remove particles from emitter

This commit is contained in:
Henrique Santiago 2011-12-15 18:54:42 -02:00
parent 4f905da009
commit 2643de367a
5 changed files with 36 additions and 98 deletions

View File

@ -146,6 +146,7 @@ SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp

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@ -20,64 +20,15 @@
* THE SOFTWARE.
*/
#include "particle.h"
#include "particleemitter.h"
#include "graphics.h"
#include "particlesystem.h"
#include <framework/core/clock.h>
#include <framework/graphics/texturemanager.h>
#include <framework/util/tools.h>
#define DEG_TO_RAD (acos(-1)/180.0)
Particle::Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, const Color& color, TexturePtr texture)
{
m_rect = Rect(pos, size);
m_pos = PointF(pos.x, pos.y);
m_size = size;
m_velocity = velocity;
m_acceleration = acceleration;
m_color = color;
m_texture = texture;
m_duration = duration;
m_startTime = g_clock.time();
m_lastUpdateTime = g_clock.time();
m_finished = false;
}
void Particle::render()
{
g_painter.setColor(m_color);
if(!m_texture)
g_painter.drawFilledRect(m_rect);
else {
//g_painter.setCompositionMode(Painter::CompositionMode_AdditiveSource);
g_painter.drawTexturedRect(m_rect, m_texture);
//g_painter.setCompositionMode(Painter::CompositionMode_SourceOver);
}
}
void Particle::update()
{
float elapsedTime = g_clock.timeElapsed(m_lastUpdateTime);
m_lastUpdateTime = g_clock.time();
// check if finished
if(m_duration > 0 && g_clock.timeElapsed(m_startTime) >= m_duration) {
m_finished = true;
return;
}
// update position
PointF delta = m_velocity * elapsedTime;
delta.y *= -1; // painter orientate Y axis in the inverse direction
m_pos += delta;
// update acceleration
m_velocity += m_acceleration * elapsedTime;
m_rect.moveTo((int)m_pos.x, (int)m_pos.y);
}
ParticleEmitter::ParticleEmitter(const ParticleSystemPtr& parent)
{
m_parent = parent;
@ -121,6 +72,7 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
m_burstRate = childNode->value<float>();
else if(childNode->tag() == "burstCount")
m_burstCount = childNode->value<int>();
// particles generation related
else if(childNode->tag() == "particle-position-radius") {
m_pMinPositionRadius = childNode->value<float>();
@ -139,6 +91,7 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
else if(childNode->tag() == "particle-max-position-angle")
m_pMaxPositionAngle = childNode->value<float>() * DEG_TO_RAD;
// velocity
else if(childNode->tag() == "particle-velocity") {
m_pMinVelocity = childNode->value<float>();
m_pMaxVelocity = childNode->value<float>();
@ -159,6 +112,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
m_pMinAcceleration = childNode->value<float>();
m_pMaxAcceleration = childNode->value<float>();
}
// acceleration
else if(childNode->tag() == "particle-min-acceleration")
m_pMinAcceleration = childNode->value<float>();
else if(childNode->tag() == "particle-max-acceleration")
@ -171,6 +126,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
m_pMinAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
else if(childNode->tag() == "particle-max-acceleration-angle")
m_pMaxAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
// duration
else if(childNode->tag() == "particle-duration") {
m_pMinDuration = childNode->value<float>();
m_pMaxDuration = childNode->value<float>();
@ -179,6 +136,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
m_pMinDuration = childNode->value<float>();
else if(childNode->tag() == "particle-max-duration")
m_pMaxDuration = childNode->value<float>();
// visual
else if(childNode->tag() == "particle-size") {
m_pMinSize = childNode->value<Size>();
m_pMaxSize = childNode->value<Size>();
@ -195,32 +154,13 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
return true;
}
void ParticleEmitter::render()
{
for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
(*it)->render();
}
void ParticleEmitter::update()
{
float elapsedTime = g_clock.timeElapsed(m_startTime);
// update particles
for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
const ParticlePtr& particle = *it;
if(particle->hasFinished()) {
it = m_particles.erase(it);
continue;
}
particle->update();
++it;
}
// check if finished
if(m_duration > 0 && elapsedTime > m_duration) {
// stop emitting but only self remove when there are no particles left
if(m_particles.size() == 0)
m_finished = true;
m_finished = true;
return;
}
@ -248,7 +188,8 @@ void ParticleEmitter::update()
float pAccelerationAngle = Fw::randomRange(m_pMinAccelerationAngle, m_pMaxAccelerationAngle);
PointF pAcceleration(pAccelerationAbs * cos(pAccelerationAngle), pAccelerationAbs * sin(pAccelerationAngle));
m_particles.push_back(ParticlePtr(new Particle(pPosition, pSize, pVelocity, pAcceleration, pDuration, m_pColor, m_pTexture)));
ParticleSystemPtr particleSystem = m_parent.lock();
particleSystem->addParticle(ParticlePtr(new Particle(pPosition, pSize, pVelocity, pAcceleration, pDuration, m_pColor, m_pTexture)));
}
}

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@ -28,29 +28,6 @@
#include <framework/graphics/texture.h>
#include <framework/otml/otml.h>
class Particle {
public:
Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, const Color& color = Fw::white, TexturePtr texture = nullptr);
void render();
void update();
bool hasFinished() { return m_finished; }
private:
Color m_color;
TexturePtr m_texture;
PointF m_pos;
PointF m_velocity;
PointF m_acceleration;
Size m_size;
Rect m_rect;
float m_duration;
double m_startTime;
double m_lastUpdateTime;
bool m_finished;
};
class ParticleEmitter {
public:
@ -58,7 +35,6 @@ public:
bool load(const OTMLNodePtr& node);
void render();
void update();
bool hasFinished() { return m_finished; }
@ -73,7 +49,6 @@ private:
bool m_finished;
float m_burstRate;
int m_currentBurst, m_burstCount;
std::list<ParticlePtr> m_particles;
// particles size
Size m_pMinSize, m_pMaxSize;

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@ -20,6 +20,7 @@
* THE SOFTWARE.
*/
#include "particle.h"
#include "particlesystem.h"
#include <framework/core/declarations.h>
#include <framework/ui/declarations.h>
@ -36,14 +37,20 @@ bool ParticleSystem::load(const OTMLNodePtr& node)
return true;
}
void ParticleSystem::addParticle(const ParticlePtr& particle)
{
m_particles.push_back(particle);
}
void ParticleSystem::render()
{
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
(*it)->render();
}
void ParticleSystem::update()
{
// update emitters
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
const ParticleEmitterPtr& emitter = *it;
if(emitter->hasFinished()) {
@ -53,4 +60,15 @@ void ParticleSystem::update()
emitter->update();
++it;
}
// update particles
for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
const ParticlePtr& particle = *it;
if(particle->hasFinished()) {
it = m_particles.erase(it);
continue;
}
particle->update();
++it;
}
}

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@ -42,10 +42,13 @@ class ParticleSystem : public std::enable_shared_from_this<ParticleSystem> {
public:
bool load(const OTMLNodePtr& node);
void addParticle(const ParticlePtr& particle);
void render();
void update();
private:
std::list<ParticlePtr> m_particles;
std::list<ParticleEmitterPtr> m_emitters;
std::list<Affector> m_affectors;
};