fix use with, improve move, change icons, improve topbar
5
BUGS
|
@ -11,11 +11,10 @@ hotkeys works while windows are locked, it shouldnt
|
|||
some animated hits are displayed as 2 hits instead of one
|
||||
numpad on windows doesn't work correctly
|
||||
skulls is rendering outside map bounds
|
||||
these are some issues when skill progressbar is 0% or 100%
|
||||
paste on x11 platform does not work correctly when doing ctrl+c in google chrome
|
||||
party options does not work when relogging inside a party
|
||||
|
||||
walk animation doesnt reset when leaving invisible
|
||||
non tiles are no black
|
||||
chamaleon doesnt animate items
|
||||
drop items in container background
|
||||
can view ocean in underground floors
|
||||
|
||||
|
|
4
TODO
|
@ -12,13 +12,9 @@ adjust interface design
|
|||
display exit box when exiting from game
|
||||
attack modes
|
||||
player status icons (poison, etc)
|
||||
container windows
|
||||
move items
|
||||
use with
|
||||
|
||||
|
||||
move count itens
|
||||
open/close vip/skills
|
||||
move windows, go back in containers
|
||||
open private chat
|
||||
reopen channels
|
||||
|
|
|
@ -107,7 +107,7 @@ function Terminal.init()
|
|||
terminalWidget = displayUI('terminal.otui')
|
||||
terminalWidget:setVisible(false)
|
||||
|
||||
terminalButton = TopMenu.addButton('terminalButton', 'Terminal (Ctrl + T)', '/core_styles/icons/terminal.png', Terminal.toggle)
|
||||
terminalButton = TopMenu.addButton('terminalButton', 'Terminal (Ctrl + T)', 'terminal.png', Terminal.toggle)
|
||||
Hotkeys.bindKeyDown('Ctrl+T', Terminal.toggle)
|
||||
|
||||
commandHistory = Settings.getList('terminal-history')
|
||||
|
|
After Width: | Height: | Size: 459 B |
|
@ -5,7 +5,7 @@ local aboutButton
|
|||
|
||||
-- public functions
|
||||
function About.init()
|
||||
aboutButton = TopMenu.addRightButton('aboutButton', 'About', '/core_styles/icons/about.png', About.display)
|
||||
aboutButton = TopMenu.addRightButton('aboutButton', 'About', 'about.png', About.display)
|
||||
end
|
||||
|
||||
function About.display()
|
||||
|
|
After Width: | Height: | Size: 763 B |
|
@ -24,7 +24,7 @@ function Options.init()
|
|||
|
||||
optionsWindow = displayUI('options.otui')
|
||||
optionsWindow:setVisible(false)
|
||||
optionsButton = TopMenu.addButton('settingsButton', 'Options (Ctrl+O)', '/core_styles/icons/settings.png', Options.toggle)
|
||||
optionsButton = TopMenu.addButton('optionsButton', 'Options (Ctrl+O)', 'options.png', Options.toggle)
|
||||
Hotkeys.bindKeyDown('Ctrl+O', Options.toggle)
|
||||
end
|
||||
|
||||
|
|
After Width: | Height: | Size: 660 B |
|
@ -63,11 +63,11 @@ function TopMenu.addGameButton(id, description, icon, callback)
|
|||
end
|
||||
|
||||
function TopMenu.addLeftButton(id, description, icon, callback)
|
||||
return TopMenu.addButton(id, description, icon, callback, false)
|
||||
return TopMenu.addButton(id, description, resolvepath(icon, 2), callback, false)
|
||||
end
|
||||
|
||||
function TopMenu.addRightButton(id, description, icon, callback)
|
||||
return TopMenu.addButton(id, description, icon, callback, true)
|
||||
return TopMenu.addButton(id, description, resolvepath(icon, 2), callback, true)
|
||||
end
|
||||
|
||||
function TopMenu.removeButton(param)
|
||||
|
|
After Width: | Height: | Size: 415 B |
|
@ -20,7 +20,7 @@ Button < UIButton
|
|||
|
||||
ConsoleButton < UIButton
|
||||
size: 20 20
|
||||
image-source: /core_styles/images/consolebutton.png
