fix tcp congestion
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parent
20390d6684
commit
289efe34cf
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@ -33,7 +33,7 @@ public:
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Event(const SimpleCallback& callback) : m_callback(callback), m_canceled(false), m_executed(false) { }
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Event(const SimpleCallback& callback) : m_callback(callback), m_canceled(false), m_executed(false) { }
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void execute() {
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void execute() {
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if(!m_canceled) {
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if(!m_canceled && !m_executed) {
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m_callback();
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m_callback();
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m_executed = true;
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m_executed = true;
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}
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}
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@ -35,6 +35,7 @@ Connection::Connection() :
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{
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{
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m_connected = false;
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m_connected = false;
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m_connecting = false;
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m_connecting = false;
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m_sendBufferSize = 0;
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}
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}
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Connection::~Connection()
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Connection::~Connection()
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@ -104,17 +105,30 @@ void Connection::close()
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void Connection::write(uint8* buffer, uint16 size)
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void Connection::write(uint8* buffer, uint16 size)
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{
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{
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m_writeTimer.cancel();
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if(!m_connected)
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if(!m_connected)
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return;
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return;
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asio::async_write(m_socket,
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// we can't send right, otherwise we could create tcp congestion
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asio::buffer(buffer, size),
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memcpy(m_sendBuffer + m_sendBufferSize, buffer, size);
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std::bind(&Connection::onWrite, shared_from_this(), _1, _2));
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m_sendBufferSize += size;
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m_writeTimer.expires_from_now(boost::posix_time::seconds(WRITE_TIMEOUT));
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if(!m_sendEvent || m_sendEvent->isExecuted() || m_sendEvent->isCanceled()) {
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m_writeTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
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auto weakSelf = ConnectionWeakPtr(shared_from_this());
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m_sendEvent = g_dispatcher.scheduleEvent([=] {
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if(!weakSelf.lock())
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return;
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//m_writeTimer.cancel();
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asio::async_write(m_socket,
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asio::buffer(m_sendBuffer, m_sendBufferSize),
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std::bind(&Connection::onWrite, shared_from_this(), _1, _2));
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m_writeTimer.expires_from_now(boost::posix_time::seconds(WRITE_TIMEOUT));
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m_writeTimer.async_wait(std::bind(&Connection::onTimeout, shared_from_this(), _1));
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m_sendBufferSize = 0;
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}, SEND_INTERVAL);
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}
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}
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}
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void Connection::read(uint16 bytes, const RecvCallback& callback)
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void Connection::read(uint16 bytes, const RecvCallback& callback)
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@ -158,6 +172,7 @@ void Connection::onConnect(const boost::system::error_code& error)
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m_connected = true;
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m_connected = true;
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// disable nagle's algorithm
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// disable nagle's algorithm
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//TODO: implement custom cache
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boost::asio::ip::tcp::no_delay option(true);
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boost::asio::ip::tcp::no_delay option(true);
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m_socket.set_option(option);
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m_socket.set_option(option);
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@ -25,6 +25,8 @@
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#include "declarations.h"
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#include "declarations.h"
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#include <boost/asio.hpp>
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#include <boost/asio.hpp>
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#include <framework/core/timer.h>
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#include <framework/core/declarations.h>
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class Connection : public std::enable_shared_from_this<Connection>, boost::noncopyable
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class Connection : public std::enable_shared_from_this<Connection>, boost::noncopyable
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{
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{
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@ -34,6 +36,8 @@ class Connection : public std::enable_shared_from_this<Connection>, boost::nonco
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enum {
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enum {
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READ_TIMEOUT = 30,
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READ_TIMEOUT = 30,
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WRITE_TIMEOUT = 30,
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WRITE_TIMEOUT = 30,
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SEND_INTERVAL = 1,
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SEND_BUFFER_SIZE = 65536,
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RECV_BUFFER_SIZE = 65536
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RECV_BUFFER_SIZE = 65536
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};
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};
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@ -72,9 +76,13 @@ protected:
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asio::ip::tcp::resolver m_resolver;
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asio::ip::tcp::resolver m_resolver;
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asio::ip::tcp::socket m_socket;
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asio::ip::tcp::socket m_socket;
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uint8 m_sendBuffer[SEND_BUFFER_SIZE];
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uint8 m_recvBuffer[RECV_BUFFER_SIZE];
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uint8 m_recvBuffer[RECV_BUFFER_SIZE];
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bool m_connected;
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bool m_connected;
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bool m_connecting;
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bool m_connecting;
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int m_sendBufferSize;
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Timer m_sendTimer;
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ScheduledEventPtr m_sendEvent;
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friend class Server;
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friend class Server;
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};
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};
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@ -307,6 +307,7 @@ std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos,
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}
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}
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//TODO: get creatures from other floors corretly
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//TODO: get creatures from other floors corretly
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//TODO: delivery creatures in distance order
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for(int iz=-minZRange; iz<=maxZRange; ++iz) {
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for(int iz=-minZRange; iz<=maxZRange; ++iz) {
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for(int iy=-minYRange; iy<=maxYRange; ++iy) {
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for(int iy=-minYRange; iy<=maxYRange; ++iy) {
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@ -138,6 +138,7 @@ void OTClient::registerLuaFunctions()
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g_lua.registerClass<AnimatedText, Thing>();
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g_lua.registerClass<AnimatedText, Thing>();
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g_lua.registerClass<Player, Creature>();
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g_lua.registerClass<Player, Creature>();
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g_lua.bindClassMemberFunction<Creature>("isWalking", &Creature::isWalking);
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g_lua.registerClass<Npc, Creature>();
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g_lua.registerClass<Npc, Creature>();
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g_lua.registerClass<Monster, Creature>();
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g_lua.registerClass<Monster, Creature>();
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g_lua.registerClass<LocalPlayer, Player>();
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g_lua.registerClass<LocalPlayer, Player>();
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