many modules fixes
This commit is contained in:
parent
cfa7db77da
commit
296f2a17c4
|
@ -46,10 +46,10 @@ function Locales.init()
|
|||
Locales.installLocales('locales')
|
||||
|
||||
local userLocaleName = Settings.get('locale')
|
||||
if userLocaleName and Locales.setLocale(userLocaleName)then
|
||||
info('Using configured locale: ' .. userLocaleName)
|
||||
if userLocaleName and Locales.setLocale(userLocaleName) then
|
||||
--info('Using configured locale: ' .. userLocaleName)
|
||||
else
|
||||
info('Using default locale: ' .. defaultLocaleName)
|
||||
--info('Using default locale: ' .. defaultLocaleName)
|
||||
Locales.setLocale(defaultLocaleName)
|
||||
Settings.set('locale', defaultLocaleName)
|
||||
end
|
||||
|
|
|
@ -118,7 +118,7 @@ locale = {
|
|||
["Pass Leadership to %s"] = "Pasar el liderazgo a %s",
|
||||
["Password"] = "Contraseña",
|
||||
["Please enter a character name:"] = "Por favor, introduce el nombre de un personaje:",
|
||||
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presione la tecla que desee para añadir a tu administrador de atajos",
|
||||
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, presione la tecla que desee para\nañadir a tu administrador de atajos",
|
||||
["Please wait"] = "Por favor, espere",
|
||||
["Port"] = "Puerto",
|
||||
["Price:"] = "Precio",
|
||||
|
@ -137,7 +137,7 @@ locale = {
|
|||
["Select object"] = "Seleccionar objeto",
|
||||
["Select Outfit"] = "Selecionar Traje",
|
||||
["Sell"] = "Vender",
|
||||
["Send automatically"] = "Vender automáticamente",
|
||||
["Send automatically"] = "Enviar automáticamente",
|
||||
["Server"] = "Servidor",
|
||||
["Server Log"] = "Registro del servidor",
|
||||
["Set Outfit"] = "Escoger Traje",
|
||||
|
|
|
@ -150,7 +150,7 @@ locale = {
|
|||
["Pass Leadership to %s"] = "Passar liderança para %s",
|
||||
["Password"] = "Senha",
|
||||
["Please enter a character name:"] = "Por favor, entre com o nome do personagem:",
|
||||
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que você deseja adicionar no gerenciador de atalhos",
|
||||
["Please, press the key you wish to add onto your hotkeys manager"] = "Por favor, pressione a tecla que você deseja\nadicionar no gerenciador de atalhos",
|
||||
["Please use this dialog to only report bugs. Do not report rule violations here!"] = "Por favor, use este campo apenas para reportar defeitos. Não reporte violação de regras aqui!",
|
||||
["Please wait"] = "Por favor, espere",
|
||||
["Port"] = "Porta",
|
||||
|
@ -174,7 +174,7 @@ locale = {
|
|||
["Select Outfit"] = "Selecionar Roupa",
|
||||
["Sell"] = "Vender",
|
||||
["Send"] = "Enviar",
|
||||
["Send automatically"] = "Vender automaticamente",
|
||||
["Send automatically"] = "Enviar automaticamente",
|
||||
["Server"] = "Servidor",
|
||||
["Server Log"] = "Registro do servidor",
|
||||
["Set Outfit"] = "Escolher Roupa",
|
||||
|
|
|
@ -70,6 +70,7 @@ TopPanel
|
|||
anchors.right: parent.right
|
||||
|
||||
UILabel
|
||||
id: frameCounter
|
||||
text-align: right
|
||||
text-auto-resize: true
|
||||
color: white
|
||||
|
@ -81,7 +82,7 @@ TopPanel
|
|||
@onSetup: |
|
||||
local updateFunc
|
||||
updateFunc = function()
|
||||
self:setText('FPS: ' .. g_app.getBackgroundPaneFps())
|
||||
rootWidget:recursiveGetChildById('frameCounter'):setText('FPS: ' .. g_app.getBackgroundPaneFps())
|
||||
scheduleEvent(updateFunc, 250)
|
||||
end
|
||||
updateFunc()
|
||||
|
|
|
@ -386,7 +386,7 @@ function Console.popupMenu(mousePos, mouseButton, creatureName, text)
|
|||
if mouseButton == MouseRightButton then
|
||||
local menu = createWidget('PopupMenu')
|
||||
if creatureName then
|
||||
if creatureName ~= g_game.getLocalPlayer():getName() then
|
||||
if creatureName ~= g_game.getCharacterName() then
|
||||
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
|
||||
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end) --TODO not show if creature already in vip
|
||||
-- TODO ignore creatureName
|
||||
|
@ -492,7 +492,7 @@ function Console.sendCurrentMessage()
|
|||
g_game.talkPrivate(speaktype.speakType, name, message)
|
||||
|
||||
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
|
||||
Console.addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getLocalPlayer():getName())
|
||||
Console.addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ end
|
|||
|
||||
function HotkeysManager.save()
|
||||
local hotkeySettings = {}
|
||||
for i = 1, currentHotkeysList:getChildCount() do
|
||||
for i=1, currentHotkeysList:getChildCount() do
|
||||
local child = currentHotkeysList:getChildByIndex(i)
|
||||
table.insert(hotkeySettings, {keyCombo = child.keyCombo,
|
||||
autoSend = child.autoSend,
|
||||
|
@ -85,6 +85,7 @@ function HotkeysManager.save()
|
|||
useType = child.useType,
|
||||
value = child.value})
|
||||
end
|
||||
|
||||
Settings.setNode('HotkeysManager', hotkeySettings)