|
||||
image-source: /core_styles/images/tabbutton.png
|
||||
image-color: white
|
||||
image-clip: 0 0 20 20
|
||||
image-border: 2
|
||||
|
|
|
@ -2,3 +2,4 @@ Item < UIItem
|
|||
size: 34 34
|
||||
image-source: /core_styles/images/item.png
|
||||
font: verdana-11px-rounded
|
||||
border-color: white
|
|
@ -2,7 +2,7 @@ TabBar < UITabBar
|
|||
TabBarPanel < Panel
|
||||
TabBarButton < UIButton
|
||||
size: 20 20
|
||||
image-source: /core_styles/images/consolebutton.png
|
||||
image-source: /core_styles/images/tabbutton.png
|
||||
image-color: white
|
||||
image-clip: 0 0 20 20
|
||||
image-border: 2
|
||||
|
|
|
@ -2,8 +2,7 @@ function UIItem:onDragEnter(mousePos)
|
|||
local item = self:getItem()
|
||||
if not item then return false end
|
||||
|
||||
self:setBorderWidth('1')
|
||||
self:setBorderColor('#ffffff')
|
||||
self:setBorderWidth(1)
|
||||
|
||||
self.currentDragThing = item
|
||||
setTargetCursor()
|
||||
|
@ -13,7 +12,7 @@ end
|
|||
function UIItem:onDragLeave(widget, mousePos)
|
||||
self.currentDragThing = nil
|
||||
restoreCursor()
|
||||
self:setBorderWidth('0')
|
||||
self:setBorderWidth(0)
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -24,9 +23,20 @@ function UIItem:onDrop(widget, mousePos)
|
|||
local count = widget.currentDragThing:getData()
|
||||
|
||||
Game.move(widget.currentDragThing, pos, count)
|
||||
self:setBorderWidth(0)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIItem:onHoverChange(hovered)
|
||||
if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then
|
||||
if hovered then
|
||||
self:setBorderWidth(1)
|
||||
else
|
||||
self:setBorderWidth(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UIItem:onMouseRelease(mousePosition, mouseButton)
|
||||
local item = self:getItem()
|
||||
if not item or not self:containsPoint(mousePosition) then return false end
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
-- private variables
|
||||
local m_mouseGrabberWidget
|
||||
|
||||
-- private functions
|
||||
local function onGameKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
|
||||
if wouldFilter then return end
|
||||
|
@ -13,7 +16,34 @@ local function onGameKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
|
|||
return false
|
||||
end
|
||||
|
||||
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
|
||||
if Game.selectedThing == nil then return false end
|
||||
if mouseButton == MouseLeftButton then
|
||||
local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
|
||||
if clickedWidget then
|
||||
if clickedWidget.getTile then
|
||||
local tile = clickedWidget:getTile(mousePosition)
|
||||
if tile then
|
||||
Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
|
||||
end
|
||||
elseif clickedWidget.getItem then
|
||||
Game.useWith(Game.selectedThing, clickedWidget:getItem())
|
||||
end
|
||||
end
|
||||
end
|
||||
Game.selectedThing = nil
|
||||
restoreCursor()
|
||||
self:ungrabMouse()
|
||||
return true
|
||||
end
|
||||
|
||||
-- public functions
|
||||
function Game.startUseWith(thing)
|
||||
Game.selectedThing = thing
|
||||
m_mouseGrabberWidget:grabMouse()
|
||||
setTargetCursor()
|
||||
end
|
||||
|
||||
function Game.createInterface()
|
||||
Background.hide()
|
||||
CharacterList.destroyLoadBox()
|
||||
|
@ -33,7 +63,9 @@ function Game.createInterface()
|
|||
Game.gameMapPanel = Game.gameUi:getChildById('gameMapPanel')
|
||||
Game.gameRightPanel = Game.gameUi:getChildById('gameRightPanel')
