many modules fixes
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parent
cfa7db77da
commit
296f2a17c4
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@ -47,9 +47,9 @@ function Locales.init()
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local userLocaleName = Settings.get('locale')
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if userLocaleName and Locales.setLocale(userLocaleName) then
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info('Using configured locale: ' .. userLocaleName)
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--info('Using configured locale: ' .. userLocaleName)
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else
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info('Using default locale: ' .. defaultLocaleName)
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--info('Using default locale: ' .. defaultLocaleName)
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Locales.setLocale(defaultLocaleName)
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Settings.set('locale', defaultLocaleName)
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end
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@ -118,7 +118,7 @@ locale = {
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["Pass Leadership to %s"] = "Pasar el liderazgo a %s",
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["Password"] = "Contraseña",
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["Please enter a character name:"] = "Por favor, introduce el nombre de un personaje:",
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["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presione la tecla que desee para añadir a tu administrador de atajos",
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["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presione la tecla que desee para\nañadir a tu administrador de atajos",
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["Please wait"] = "Por favor, espere",
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["Port"] = "Puerto",
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["Price:"] = "Precio",
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@ -137,7 +137,7 @@ locale = {
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["Select object"] = "Seleccionar objeto",
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["Select Outfit"] = "Selecionar Traje",
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["Sell"] = "Vender",
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["Send automatically"] = "Vender automáticamente",
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["Send automatically"] = "Enviar automáticamente",
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["Server"] = "Servidor",
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["Server Log"] = "Registro del servidor",
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["Set Outfit"] = "Escoger Traje",
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@ -150,7 +150,7 @@ locale = {
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["Pass Leadership to %s"] = "Passar liderança para %s",
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["Password"] = "Senha",
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["Please enter a character name:"] = "Por favor, entre com o nome do personagem:",
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["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que você deseja adicionar no gerenciador de atalhos",
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["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que você deseja\nadicionar no gerenciador de atalhos",
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["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor, use este campo apenas para reportar defeitos. Não reporte violação de regras aqui!",
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["Please wait"] = "Por favor, espere",
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["Port"] = "Porta",
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@ -174,7 +174,7 @@ locale = {
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["Select Outfit"] = "Selecionar Roupa",
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["Sell"] = "Vender",
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["Send"] = "Enviar",
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["Send automatically"] = "Vender automaticamente",
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["Send automatically"] = "Enviar automaticamente",
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["Server"] = "Servidor",
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["Server Log"] = "Registro do servidor",
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["Set Outfit"] = "Escolher Roupa",
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@ -70,6 +70,7 @@ TopPanel
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anchors.right: parent.right
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UILabel
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id: frameCounter
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text-align: right
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text-auto-resize: true
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color: white
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@ -81,7 +82,7 @@ TopPanel
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@onSetup: |
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local updateFunc
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updateFunc = function()
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self:setText('FPS: ' .. g_app.getBackgroundPaneFps())
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rootWidget:recursiveGetChildById('frameCounter'):setText('FPS: ' .. g_app.getBackgroundPaneFps())
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scheduleEvent(updateFunc, 250)
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end
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updateFunc()
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@ -386,7 +386,7 @@ function Console.popupMenu(mousePos, mouseButton, creatureName, text)
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if mouseButton == MouseRightButton then
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local menu = createWidget('PopupMenu')
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if creatureName then
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if creatureName ~= g_game.getLocalPlayer():getName() then
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if creatureName ~= g_game.getCharacterName() then
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menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
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menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end) --TODO not show if creature already in vip
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-- TODO ignore creatureName
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@ -492,7 +492,7 @@ function Console.sendCurrentMessage()
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g_game.talkPrivate(speaktype.speakType, name, message)
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message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
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Console.addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getLocalPlayer():getName())
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Console.addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
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end
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end
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@ -85,6 +85,7 @@ function HotkeysManager.save()
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useType = child.useType,
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value = child.value})
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end
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Settings.setNode('HotkeysManager', hotkeySettings)
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end
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@ -311,6 +312,7 @@ function HotkeysManager.call(keyCombo)
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end
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function HotkeysManager.checkSelectedHotkey(focused)
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if not focused then return end
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if hotkeysManagerLoaded then
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hotkeyLabelSelectedOnList = focused
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@ -70,7 +70,7 @@ void ModuleManager::discoverModulesPath()
