Fix calculate patterns.
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@ -367,7 +367,7 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
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xPattern = (color % 4) % getNumPatternX();
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xPattern = (color % 4) % getNumPatternX();
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yPattern = (color / 4) % getNumPatternY();
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yPattern = (color / 4) % getNumPatternY();
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} else if(isGround() || isOnBottom()) {
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} else {
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xPattern = m_position.x % getNumPatternX();
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xPattern = m_position.x % getNumPatternX();
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yPattern = m_position.y % getNumPatternY();
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yPattern = m_position.y % getNumPatternY();
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zPattern = m_position.z % getNumPatternZ();
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zPattern = m_position.z % getNumPatternZ();
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