|
||||
Game.gameBottomPanel = Game.gameUi:getChildById('gameBottomPanel')
|
||||
Game.gameUi.onKeyPress = onGameKeyPress
|
||||
m_mouseGrabberWidget = Game.gameUi:getChildById('mouseGrabber')
|
||||
connect(Game.gameUi, { onKeyPress = onGameKeyPress })
|
||||
connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
|
||||
end
|
||||
|
||||
function Game.destroyInterface()
|
||||
|
|
|
@ -26,3 +26,6 @@ UIGame
|
|||
anchors.bottom: gameBottomPanel.top
|
||||
focusable: false
|
||||
|
||||
UIWidget
|
||||
id: mouseGrabber
|
||||
focusable: false
|
|
@ -21,7 +21,7 @@ function UIMap:onDrop(widget, mousePos)
|
|||
|
||||
local tile = self:getTile(mousePos)
|
||||
if not tile then return false end
|
||||
local count = 1 -- todo make a window for it
|
||||
local count = widget.currentDragThing:getData()
|
||||
|
||||
Game.move(widget.currentDragThing, tile:getPos(), count)
|
||||
return true
|
||||
|
|
|
@ -14,24 +14,13 @@ end
|
|||
function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
|
||||
local keyboardModifiers = g_window.getKeyboardModifiers()
|
||||
|
||||
local selectedThing = Game.getSelectedThing()
|
||||
if mouseButton == MouseRightButton and selectedThing then
|
||||
Game.setSelectedThing(nil)
|
||||
return true
|
||||
end
|
||||
|
||||
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
|
||||
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
||||
-- todo auto walk
|
||||
return true
|
||||
end
|
||||
|
||||
if not Options.classicControl then
|
||||
if mouseButton == MouseLeftButton and selectedThing then
|
||||
Game.useWith(Game.getSelectedThing(), multiUseThing)
|
||||
Game.setSelectedThing(nil)
|
||||
restoreCursor()
|
||||
return true
|
||||
elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
return true
|
||||
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
|
@ -41,14 +30,17 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
|
|||
if useThing:isContainer() then
|
||||
if useThing:isInsideContainer() then
|
||||
Game.open(useThing, useThing:getContainerId())
|
||||
return true
|
||||
else
|
||||
Game.open(useThing, Containers.getFreeContainerId())
|
||||
return true
|
||||
end
|
||||
elseif useThing:isMultiUse() then
|
||||
Game.setSelectedThing(useThing)
|
||||
setTargetCursor()
|
||||
Game.startUseWith(useThing)
|
||||
return true
|
||||
else
|
||||
Game.use(useThing)
|
||||
return true
|
||||
end
|
||||
return true
|
||||
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
|
@ -56,23 +48,21 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
|
|||
return true
|
||||
end
|
||||
else
|
||||
if mouseButton == MouseLeftButton and selectedThing then
|
||||
Game.useWith(Game.getSelectedThing(), multiUseThing)
|
||||
Game.setSelectedThing(nil)
|
||||
restoreCursor()
|
||||
return true
|
||||
elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
if multiUseThing:asCreature() then
|
||||
Game.attack(multiUseThing:asCreature())
|
||||
return true
|
||||
elseif multiUseThing:isContainer() then
|
||||
if multiUseThing:isInsideContainer() then
|
||||
Game.open(multiUseThing, multiUseThing:getContainerId())
|
||||
return true
|
||||
else
|
||||
Game.open(multiUseThing, Containers.getFreeContainerId())
|
||||
return true
|
||||
end
|
||||
elseif multiUseThing:isMultiUse() then
|
||||
Game.setSelectedThing(multiUseThing)
|
||||
setTargetCursor()
|
||||
Game.startUseWith(multiUseThing)
|
||||
return true
|
||||
else
|
||||