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for(const std::string& dir : possibleModulesDirs) {
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// try to add module directory
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if(g_resources.addToSearchPath(dir, false)) {
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g_logger.info(stdext::format("Using modules directory '%s'", dir.c_str()));
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//g_logger.info(stdext::format("Using modules directory '%s'", dir.c_str()));
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found = true;
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break;
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}
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@ -88,7 +88,7 @@ void ModuleManager::discoverModulesPath()
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for(const std::string& dir : possibleAddonsDirs) {
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// try to add module directory
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if(g_resources.addToSearchPath(dir, true)) {
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g_logger.info(stdext::format("Using addons directory '%s'", dir.c_str()));
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//g_logger.info(stdext::format("Using addons directory '%s'", dir.c_str()));
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found = true;
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break;
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}
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@ -252,7 +252,7 @@ void push_luavalue(const OTMLNodePtr& node)
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int currentIndex = 1;
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for(const OTMLNodePtr& cnode : node->children()) {
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push_otml_subnode_luavalue(cnode);
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if(cnode->isUnique()) {
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if(cnode->isUnique() && !cnode->tag().empty()) {
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g_lua.setField(cnode->tag());
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} else
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g_lua.rawSeti(currentIndex++);
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@ -43,11 +43,7 @@ Game::Game()
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void Game::resetGameStates()
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{
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#ifdef BOT_PROTECTION
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m_denyBotCall = true;
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#else
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m_denyBotCall = false;
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#endif
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m_dead = false;
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m_serverBeat = 50;
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m_canReportBugs = false;
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@ -66,8 +62,6 @@ void Game::resetGameStates()
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m_containers.clear();
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m_vips.clear();
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m_gmActions.clear();
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m_worldName = "";
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}
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void Game::processConnectionError(const boost::system::error_code& error)
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@ -133,6 +127,9 @@ void Game::processGameEnd()
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// reset game state
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resetGameStates();
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m_worldName = "";
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m_characterName = "";
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// clean map creatures
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g_map.cleanDynamicThings();
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}
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@ -407,6 +404,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
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m_characterName = characterName;
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m_worldName = worldName;
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}
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@ -1024,12 +1022,14 @@ void Game::mount(bool mount)
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bool Game::checkBotProtection()
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{
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#ifdef BOT_PROTECTION
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// accepts calls comming from a stacktrace containing only C++ functions,
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// if the stacktrace contains a lua function, then only accept if the engine is processing an input event
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if(g_lua.isInCppCallback() && !g_app->isOnInputEvent() && m_denyBotCall) {
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if(m_denyBotCall && g_lua.isInCppCallback() && !g_app->isOnInputEvent()) {
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g_logger.error(g_lua.traceback("caught a lua call to a bot protected game function, the call was canceled"));
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return false;
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}
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#endif
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return true;
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}
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@ -244,8 +244,6 @@ public:
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bool canPerformGameAction();
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bool canReportBugs() { return m_canReportBugs; }
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bool checkBotProtection();
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void enableBotCall() { m_denyBotCall = false; }
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void disableBotCall() { m_denyBotCall = true; }
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bool isOnline() { return !!m_localPlayer; }
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bool isDead() { return m_dead; }
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@ -261,9 +259,14 @@ public:
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LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
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ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
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int getProtocolVersion() { return PROTOCOL; }
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std::string getCharacterName() { return m_characterName; }
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std::string getWorldName() { return m_worldName; }
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std::vector<uint8> getGMActions() { return m_gmActions; }
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protected:
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void enableBotCall() { m_denyBotCall = false; }
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void disableBotCall() { m_denyBotCall = true; }
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private:
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void setAttackingCreature(const CreaturePtr& creature);
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void setFollowingCreature(const CreaturePtr& creature);
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@ -283,6 +286,7 @@ private:
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bool m_safeFight;
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bool m_canReportBugs;
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std::vector<uint8> m_gmActions;
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std::string m_characterName;
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std::string m_worldName;
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std::bitset<Otc::LastGameFeature> m_features;
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int m_clientVersion;
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@ -164,6 +164,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction("g_game", "getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
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g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
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