Some fixes in entergame and widget clipping

master
Eduardo Bart 11 years ago
parent ca4caf7991
commit 27d5506262

@ -261,11 +261,10 @@ function CharacterList.destroy()
end
function CharacterList.show()
if not loadBox and not errorBox and charactersWindow then
charactersWindow:show()
charactersWindow:raise()
charactersWindow:focus()
end
if loadBox or errorBox or not charactersWindow then return end
charactersWindow:show()
charactersWindow:raise()
charactersWindow:focus()
end
function CharacterList.hide(showLogin)

@ -147,6 +147,7 @@ function EnterGame.terminate()
end
function EnterGame.show()
if loadBox then return end
enterGame:show()
enterGame:raise()
enterGame:focus()
@ -159,7 +160,7 @@ end
function EnterGame.openWindow()
if g_game.isOnline() then
CharacterList.show()
elseif not CharacterList.isVisible() then
elseif not g_game.isLogging() and not CharacterList.isVisible() then
EnterGame.show()
end
end
@ -223,6 +224,7 @@ end
function EnterGame.displayMotd()
if not motdWindow or not motdWindow:isVisible() then
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
motdWindow.onOk = function() motdWindow = nil end
end
end

@ -272,6 +272,7 @@ public:
bool checkBotProtection();
bool isOnline() { return m_online; }
bool isLogging() { return !m_online && m_protocolGame; }
bool isDead() { return m_dead; }
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }

@ -212,6 +212,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);
g_lua.bindSingletonFunction("g_game", "checkBotProtection", &Game::checkBotProtection, &g_game);
g_lua.bindSingletonFunction("g_game", "isOnline", &Game::isOnline, &g_game);
g_lua.bindSingletonFunction("g_game", "isLogging", &Game::isLogging, &g_game);
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);

@ -55,8 +55,11 @@ UIWidget::~UIWidget()
void UIWidget::draw(const Rect& visibleRect, Fw::DrawPane drawPane)
{
if(m_clipping)
Rect oldClipRect;
if(m_clipping) {
oldClipRect = g_painter->getClipRect();
g_painter->setClipRect(visibleRect);
}
if(m_rotation != 0.0f) {
g_painter->pushTransformMatrix();
@ -75,8 +78,9 @@ void UIWidget::draw(const Rect& visibleRect, Fw::DrawPane drawPane)
if(m_rotation != 0.0f)
g_painter->popTransformMatrix();
if(m_clipping)
g_painter->resetClipRect();
if(m_clipping) {
g_painter->setClipRect(oldClipRect);
}
}
void UIWidget::drawSelf(Fw::DrawPane drawPane)

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