Game.use(multiUseThing)
|
||||
end
|
||||
|
@ -110,7 +100,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|||
end
|
||||
else
|
||||
if useThing:isMultiUse() then
|
||||
menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) setTargetCursor() end)
|
||||
menu:addOption('Use with ...', function() Game.startUseWith(useThing) end)
|
||||
else
|
||||
menu:addOption('Use', function() Game.use(useThing) end)
|
||||
end
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
CombatControls = {}
|
||||
|
||||
function CombatControls.init()
|
||||
end
|
||||
|
||||
|
||||
function CombatControls.terminate()
|
||||
end
|
|
@ -0,0 +1,7 @@
|
|||
Module
|
||||
name: game_combatcontrols
|
||||
description: Combat controls window
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
onLoad: |
|
||||
require 'combatcontrols'
|
After Width: | Height: | Size: 381 B |
|
@ -1,7 +1,7 @@
|
|||
HealthBar = {}
|
||||
|
||||
-- private variables
|
||||
local healthManaPanel
|
||||
local healthBarWindow
|
||||
local healthBar
|
||||
local manaBar
|
||||
local healthLabel
|
||||
|
@ -9,22 +9,32 @@ local manaLabel
|
|||
|
||||
-- public functions
|
||||
function HealthBar.create()
|
||||
healthManaPanel = displayUI('healthbar.otui', { parent = Game.gameRightPanel })
|
||||
healthBar = healthManaPanel:getChildById('healthBar')
|
||||
manaBar = healthManaPanel:getChildById('manaBar')
|
||||
healthLabel = healthManaPanel:getChildById('healthLabel')
|
||||
manaLabel = healthManaPanel:getChildById('manaLabel')
|
||||
healthBarWindow = displayUI('healthbar.otui', { parent = Game.gameRightPanel })
|
||||
healthBarButton = TopMenu.addGameButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
|
||||
healthBarButton:setOn(true)
|
||||
healthBar = healthBarWindow:getChildById('healthBar')
|
||||
manaBar = healthBarWindow:getChildById('manaBar')
|
||||
healthLabel = healthBarWindow:getChildById('healthLabel')
|
||||
manaLabel = healthBarWindow:getChildById('manaLabel')
|
||||
end
|
||||
|
||||
function HealthBar.destroy()
|
||||
healthManaPanel:destroy()
|
||||
healthManaPanel = nil
|
||||
healthBarWindow:destroy()
|
||||
healthBarWindow = nil
|
||||
healthBarButton:destroy()
|
||||
healthBarButton = nil
|
||||
healthBar = nil
|
||||
manaBar = nil
|
||||
healthLabel = nil
|
||||
manaLabel = nil
|
||||
end
|
||||
|
||||
function HealthBar.toggle()
|
||||
local visible = not healthBarWindow:isExplicitlyVisible()
|
||||
healthBarWindow:setVisible(visible)
|
||||
healthBarButton:setOn(visible)
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function HealthBar.onHealthChange(health, maxHealth)
|
||||
healthLabel:setText(health .. ' / ' .. maxHealth)
|
||||
|
|
After Width: | Height: | Size: 238 B |
|
@ -1,31 +1,42 @@
|
|||
Inventory = {}
|
||||
|
||||
-- private variables
|
||||
local window = nil
|
||||
local inventoryWindow
|
||||
local inventoryButton
|
||||
|
||||
-- public functions
|
||||
function Inventory.create()
|
||||
window = displayUI('inventory.otui', { parent = Game.gameRightPanel })
|
||||
inventoryWindow = displayUI('inventory.otui', { parent = Game.gameRightPanel })
|
||||
inventoryButton = TopMenu.addGameButton('inventoryButton', 'Skills (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
||||
inventoryButton:setOn(true)
|
||||
end
|
||||
|
||||
function Inventory.destroy()
|
||||
window:destroy()
|
||||
window = nil
|
||||
inventoryWindow:destroy()
|
||||
inventoryWindow = nil
|