|
||||
end
|
||||
|
||||
|
@ -311,6 +312,7 @@ function HotkeysManager.call(keyCombo)
|
|||
end
|
||||
|
||||
function HotkeysManager.checkSelectedHotkey(focused)
|
||||
if not focused then return end
|
||||
if hotkeysManagerLoaded then
|
||||
hotkeyLabelSelectedOnList = focused
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ void ModuleManager::discoverModulesPath()
|
|||
for(const std::string& dir : possibleModulesDirs) {
|
||||
// try to add module directory
|
||||
if(g_resources.addToSearchPath(dir, false)) {
|
||||
g_logger.info(stdext::format("Using modules directory '%s'", dir.c_str()));
|
||||
//g_logger.info(stdext::format("Using modules directory '%s'", dir.c_str()));
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ void ModuleManager::discoverModulesPath()
|
|||
for(const std::string& dir : possibleAddonsDirs) {
|
||||
// try to add module directory
|
||||
if(g_resources.addToSearchPath(dir, true)) {
|
||||
g_logger.info(stdext::format("Using addons directory '%s'", dir.c_str()));
|
||||
//g_logger.info(stdext::format("Using addons directory '%s'", dir.c_str()));
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -252,7 +252,7 @@ void push_luavalue(const OTMLNodePtr& node)
|
|||
int currentIndex = 1;
|
||||
for(const OTMLNodePtr& cnode : node->children()) {
|
||||
push_otml_subnode_luavalue(cnode);
|
||||
if(cnode->isUnique()) {
|
||||
if(cnode->isUnique() && !cnode->tag().empty()) {
|
||||
g_lua.setField(cnode->tag());
|
||||
} else
|
||||
g_lua.rawSeti(currentIndex++);
|
||||
|
|
|
@ -43,11 +43,7 @@ Game::Game()
|
|||
|
||||
void Game::resetGameStates()
|
||||
{
|
||||
#ifdef BOT_PROTECTION
|
||||
m_denyBotCall = true;
|
||||
#else
|
||||
m_denyBotCall = false;
|
||||
#endif
|
||||
m_dead = false;
|
||||
m_serverBeat = 50;
|
||||
m_canReportBugs = false;
|
||||
|
@ -66,8 +62,6 @@ void Game::resetGameStates()
|
|||
m_containers.clear();
|
||||
m_vips.clear();
|
||||
m_gmActions.clear();
|
||||
|
||||
m_worldName = "";
|
||||
}
|
||||
|
||||
void Game::processConnectionError(const boost::system::error_code& error)
|
||||
|
@ -133,6 +127,9 @@ void Game::processGameEnd()
|
|||
// reset game state
|
||||
resetGameStates();
|
||||
|
||||
m_worldName = "";
|
||||
m_characterName = "";
|
||||
|
||||
// clean map creatures
|
||||
g_map.cleanDynamicThings();
|
||||
}
|
||||
|
@ -407,6 +404,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
|
|||
|
||||
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
|
||||
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
|
||||
m_characterName = characterName;
|
||||
m_worldName = worldName;
|
||||
}
|
||||
|
||||
|
@ -1024,12 +1022,14 @@ void Game::mount(bool mount)
|
|||
|
||||
bool Game::checkBotProtection()
|
||||
{
|
||||
#ifdef BOT_PROTECTION
|
||||
// accepts calls comming from a stacktrace containing only C++ functions,
|
||||
// if the stacktrace contains a lua function, then only accept if the engine is processing an input event
|
||||
if(g_lua.isInCppCallback() && !g_app->isOnInputEvent() && m_denyBotCall) {
|
||||
if(m_denyBotCall && g_lua.isInCppCallback() && !g_app->isOnInputEvent()) {
|
||||
g_logger.error(g_lua.traceback("caught a lua call to a bot protected game function, the call was canceled"));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -244,8 +244,6 @@ public:
|
|||
bool canPerformGameAction();
|
||||
bool canReportBugs() { return m_canReportBugs; }
|
||||
bool checkBotProtection();
|
||||
void enableBotCall() { m_denyBotCall = false; }
|
||||
void disableBotCall() { m_denyBotCall = true; }
|
||||
|
||||
bool isOnline() { return !!m_localPlayer; }
|
||||
bool isDead() { return m_dead; }
|
||||
|
@ -261,9 +259,14 @@ public:
|
|||
LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
|
||||
ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
|
||||
int getProtocolVersion() { return PROTOCOL; }
|
||||
std::string getCharacterName() { return m_characterName; }
|
||||
std::string getWorldName() { return m_worldName; }
|
||||
std::vector<uint8> getGMActions() { return m_gmActions; }
|
||||
|
||||
protected:
|
||||
void enableBotCall() { m_denyBotCall = false; }
|
||||
void disableBotCall() { m_denyBotCall = true; }
|
||||
|
||||
private:
|
||||
void setAttackingCreature(const CreaturePtr& creature);
|
||||
void setFollowingCreature(const CreaturePtr& creature);
|
||||
|
@ -283,6 +286,7 @@ private:
|
|||
bool m_safeFight;
|
||||
bool m_canReportBugs;
|
||||
std::vector<uint8> m_gmActions;
|
||||
std::string m_characterName;
|
||||
std::string m_worldName;
|
||||
std::bitset<Otc::LastGameFeature> m_features;
|
||||
int m_clientVersion;
|
||||
|
|
|
@ -164,6 +164,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction("g_game", "getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
|
||||
|
||||
|
|
Loading…
Reference in New Issue