fix rare crash in containers

master
Eduardo Bart 12 years ago
parent 4f15da695c
commit 248ea9e8bc

@ -49,8 +49,11 @@ void Game::resetGameStates()
m_followingCreature = nullptr;
m_attackingCreature = nullptr;
for(auto& it : m_containers)
(it.second)->close();
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
if(container)
container->close();
}
m_containers.clear();
m_worldName = "";
@ -196,14 +199,7 @@ void Game::processCloseContainer(int containerId)
return;
}
auto it = m_containers.find(container->getId());
if(it == m_containers.end() || it->second != container) {
logTraceError("invalid container");
return;
}
m_containers.erase(it);
m_containers[containerId] = nullptr;
container->close();
}
@ -598,7 +594,7 @@ void Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
int id = 0;
if(!previousContainer) {
// find a free container id
while(m_containers.find(id) != m_containers.end())
while(m_containers[id] != nullptr)
id++;
} else {
id = previousContainer->getId();

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