remove particles from emitter
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4f905da009
commit
2643de367a
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@ -146,6 +146,7 @@ SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
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@ -20,64 +20,15 @@
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* THE SOFTWARE.
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*/
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#include "particle.h"
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#include "particleemitter.h"
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#include "graphics.h"
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#include "particlesystem.h"
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#include <framework/core/clock.h>
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#include <framework/graphics/texturemanager.h>
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#include <framework/util/tools.h>
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#define DEG_TO_RAD (acos(-1)/180.0)
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Particle::Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, const Color& color, TexturePtr texture)
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{
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m_rect = Rect(pos, size);
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m_pos = PointF(pos.x, pos.y);
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m_size = size;
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m_velocity = velocity;
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m_acceleration = acceleration;
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m_color = color;
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m_texture = texture;
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m_duration = duration;
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m_startTime = g_clock.time();
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m_lastUpdateTime = g_clock.time();
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m_finished = false;
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}
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void Particle::render()
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{
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g_painter.setColor(m_color);
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if(!m_texture)
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g_painter.drawFilledRect(m_rect);
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else {
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//g_painter.setCompositionMode(Painter::CompositionMode_AdditiveSource);
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g_painter.drawTexturedRect(m_rect, m_texture);
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//g_painter.setCompositionMode(Painter::CompositionMode_SourceOver);
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}
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}
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void Particle::update()
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{
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float elapsedTime = g_clock.timeElapsed(m_lastUpdateTime);
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m_lastUpdateTime = g_clock.time();
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// check if finished
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if(m_duration > 0 && g_clock.timeElapsed(m_startTime) >= m_duration) {
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m_finished = true;
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return;
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}
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// update position
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PointF delta = m_velocity * elapsedTime;
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delta.y *= -1; // painter orientate Y axis in the inverse direction
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m_pos += delta;
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// update acceleration
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m_velocity += m_acceleration * elapsedTime;
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m_rect.moveTo((int)m_pos.x, (int)m_pos.y);
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}
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ParticleEmitter::ParticleEmitter(const ParticleSystemPtr& parent)
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{
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m_parent = parent;
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@ -121,6 +72,7 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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m_burstRate = childNode->value<float>();
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else if(childNode->tag() == "burstCount")
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m_burstCount = childNode->value<int>();
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// particles generation related
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else if(childNode->tag() == "particle-position-radius") {
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m_pMinPositionRadius = childNode->value<float>();
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@ -139,6 +91,7 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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else if(childNode->tag() == "particle-max-position-angle")
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m_pMaxPositionAngle = childNode->value<float>() * DEG_TO_RAD;
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// velocity
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else if(childNode->tag() == "particle-velocity") {
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m_pMinVelocity = childNode->value<float>();
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m_pMaxVelocity = childNode->value<float>();
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@ -159,6 +112,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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m_pMinAcceleration = childNode->value<float>();
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m_pMaxAcceleration = childNode->value<float>();
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}
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// acceleration
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else if(childNode->tag() == "particle-min-acceleration")
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m_pMinAcceleration = childNode->value<float>();
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else if(childNode->tag() == "particle-max-acceleration")
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@ -171,6 +126,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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m_pMinAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
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else if(childNode->tag() == "particle-max-acceleration-angle")
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m_pMaxAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
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// duration
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else if(childNode->tag() == "particle-duration") {
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m_pMinDuration = childNode->value<float>();
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m_pMaxDuration = childNode->value<float>();
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@ -179,6 +136,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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m_pMinDuration = childNode->value<float>();
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else if(childNode->tag() == "particle-max-duration")
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m_pMaxDuration = childNode->value<float>();
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// visual
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else if(childNode->tag() == "particle-size") {
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m_pMinSize = childNode->value<Size>();
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m_pMaxSize = childNode->value<Size>();
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@ -195,31 +154,12 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
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return true;
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}
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void ParticleEmitter::render()
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{
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticleEmitter::update()
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{
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float elapsedTime = g_clock.timeElapsed(m_startTime);
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// update particles
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
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const ParticlePtr& particle = *it;
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if(particle->hasFinished()) {
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it = m_particles.erase(it);
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continue;
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}
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particle->update();
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++it;
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}
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// check if finished
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if(m_duration > 0 && elapsedTime > m_duration) {
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// stop emitting but only self remove when there are no particles left
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if(m_particles.size() == 0)
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m_finished = true;
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return;
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}
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@ -248,7 +188,8 @@ void ParticleEmitter::update()
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float pAccelerationAngle = Fw::randomRange(m_pMinAccelerationAngle, m_pMaxAccelerationAngle);
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PointF pAcceleration(pAccelerationAbs * cos(pAccelerationAngle), pAccelerationAbs * sin(pAccelerationAngle));
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m_particles.push_back(ParticlePtr(new Particle(pPosition, pSize, pVelocity, pAcceleration, pDuration, m_pColor, m_pTexture)));
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ParticleSystemPtr particleSystem = m_parent.lock();
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particleSystem->addParticle(ParticlePtr(new Particle(pPosition, pSize, pVelocity, pAcceleration, pDuration, m_pColor, m_pTexture)));
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}
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}
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@ -28,29 +28,6 @@
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#include <framework/graphics/texture.h>
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#include <framework/otml/otml.h>
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class Particle {
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public:
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Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, const Color& color = Fw::white, TexturePtr texture = nullptr);
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void render();
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void update();
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bool hasFinished() { return m_finished; }
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private:
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Color m_color;
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TexturePtr m_texture;
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PointF m_pos;
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PointF m_velocity;
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PointF m_acceleration;
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Size m_size;
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Rect m_rect;
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float m_duration;
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double m_startTime;
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double m_lastUpdateTime;
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bool m_finished;
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};
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class ParticleEmitter {
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public:
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@ -58,7 +35,6 @@ public:
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bool load(const OTMLNodePtr& node);
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void render();
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void update();
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bool hasFinished() { return m_finished; }
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@ -73,7 +49,6 @@ private:
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bool m_finished;
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float m_burstRate;
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int m_currentBurst, m_burstCount;
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std::list<ParticlePtr> m_particles;
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// particles size
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Size m_pMinSize, m_pMaxSize;
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@ -20,6 +20,7 @@
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* THE SOFTWARE.
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*/
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#include "particle.h"
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#include "particlesystem.h"
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#include <framework/core/declarations.h>
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#include <framework/ui/declarations.h>
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@ -36,14 +37,20 @@ bool ParticleSystem::load(const OTMLNodePtr& node)
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return true;
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}
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void ParticleSystem::addParticle(const ParticlePtr& particle)
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{
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m_particles.push_back(particle);
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}
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void ParticleSystem::render()
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{
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end; ++it)
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
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(*it)->render();
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}
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void ParticleSystem::update()
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{
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// update emitters
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for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
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const ParticleEmitterPtr& emitter = *it;
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if(emitter->hasFinished()) {
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emitter->update();
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++it;
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}
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// update particles
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for(auto it = m_particles.begin(), end = m_particles.end(); it != end;) {
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const ParticlePtr& particle = *it;
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if(particle->hasFinished()) {
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it = m_particles.erase(it);
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continue;
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}
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particle->update();
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++it;
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}
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}
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@ -42,10 +42,13 @@ class ParticleSystem : public std::enable_shared_from_this<ParticleSystem> {
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public:
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bool load(const OTMLNodePtr& node);
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void addParticle(const ParticlePtr& particle);
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void render();
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void update();
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private:
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std::list<ParticlePtr> m_particles;
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std::list<ParticleEmitterPtr> m_emitters;
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std::list<Affector> m_affectors;
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};
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