Bind Creature::getDirection

This commit is contained in:
Eduardo Bart 2012-07-22 19:29:21 -03:00
parent bacb324f9e
commit 253a22db3d
1 changed files with 1 additions and 0 deletions

View File

@ -323,6 +323,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem); g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);
g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit); g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit); g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
g_lua.bindClassMemberFunction<Creature>("getDirection", &Creature::getDirection);
g_lua.bindClassMemberFunction<Creature>("setDirection", &Creature::setDirection); g_lua.bindClassMemberFunction<Creature>("setDirection", &Creature::setDirection);
g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture); g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture); g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);