introduce virtual items for UIItem

master
Eduardo Bart 12 years ago
parent 3e841cd7b6
commit 266917cc3c

@ -1,6 +1,8 @@
function UIItem:onDragEnter(mousePos)
if self:isVirtual() then return false end
local item = self:getItem()
if not item then return false end
if not item then return true end
self:setBorderWidth(1)
@ -11,17 +13,21 @@ function UIItem:onDragEnter(mousePos)
end
function UIItem:onDragLeave(widget, mousePos)
if self:isVirtual() then return false end
if not self.parsed then
self.currentDragThing = nil
end
restoreCursor()
self:setBorderWidth(0)
return true
end
function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
if self:isVirtual() then return false end
if not widget or not widget.currentDragThing then return true end
local pos = self.position
local data = widget.currentDragThing:getData()
@ -32,7 +38,7 @@ function UIItem:onDrop(widget, mousePos)
spinbox:setMaximum(data)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(data)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
moveWindow.onEnter = okButton.onClick
@ -45,6 +51,8 @@ function UIItem:onDrop(widget, mousePos)
end
function UIItem:onHoverChange(hovered)
if self:isVirtual() then return end
if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then
if hovered then
self:setBorderWidth(1)
@ -55,6 +63,8 @@ function UIItem:onHoverChange(hovered)
end
function UIItem:onMouseRelease(mousePosition, mouseButton)
if self:isVirtual() then return false end
local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end
return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)

@ -26,7 +26,7 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if tile then
Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget.getItem then
elseif clickedWidget.getItem and not clickedWidget:isVirtual() then
Game.useWith(Game.selectedThing, clickedWidget:getItem())
end
end

@ -7,19 +7,5 @@ varying vec2 textureCoords; // map texture coords
void main()
{
vec4 outColor = texture2D(texture, textureCoords) * opacity;
/*
float refinement = 0;
if(refinement > 0) {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
for(int i=-1;i<=1;++i) {
for(int j=-1;j<=1;++j) {
vec4 pixel = texture2D(texture, textureCoords + vec2(i,j)*(1.0/32.0));
sum += pixel * (1.0/9.0) * pixel.a * (0.5 + (pixel.r + pixel.g + pixel.b)/3.0);
}
}
float factor = refinement*((1.0 + sin(time*2))/2.0);
outColor += sum * sum * factor;
}
*/
gl_FragColor = outColor;
}

@ -221,9 +221,16 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
g_lua.bindClassMemberFunction<UIItem>("setItemId", &UIItem::setItemId);
g_lua.bindClassMemberFunction<UIItem>("setItemCount", &UIItem::setItemCount);
g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
g_lua.bindClassMemberFunction<UIItem>("setVirtual", &UIItem::setVirtual);
g_lua.bindClassMemberFunction<UIItem>("getItemId", &UIItem::getItemId);
g_lua.bindClassMemberFunction<UIItem>("getItemCount", &UIItem::getItemCount);
g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );

@ -51,3 +51,31 @@ void UIItem::draw()
drawChildren();
}
void UIItem::setItemId(int id)
{
if(!m_item)
m_item = Item::create(id);
else
m_item->setId(id);
}
void UIItem::setItemCount(int count)
{
if(m_item)
m_item->setData(count);
}
void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "item-id")
setItemId(node->value<int>());
else if(node->tag() == "item-count")
setItemCount(node->value<int>());
else if(node->tag() == "virtual")
setVirtual(node->value<bool>());
}
}

@ -33,12 +33,21 @@ public:
UIItem();
void draw();
void setItemId(int id);
void setItemCount(int count);
void setItem(const ItemPtr& item) { m_item = item; }
void setVirtual(bool virt) { m_virtual = virt; }
int getItemId() { return m_item->getId(); }
int getItemCount() { return m_item->getData(); }
ItemPtr getItem() { return m_item; }
bool isVirtual() { return m_virtual; }
protected:
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
ItemPtr m_item;
Boolean<false> m_virtual;
};
#endif

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