||||
inventoryButton:destroy()
|
||||
inventoryButton = nil
|
||||
end
|
||||
|
||||
function Inventory.toggle()
|
||||
local visible = not inventoryWindow:isExplicitlyVisible()
|
||||
inventoryWindow:setVisible(visible)
|
||||
inventoryButton:setOn(visible)
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function Inventory.onInventoryChange(slot, item)
|
||||
local itemWidget = window:getChildById('slot' .. slot)
|
||||
local itemWidget = inventoryWindow:getChildById('slot' .. slot)
|
||||
itemWidget:setItem(item)
|
||||
end
|
||||
|
||||
function Inventory.onFreeCapacityChange(freeCapacity)
|
||||
local widget = window:getChildById('capacity')
|
||||
local widget = inventoryWindow:getChildById('capacity')
|
||||
widget:setText("Cap:\n" .. freeCapacity)
|
||||
end
|
||||
|
||||
function Inventory.onSoulChange(soul)
|
||||
local widget = window:getChildById('soul')
|
||||
local widget = inventoryWindow:getChildById('soul')
|
||||
widget:setText("Soul:\n" .. soul)
|
||||
end
|
||||
|
||||
|
|
After Width: | Height: | Size: 753 B |
|
@ -6,7 +6,7 @@ importStyle 'textmessage.otui'
|
|||
-- private variables
|
||||
local MessageTypes = {
|
||||
consoleRed = { color = '#F55E5E', consoleTab = 'Server Log' },
|
||||
eventOrange = { color = '#FE6500', consoleTab = 'Default' , windowLocation = 'center', consoleOption = 'showEventMessagesInConsole' },
|
||||
eventOrange = { color = '#FE6500', consoleTab = 'Default' },
|
||||
consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
|
||||
warning = { color = '#F55E5E', consoleTab = 'Server Log', windowLocation = 'center' },
|
||||
eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'center', consoleOption = 'showEventMessagesInConsole' },
|
||||
|
|
|
@ -9,7 +9,7 @@ local addVipWindow
|
|||
function VipList.create()
|
||||
vipWindow = displayUI('viplist.otui', { parent = Game.gameRightPanel })
|
||||
vipWindow:hide()
|
||||
vipButton = TopMenu.addGameButton('vipListButton', 'VIP list', '/core_styles/icons/viplist.png', VipList.toggle)
|
||||
vipButton = TopMenu.addGameButton('vipListButton', 'VIP list', 'viplist.png', VipList.toggle)
|
||||
end
|
||||
|
||||
function VipList.destroy()
|
||||
|
|
After Width: | Height: | Size: 928 B |
|
@ -28,6 +28,8 @@ uint FrameBuffer::boundFbo = 0;
|
|||
|
||||
FrameBuffer::FrameBuffer(const Size& size)
|
||||
{
|
||||
m_clearColor = Fw::alpha;
|
||||
|
||||
glGenFramebuffers(1, &m_fbo);
|
||||
if(!m_fbo)
|
||||
logFatal("Unable to create framebuffer object");
|
||||
|
@ -68,9 +70,11 @@ void FrameBuffer::bind(bool clear)
|
|||
g_painter.setProjectionMatrix(projectionMatrix);
|
||||
g_graphics.setViewportSize(m_texture->getSize());
|
||||
|
||||
if(clear)
|
||||
if(clear) {
|
||||
glClearColor(m_clearColor.rF(), m_clearColor.gF(), m_clearColor.bF(), m_clearColor.aF());
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuffer::release()
|
||||
{
|
||||
|
|
|
@ -36,6 +36,8 @@ public:
|
|||
void release();
|
||||
void draw(const Rect& dest);
|
||||
|
||||
void setClearColor(const Color& color) { m_clearColor = color; }
|
||||
|
||||
TexturePtr getTexture() { return m_texture; }
|
||||
|
||||
private:
|
||||
|
@ -48,6 +50,7 @@ private:
|
|||
Size m_oldViewportSize;
|
||||
uint m_fbo;
|
||||
uint m_prevBoundFbo;
|
||||
Color m_clearColor;
|
||||
|
||||
static uint boundFbo;
|
||||
};
|
||||
|
|
|
@ -43,7 +43,6 @@ void Graphics::init()
|
|||
#endif
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
