introduce virtual items for UIItem
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3e841cd7b6
commit
266917cc3c
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@ -1,6 +1,8 @@
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function UIItem:onDragEnter(mousePos)
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function UIItem:onDragEnter(mousePos)
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if self:isVirtual() then return false end
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local item = self:getItem()
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local item = self:getItem()
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if not item then return false end
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if not item then return true end
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self:setBorderWidth(1)
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self:setBorderWidth(1)
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@ -11,17 +13,21 @@ function UIItem:onDragEnter(mousePos)
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end
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end
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function UIItem:onDragLeave(widget, mousePos)
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function UIItem:onDragLeave(widget, mousePos)
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if self:isVirtual() then return false end
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if not self.parsed then
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if not self.parsed then
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self.currentDragThing = nil
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self.currentDragThing = nil
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end
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end
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restoreCursor()
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restoreCursor()
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self:setBorderWidth(0)
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self:setBorderWidth(0)
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return true
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return true
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end
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end
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function UIItem:onDrop(widget, mousePos)
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function UIItem:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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if self:isVirtual() then return false end
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if not widget or not widget.currentDragThing then return true end
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local pos = self.position
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local pos = self.position
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local data = widget.currentDragThing:getData()
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local data = widget.currentDragThing:getData()
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@ -32,7 +38,7 @@ function UIItem:onDrop(widget, mousePos)
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spinbox:setMaximum(data)
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spinbox:setMaximum(data)
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spinbox:setMinimum(1)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(data)
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spinbox:setCurrentIndex(data)
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local okButton = moveWindow:getChildById('buttonOk')
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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moveWindow.onEnter = okButton.onClick
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moveWindow.onEnter = okButton.onClick
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@ -45,6 +51,8 @@ function UIItem:onDrop(widget, mousePos)
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end
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end
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function UIItem:onHoverChange(hovered)
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function UIItem:onHoverChange(hovered)
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if self:isVirtual() then return end
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if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then
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if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then
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if hovered then
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if hovered then
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self:setBorderWidth(1)
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self:setBorderWidth(1)
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@ -55,6 +63,8 @@ function UIItem:onHoverChange(hovered)
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end
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end
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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if self:isVirtual() then return false end
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local item = self:getItem()
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local item = self:getItem()
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if not item or not self:containsPoint(mousePosition) then return false end
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if not item or not self:containsPoint(mousePosition) then return false end
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return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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@ -26,7 +26,7 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
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if tile then
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if tile then
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Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
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Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
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end
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end
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elseif clickedWidget.getItem then
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elseif clickedWidget.getItem and not clickedWidget:isVirtual() then
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Game.useWith(Game.selectedThing, clickedWidget:getItem())
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Game.useWith(Game.selectedThing, clickedWidget:getItem())
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end
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end
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end
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end
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@ -7,19 +7,5 @@ varying vec2 textureCoords; // map texture coords
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void main()
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void main()
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{
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{
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vec4 outColor = texture2D(texture, textureCoords) * opacity;
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vec4 outColor = texture2D(texture, textureCoords) * opacity;
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/*
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float refinement = 0;
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if(refinement > 0) {
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vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
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for(int i=-1;i<=1;++i) {
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for(int j=-1;j<=1;++j) {
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vec4 pixel = texture2D(texture, textureCoords + vec2(i,j)*(1.0/32.0));
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sum += pixel * (1.0/9.0) * pixel.a * (0.5 + (pixel.r + pixel.g + pixel.b)/3.0);
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}
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}
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float factor = refinement*((1.0 + sin(time*2))/2.0);
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outColor += sum * sum * factor;
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}
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*/
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gl_FragColor = outColor;
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gl_FragColor = outColor;
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}
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}
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@ -221,9 +221,16 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
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g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
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g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
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g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
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g_lua.bindClassMemberFunction<UIItem>("setItemId", &UIItem::setItemId);
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g_lua.bindClassMemberFunction<UIItem>("setItemCount", &UIItem::setItemCount);
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g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
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g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
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g_lua.bindClassMemberFunction<UIItem>("setVirtual", &UIItem::setVirtual);
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g_lua.bindClassMemberFunction<UIItem>("getItemId", &UIItem::getItemId);
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g_lua.bindClassMemberFunction<UIItem>("getItemCount", &UIItem::getItemCount);
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g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
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g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
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g_lua.registerClass<UICreature, UIWidget>();
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g_lua.registerClass<UICreature, UIWidget>();
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g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
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g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
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@ -51,3 +51,31 @@ void UIItem::draw()
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drawChildren();
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drawChildren();
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}
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}
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void UIItem::setItemId(int id)
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{
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if(!m_item)
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m_item = Item::create(id);
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else
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m_item->setId(id);
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}
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void UIItem::setItemCount(int count)
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{
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if(m_item)
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m_item->setData(count);
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}
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void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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UIWidget::onStyleApply(styleName, styleNode);
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "item-id")
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setItemId(node->value<int>());
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else if(node->tag() == "item-count")
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setItemCount(node->value<int>());
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else if(node->tag() == "virtual")
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setVirtual(node->value<bool>());
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}
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}
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@ -33,12 +33,21 @@ public:
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UIItem();
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UIItem();
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void draw();
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void draw();
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void setItemId(int id);
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void setItemCount(int count);
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void setItem(const ItemPtr& item) { m_item = item; }
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void setItem(const ItemPtr& item) { m_item = item; }
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void setVirtual(bool virt) { m_virtual = virt; }
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int getItemId() { return m_item->getId(); }
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int getItemCount() { return m_item->getData(); }
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ItemPtr getItem() { return m_item; }
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ItemPtr getItem() { return m_item; }
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bool isVirtual() { return m_virtual; }
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protected:
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protected:
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void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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ItemPtr m_item;
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ItemPtr m_item;
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Boolean<false> m_virtual;
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};
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};
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#endif
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#endif
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