Some fixes in entergame and widget clipping
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ca4caf7991
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@ -261,12 +261,11 @@ function CharacterList.destroy()
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end
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end
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function CharacterList.show()
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function CharacterList.show()
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if not loadBox and not errorBox and charactersWindow then
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if loadBox or errorBox or not charactersWindow then return end
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charactersWindow:show()
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charactersWindow:show()
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charactersWindow:raise()
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charactersWindow:raise()
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charactersWindow:focus()
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charactersWindow:focus()
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end
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end
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end
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function CharacterList.hide(showLogin)
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function CharacterList.hide(showLogin)
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showLogin = showLogin or false
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showLogin = showLogin or false
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@ -147,6 +147,7 @@ function EnterGame.terminate()
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end
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end
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function EnterGame.show()
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function EnterGame.show()
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if loadBox then return end
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enterGame:show()
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enterGame:show()
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enterGame:raise()
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enterGame:raise()
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enterGame:focus()
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enterGame:focus()
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@ -159,7 +160,7 @@ end
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function EnterGame.openWindow()
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function EnterGame.openWindow()
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if g_game.isOnline() then
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if g_game.isOnline() then
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CharacterList.show()
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CharacterList.show()
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elseif not CharacterList.isVisible() then
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elseif not g_game.isLogging() and not CharacterList.isVisible() then
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EnterGame.show()
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EnterGame.show()
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end
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end
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end
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end
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@ -223,6 +224,7 @@ end
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function EnterGame.displayMotd()
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function EnterGame.displayMotd()
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if not motdWindow or not motdWindow:isVisible() then
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if not motdWindow or not motdWindow:isVisible() then
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motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
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motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
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motdWindow.onOk = function() motdWindow = nil end
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end
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end
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end
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end
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@ -272,6 +272,7 @@ public:
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bool checkBotProtection();
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bool checkBotProtection();
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bool isOnline() { return m_online; }
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bool isOnline() { return m_online; }
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bool isLogging() { return !m_online && m_protocolGame; }
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bool isDead() { return m_dead; }
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bool isDead() { return m_dead; }
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bool isAttacking() { return !!m_attackingCreature; }
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bool isAttacking() { return !!m_attackingCreature; }
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bool isFollowing() { return !!m_followingCreature; }
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bool isFollowing() { return !!m_followingCreature; }
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@ -212,6 +212,7 @@ void Client::registerLuaFunctions()
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g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);
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g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);
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g_lua.bindSingletonFunction("g_game", "checkBotProtection", &Game::checkBotProtection, &g_game);
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g_lua.bindSingletonFunction("g_game", "checkBotProtection", &Game::checkBotProtection, &g_game);
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g_lua.bindSingletonFunction("g_game", "isOnline", &Game::isOnline, &g_game);
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g_lua.bindSingletonFunction("g_game", "isOnline", &Game::isOnline, &g_game);
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g_lua.bindSingletonFunction("g_game", "isLogging", &Game::isLogging, &g_game);
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g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
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g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
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g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
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g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
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g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
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g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
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@ -55,8 +55,11 @@ UIWidget::~UIWidget()
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void UIWidget::draw(const Rect& visibleRect, Fw::DrawPane drawPane)
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void UIWidget::draw(const Rect& visibleRect, Fw::DrawPane drawPane)
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{
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{
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if(m_clipping)
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Rect oldClipRect;
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if(m_clipping) {
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oldClipRect = g_painter->getClipRect();
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g_painter->setClipRect(visibleRect);
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g_painter->setClipRect(visibleRect);
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}
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if(m_rotation != 0.0f) {
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if(m_rotation != 0.0f) {
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g_painter->pushTransformMatrix();
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g_painter->pushTransformMatrix();
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@ -75,8 +78,9 @@ void UIWidget::draw(const Rect& visibleRect, Fw::DrawPane drawPane)
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if(m_rotation != 0.0f)
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if(m_rotation != 0.0f)
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g_painter->popTransformMatrix();
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g_painter->popTransformMatrix();
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if(m_clipping)
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if(m_clipping) {
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g_painter->resetClipRect();
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g_painter->setClipRect(oldClipRect);
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}
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}
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}
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void UIWidget::drawSelf(Fw::DrawPane drawPane)
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void UIWidget::drawSelf(Fw::DrawPane drawPane)
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