logInfo("GPU ", glGetString(GL_RENDERER));
|
||||
logInfo("OpenGL ", glGetString(GL_VERSION));
|
||||
|
@ -93,6 +92,7 @@ void Graphics::resize(const Size& size)
|
|||
|
||||
void Graphics::beginRender()
|
||||
{
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
|
|
@ -435,6 +435,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction("g_ui", "getStyleClass", std::bind(&UIManager::getStyleClass, &g_ui, _1));
|
||||
g_lua.bindClassStaticFunction("g_ui", "loadUI", std::bind(&UIManager::loadUI, &g_ui, _1, _2));
|
||||
g_lua.bindClassStaticFunction("g_ui", "getRootWidget", std::bind(&UIManager::getRootWidget, &g_ui));
|
||||
g_lua.bindClassStaticFunction("g_ui", "getDraggingWidget", std::bind(&UIManager::getDraggingWidget, &g_ui));
|
||||
g_lua.bindClassStaticFunction("g_ui", "setDebugBoxesDrawing", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, _1));
|
||||
g_lua.bindClassStaticFunction("g_ui", "isDrawingDebugBoxes", std::bind(&UIManager::setDebugBoxesDrawing, &g_ui, _1));
|
||||
|
||||
|
|
|
@ -40,6 +40,11 @@ public:
|
|||
uint8 g() const { return m_g; }
|
||||
uint8 r() const { return m_r; }
|
||||
|
||||
float aF() const { return m_a/255.0f; }
|
||||
float bF() const { return m_b/255.0f; }
|
||||
float gF() const { return m_g/255.0f; }
|
||||
float rF() const { return m_r/255.0f; }
|
||||
|
||||
uint32 rgba() const { return m_rgba; }
|
||||
|
||||
const uint8* rgbaPtr() const { return (const uint8*)&m_rgba; }
|
||||
|
|
|
@ -72,7 +72,7 @@ void UIManager::inputEvent(const InputEvent& event)
|
|||
m_keyboardReceiver->propagateOnKeyUp(event.keyCode, event.keyboardModifiers);
|
||||
break;
|
||||
case Fw::MousePressInputEvent:
|
||||
m_keyboardReceiver->propagateOnMousePress(event.mousePos, event.mouseButton);
|
||||
m_mouseReceiver->propagateOnMousePress(event.mousePos, event.mouseButton);
|
||||
break;
|
||||
case Fw::MouseReleaseInputEvent:
|
||||
m_mouseReceiver->propagateOnMouseRelease(event.mousePos, event.mouseButton);
|
||||
|
|
|
@ -830,9 +830,10 @@ UIWidgetPtr UIWidget::recursiveGetChildById(const std::string& id)
|
|||
UIWidgetPtr UIWidget::recursiveGetChildByPos(const Point& childPos)
|
||||
{
|
||||
for(const UIWidgetPtr& child : m_children) {
|
||||
if(child->containsPoint(childPos)) {
|
||||
if(child->isExplicitlyVisible() && child->containsPoint(childPos)) {
|
||||
if(UIWidgetPtr subChild = child->recursiveGetChildByPos(childPos))
|
||||
return subChild;
|
||||
else if(!child->isPhantom())
|
||||
return child;
|
||||
}
|
||||
}
|
||||
|
@ -1113,7 +1114,7 @@ bool UIWidget::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
|||
return callLuaField<bool>("onMousePress", mousePos, button);
|
||||
}
|
||||
|
||||
void UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
|
||||
bool UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
|
||||
{
|
||||
if(isPressed() && getRect().contains(mousePos))
|
||||
callLuaField("onClick");
|
||||
|
@ -1125,7 +1126,7 @@ void UIWidget::onMouseRelease(const Point& mousePos, Fw::MouseButton button)
|
|||
draggedWidget->setDragging(false);
|
||||
}
|
||||
|
||||
callLuaField("onMouseRelease", mousePos, button);
|
||||
return callLuaField<bool>("onMouseRelease", mousePos, button);
|
||||
}
|
||||
|
||||
bool UIWidget::onMouseMove(const Point& mousePos, const Point& mouseMoved)
|
||||
|
@ -1260,16 +1261,16 @@ bool UIWidget::propagateOnMousePress(const Point& mousePos, Fw::MouseButton butt
|
|||
|
||||
