContinue,
SpeakChannelRed2
#elif PROTOCOL==860
SpeakSay = 1,
SpeakWhisper,
@ -238,17 +244,15 @@ namespace Proto {
SpeakPrivate,
SpeakChannelYellow,
SpeakChannelWhite,
SpeakReportChannel,
SpeakReportAnswer,
SpeakReportContinue,
SpeakRVRChannel,
SpeakRVRAnswer,
SpeakRVRContinue,
SpeakBroadcast,
SpeakChannelRed,
SpeakPrivateRed,
SpeakChannelOrange,
SpeakUnk1,
SpeakUnk2,
SpeakUnk3,
SpeakMonsterSay,
SpeakChannelRed2 = 17,
SpeakMonsterSay = 19,
SpeakMonsterYell
#endif
};
@ -256,8 +260,8 @@ namespace Proto {
enum MessageTypes {
#if PROTOCOL==860
MessageConsoleRed = 18,
MessageConsoleOrange1,
MessageConsoleOrange2,
MessageEventOrange,
MessageConsoleOrange,
MessageWarning,
MessageEventAdvance,
MessageEventDefault,
@ -266,8 +270,8 @@ namespace Proto {
MessageStatusSmall,
MessageConsoleBlue
#elif PROTOCOL==862
MessageConsoleOrange1 = 12,
MessageConsoleOrange2,
MessageEventOrange = 12,
MessageConsoleOrange,
MessageWarning,
MessageEventAdvance,
MessageEventDefault,
@ -302,12 +306,12 @@ namespace Proto {
return "monsterYell";
case Proto::SpeakPrivateNpcToPlayer:
return "npcToPlayer";
break;
case Proto::SpeakChannelYellow:
return "channelYellow";
case Proto::SpeakChannelWhite:
return "channelWhite";
case Proto::SpeakChannelRed:
case Proto::SpeakChannelRed2:
return "channelRed";
case Proto::SpeakChannelOrange:
return "channelOrange";
@ -320,18 +324,17 @@ namespace Proto {
case Proto::SpeakPrivateRed:
return "privateRed";
default:
logError("unknown protocol speak type ", type);
return "unknown";
}
}
inline std::string translateMessageType(int type) {
inline std::string translateTextMessageType(int type) {
switch(type) {
case Proto::MessageConsoleRed:
return "consoleRed";
case Proto::MessageConsoleOrange1:
return "consoleOrange";
case Proto::MessageConsoleOrange2:
case Proto::MessageConsoleOrange:
return "consoleOrange";
case Proto::MessageEventOrange:
return "eventOrange";
case Proto::MessageWarning:
return "warning";
case Proto::MessageEventAdvance:
@ -346,7 +349,10 @@ namespace Proto {
return "statusSmall";
case Proto::MessageConsoleBlue:
return "consoleBlue";
case Proto::MessageConsoleRed:
return "consoleRed";
default:
logError("unknown protocol text message type ", type);
return "unknown";
}
}

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@ -755,9 +755,7 @@ void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
case Proto::SpeakChannelYellow:
case Proto::SpeakChannelWhite:
case Proto::SpeakChannelRed:
#if PROTOCOL==860
case Proto::SpeakUnk2:
#endif
case Proto::SpeakChannelRed2:
case Proto::SpeakChannelOrange:
channelId = msg.getU16();
break;
@ -766,11 +764,9 @@ void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
case Proto::SpeakBroadcast:
case Proto::SpeakPrivateRed:
break;
#if PROTOCOL==860
case Proto::SpeakReportChannel:
case Proto::SpeakRVRChannel:
msg.getU32();
break;
#endif
default:
logTraceError("unknown speak type ", type);
break;
@ -834,7 +830,7 @@ void ProtocolGame::parseTextMessage(InputMessage& msg)
{
uint8 type = msg.getU8();
std::string typeDesc = Proto::translateMessageType(type);
std::string typeDesc = Proto::translateTextMessageType(type);
std::string message = msg.getString();
g_dispatcher.addEvent(std::bind(&Game::processTextMessage, &g_game, typeDesc, message));

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@ -96,7 +96,6 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
EffectPtr effect = EffectPtr(new Effect);
static int id = 0;
effect->setId(id++);
dump << id;
g_map.addThing(effect, tilePos);
}
else if(button == Fw::MouseRightButton) {