some changes to particles
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ad38dad227
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26eb3b42a6
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@ -1,14 +1,14 @@
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ParticleSystem
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GoToPointAffector
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AttractionAffector
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destination: 150 150
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Emitter
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position: 100 100
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burstRate: 2
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burstRate: 99
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burstCount: 1
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particle-duration: 1
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particle-duration: 999
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particle-position-radius: 0
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particle-velocity: 32
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@ -20,3 +20,17 @@ ParticleSystem
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particle-color: #ffff0044
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particle-texture: circle2.png
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Emitter
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position: 150 150
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burstRate: 99
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burstCount: 1
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particle-duration: 999
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particle-position-radius: 0
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particle-velocity: 0
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particle-acceleration: 0
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particle-size: 24 24
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particle-color: #ffff0044
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particle-texture: circle2.png
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@ -24,43 +24,52 @@
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#include "particleaffector.h"
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#include <framework/core/clock.h>
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void Gravity270Affector::update(const ParticlePtr& particle, double elapsedTime)
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#define DEG_TO_RAD (acos(-1)/180.0)
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bool GravityAffector::load(const OTMLNodePtr& node)
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{
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// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
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const float gravity = 9.8 * 32;
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m_angle = 270 * DEG_TO_RAD;
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m_gravity = 9.8;
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PointF velocity = particle->getVelocity();
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velocity += PointF(0, -gravity * elapsedTime);
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particle->setVelocity(velocity);
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}
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void Gravity315Affector::update(const ParticlePtr& particle, double elapsedTime)
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{
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// earth gravity is 9.8 m/s². -> in tibia, 32 pixels are equal to 1 meter -> 32 pixels/m -> 9.8 * 32 is gravity constant
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const float gravity = 9.8 * 32;
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PointF velocity = particle->getVelocity();
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velocity += PointF(gravity * elapsedTime * cos(7 * Fw::pi / 4), gravity * elapsedTime * sin(7 * Fw::pi / 4));
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particle->setVelocity(velocity);
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}
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bool GoToPointAffector::load(const OTMLNodePtr& node)
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{
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for(const OTMLNodePtr& childNode : node->children()) {
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if(childNode->tag() == "destination")
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m_destination = childNode->value<Point>();
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else if(childNode->tag() == "rotate-speed-percent")
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m_rotateSpeedPercent = childNode->value<float>();
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if(childNode->tag() == "angle")
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m_angle = childNode->value<float>() * DEG_TO_RAD;
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else if(childNode->tag() == "gravity")
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m_gravity = childNode->value<float>();
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}
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return true;
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}
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void GoToPointAffector::update(const ParticlePtr& particle, double elapsedTime)
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void GravityAffector::update(const ParticlePtr& particle, double elapsedTime)
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{
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PointF velocity = particle->getVelocity();
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velocity += PointF(m_gravity * elapsedTime * cos(m_angle), m_gravity * elapsedTime * sin(m_angle));
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particle->setVelocity(velocity);
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}
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bool AttractionAffector::load(const OTMLNodePtr& node)
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{
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m_acceleration = 32;
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for(const OTMLNodePtr& childNode : node->children()) {
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if(childNode->tag() == "destination")
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m_destination = childNode->value<Point>();
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else if(childNode->tag() == "acceleration")
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m_acceleration = childNode->value<float>();
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}
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return true;
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}
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void AttractionAffector::update(const ParticlePtr& particle, double elapsedTime)
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{
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// must change velocity angle, keeping modulus.
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PointF pPosition = particle->getPosition();
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PointF d = PointF(m_destination.x - pPosition.x, pPosition.y - m_destination.y);
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if(d.length() == 0)
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return;
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PointF pVelocity = particle->getVelocity();
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particle->setVelocity(pVelocity + (d / d.length()) * m_acceleration * elapsedTime);
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}
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@ -32,24 +32,23 @@ public:
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virtual void update(const ParticlePtr&, double) {}
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};
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class Gravity270Affector : public ParticleAffector {
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class GravityAffector : public ParticleAffector {
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public:
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bool load(const OTMLNodePtr& node);
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void update(const ParticlePtr& particle, double elapsedTime);
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private:
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float m_angle, m_gravity;
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};
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class Gravity315Affector : public ParticleAffector {
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public:
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void update(const ParticlePtr& particle, double elapsedTime);
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};
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class GoToPointAffector : public ParticleAffector {
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class AttractionAffector : public ParticleAffector {
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public:
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bool load(const OTMLNodePtr& node);
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void update(const ParticlePtr& particle, double elapsedTime);
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private:
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Point m_destination;
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float m_rotateSpeedPercent;
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float m_acceleration;
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};
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#endif
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@ -41,12 +41,10 @@ bool ParticleSystem::load(const OTMLNodePtr& node)
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else if(childNode->tag().find("Affector") != std::string::npos) {
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ParticleAffectorPtr affector;
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if(childNode->tag() == "Gravity270Affector")
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affector = ParticleAffectorPtr(new Gravity270Affector);
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else if(childNode->tag() == "Gravity315Affector")
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affector = ParticleAffectorPtr(new Gravity315Affector);
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else if(childNode->tag() == "GoToPointAffector")
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affector = ParticleAffectorPtr(new GoToPointAffector);
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if(childNode->tag() == "GravityAffector")
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affector = ParticleAffectorPtr(new GravityAffector);
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else if(childNode->tag() == "AttractionAffector")
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affector = ParticleAffectorPtr(new AttractionAffector);
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if(affector) {
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affector->load(childNode);
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@ -48,7 +48,7 @@ public:
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TPoint<T>& operator-=(const TPoint<T>& other) { x-=other.x; y-=other.y; return *this; }
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TPoint<T> operator*(const TPoint<T>& other) const { return TPoint<T>(x * other.x, y * other.y); }
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TPoint<T>& operator*=(const TPoint<T>& other) { x*=other.x; y*=other.y; return *this; }
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TPoint<T> operator*(const T v) const { return TPoint<T>(x * v, y * v); }
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TPoint<T> operator*(const T v) const { return TPoint<T>(x*v, y*v); }
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TPoint<T>& operator*=(const T v) { x*=v; y*=v; return *this; }
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TPoint<T> operator/(const TPoint<T>& other) const { return TPoint<T>(x/other.x, y/other.y); }
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TPoint<T>& operator/=(const TPoint<T>& other) { x/=other.x; y/=other.y; return *this; }
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