// only non phatom widgets receives mouse press events
|
||||
if(!isPhantom()) {
|
||||
onMousePress(mousePos, button);
|
||||
bool ret = onMousePress(mousePos, button);
|
||||
if(button == Fw::MouseLeftButton && !isPressed())
|
||||
setPressed(true);
|
||||
return true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button)
|
||||
bool UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button)
|
||||
{
|
||||
// do a backup of children list, because it may change while looping it
|
||||
UIWidgetList children;
|
||||
|
@ -1283,13 +1284,16 @@ void UIWidget::propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton bu
|
|||
}
|
||||
|
||||
for(const UIWidgetPtr& child : children) {
|
||||
child->propagateOnMouseRelease(mousePos, button);
|
||||
if(child->propagateOnMouseRelease(mousePos, button))
|
||||
return true;
|
||||
}
|
||||
|
||||
onMouseRelease(mousePos, button);
|
||||
bool ret = onMouseRelease(mousePos, button);
|
||||
|
||||
if(isPressed() && button == Fw::MouseLeftButton)
|
||||
setPressed(false);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool UIWidget::propagateOnMouseMove(const Point& mousePos, const Point& mouseMoved)
|
||||
|
|
|
@ -173,7 +173,7 @@ protected:
|
|||
virtual bool onKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter);
|
||||
virtual bool onKeyUp(uchar keyCode, int keyboardModifiers);
|
||||
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
|
||||
virtual void onMouseRelease(const Point& mousePos, Fw::MouseButton button);
|
||||
virtual bool onMouseRelease(const Point& mousePos, Fw::MouseButton button);
|
||||
virtual bool onMouseMove(const Point& mousePos, const Point& mouseMoved);
|
||||
virtual bool onMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direction);
|
||||
|
||||
|
@ -182,7 +182,7 @@ protected:
|
|||
bool propagateOnKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter);
|
||||
bool propagateOnKeyUp(uchar keyCode, int keyboardModifiers);
|
||||
bool propagateOnMousePress(const Point& mousePos, Fw::MouseButton button);
|
||||
void propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button);
|
||||
bool propagateOnMouseRelease(const Point& mousePos, Fw::MouseButton button);
|
||||
bool propagateOnMouseMove(const Point& mousePos, const Point& mouseMoved);
|
||||
bool propagateOnMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direction);
|
||||
|
||||
|
|
|
@ -245,13 +245,14 @@ void Creature::stopWalk()
|
|||
void Creature::updateWalkAnimation(int totalPixelsWalked)
|
||||
{
|
||||
// update outfit animation
|
||||
if(m_outfit.getCategory() == ThingsType::Creature) {
|
||||
if(m_outfit.getCategory() != ThingsType::Creature)
|
||||
return;
|
||||
|
||||
if(totalPixelsWalked == 32 || totalPixelsWalked == 0 || m_type->dimensions[ThingType::AnimationPhases] <= 1)
|
||||
m_animation = 0;
|
||||
else if(m_type->dimensions[ThingType::AnimationPhases] > 1)
|
||||
m_animation = 1 + ((totalPixelsWalked * 4) / Map::NUM_TILE_PIXELS) % (m_type->dimensions[ThingType::AnimationPhases] - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Creature::updateWalkOffset(int totalPixelsWalked)
|
||||
{
|
||||
|
@ -373,11 +374,12 @@ void Creature::setDirection(Otc::Direction direction)
|
|||
|
||||
void Creature::setOutfit(const Outfit& outfit)
|
||||
{
|
||||
if(m_outfit.getCategory() != ThingsType::Effect && outfit.getCategory() == ThingsType::Effect) {
|
||||
auto self = asCreature();
|
||||
g_dispatcher.scheduleEvent([self]() {
|
||||
self->updateInvisibleAnimation();
|
||||
}, INVISIBLE_TICKS);
|
||||
m_outfit = outfit;
|
||||
m_type = getType();
|
||||
m_animation = 0;
|
||||
|
||||
if(m_outfit.getCategory() == ThingsType::Effect) {
|
||||
updateInvisibleAnimation();
|
||||
|
||||
m_xPattern = 0;
|
||||
m_yPattern = 0;
|
||||
|
@ -387,11 +389,7 @@ void Creature::setOutfit(const Outfit& outfit)
|
|||
m_yPattern = 0;
|
||||
}
|
||||
|
||||
m_outfit = outfit;
|
||||
m_type = getType();
|
||||
|
||||
if(m_outfit.getCategory() == ThingsType::Creature && m_type->dimensions[ThingType::Layers] == 1) {
|
||||
m_animation = 0;
|
||||
m_outfit.resetClothes();
|
||||
}
|
||||
}
|
||||
|
@ -453,6 +451,9 @@ void Creature::addVolatileSquare(uint8 color)
|
|||
|
||||
void Creature::updateInvisibleAnimation()
|
||||
{
|
||||
if(!g_game.isOnline() || m_outfit.getCategory() != ThingsType::Effect)
|
||||
return;
|
||||
|
||||
if(m_animation == 1)
|
||||
m_animation = 2;
|
||||
else if(m_animation == 2)
|
||||
|
@ -462,13 +463,11 @@ void Creature::updateInvisibleAnimation()
|
|||
else
|
||||
m_animation = 1;
|
||||
|
||||
if(g_game.isOnline() && m_outfit.getCategory() == ThingsType::Effect) {
|
||||
auto self = asCreature();
|
||||
g_dispatcher.scheduleEvent([self]() {
|
||||
self->updateInvisibleAnimation();
|
||||
}, INVISIBLE_TICKS);
|
||||
}
|
||||
}
|
||||
|
||||
void Creature::updateShield()
|
||||
{
|
||||
|
|
|
@ -36,7 +36,6 @@ Game g_game;
|
|||
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldHost, int worldPort, const std::string& characterName)
|
||||
{
|
||||
m_dead = false;
|
||||
m_selectedThing = nullptr;
|
||||
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
|
||||
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
|
||||
}
|
||||
|
|
|
@ -107,9 +107,6 @@ public:
|
|||
bool isOnline() { return !!m_localPlayer; }
|
||||
bool isDead() { return m_dead; }
|
||||
|
||||
void setSelectedThing(const ThingPtr& thing) { m_selectedThing = thing; }
|
||||
ThingPtr getSelectedThing() { return m_selectedThing; }
|
||||
|
||||
void setServerBeat(int serverBeat) { m_serverBeat = serverBeat; }
|
||||
int getServerBeat() { return m_serverBeat; }
|
||||
|
||||
|
@ -122,7 +119,6 @@ private:
|
|||
ProtocolGamePtr m_protocolGame;
|
||||
bool m_dead;
|
||||
int m_serverBeat;
|
||||
ThingPtr m_selectedThing;
|
||||
};
|
||||
|
||||
extern Game g_game;
|
||||
|
|
|
@ -46,6 +46,7 @@ void Map::draw(const Rect& rect)
|
|||
if(!m_framebuffer) {
|
||||
Size fboSize(m_visibleSize.width() * NUM_TILE_PIXELS, m_visibleSize.height() * NUM_TILE_PIXELS);
|
||||
m_framebuffer = FrameBufferPtr(new FrameBuffer(fboSize));
|
||||
m_framebuffer->setClearColor(Fw::black);
|
||||
|
||||
|
||||
m_shaderProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
|
|
|
@ -224,8 +224,6 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction<Game>("getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
|
||||
g_lua.bindClassStaticFunction<Game>("getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
|
||||
g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
|
||||
g_lua.bindClassStaticFunction<Game>("setSelectedThing", std::bind(&Game::setSelectedThing, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction<Game>("getSelectedThing", std::bind(&Game::getSelectedThing, &g_game));
|
||||
|
||||
g_lua.registerClass<UIItem, UIWidget>();
|
||||
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
|
||||
|
|