add EGL to win32

master
Eduardo Bart 12 years ago
parent db59c73ed2
commit 29dadb849e

@ -259,7 +259,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s'), function() g_game.partyPassLeadership(creatureThing:getId()) end)
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end

@ -4,7 +4,7 @@
# EGL_LIBRARY - the EGL library
FIND_PATH(EGL_INCLUDE_DIR NAMES EGL/egl.h)
FIND_LIBRARY(EGL_LIBRARY NAMES EGL)
FIND_LIBRARY(EGL_LIBRARY NAMES EGL.dll EGL)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
MARK_AS_ADVANCED(EGL_LIBRARY EGL_INCLUDE_DIR)

@ -4,7 +4,7 @@
# OPENGLES1_LIBRARY - the OpenGL ES 1.0 library
FIND_PATH(OPENGLES1_INCLUDE_DIR NAMES GLES/gl.h)
FIND_LIBRARY(OPENGLES1_LIBRARY NAMES GLESv1_CM GLES_CM)
FIND_LIBRARY(OPENGLES1_LIBRARY NAMES GLESv1_CM.dll GLES_CM.dll GLESv1_CM GLES_CM)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENGLES1_LIBRARY OPENGLES1_INCLUDE_DIR)

@ -4,7 +4,7 @@
# OPENGLES2_LIBRARY - the OpenGL ES 2.0 library
FIND_PATH(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h)
FIND_LIBRARY(OPENGLES2_LIBRARY NAMES GLESv2)
FIND_LIBRARY(OPENGLES2_LIBRARY NAMES GLESv2.dll GLESv2)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
MARK_AS_ADVANCED(OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)

@ -33,10 +33,18 @@ WIN32Window::WIN32Window()
m_window = 0;
m_instance = 0;
m_deviceContext = 0;
m_glContext = 0;
m_cursor = 0;
m_minimumSize = Size(600,480);
#ifdef OPENGL_ES
m_eglConfig = 0;
m_eglContext = 0;
m_eglDisplay = 0;
m_eglSurface = 0;
#else
m_wglContext = 0;
#endif
m_keyMap[VK_ESCAPE] = Fw::KeyEscape;
m_keyMap[VK_TAB] = Fw::KeyTab;
m_keyMap[VK_RETURN] = Fw::KeyEnter;
@ -194,20 +202,16 @@ void WIN32Window::init()
m_instance = GetModuleHandle(NULL);
internalRegisterWindowClass();
internalCheckGL();
internalCreateWindow();
internalChooseGLVisual();
internalCreateGLContext();
internalConnectGLContext();
}
void WIN32Window::terminate()
{
if(m_glContext) {
if(!wglMakeCurrent(NULL, NULL))
g_logger.error("Release of dc and rc failed.");
if(!wglDeleteContext(m_glContext))
g_logger.error("Release rendering context failed.");
m_glContext = NULL;
}
internalDestroyGLContext();
if(m_deviceContext) {
if(!ReleaseDC(m_window, m_deviceContext))
@ -295,8 +299,41 @@ void WIN32Window::internalCreateWindow()
g_logger.fatal("GetDC failed");
}
void WIN32Window::internalCheckGL()
{
#ifdef OPENGL_ES
m_eglDisplay = eglGetDisplay(GetDC(m_window));
if(m_eglDisplay == EGL_NO_DISPLAY)
g_logger.fatal("EGL not supported");
if(!eglInitialize(m_eglDisplay, NULL, NULL))
g_logger.fatal("Unable to initialize EGL");
#endif
}
void WIN32Window::internalChooseGLVisual()
{
#ifdef OPENGL_ES
static int attrList[] = {
#if OPENGL_ES==2
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
#endif
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_NONE
};
EGLint numConfig;
if(!eglChooseConfig(m_eglDisplay, attrList, &m_eglConfig, 1, &numConfig))
g_logger.fatal("Failed to choose EGL config");
if(numConfig != 1)
g_logger.warning("Didn't got the exact EGL config");
#else
uint pixelFormat;
static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR),
1,
@ -321,19 +358,76 @@ void WIN32Window::internalChooseGLVisual()
if(!SetPixelFormat(m_deviceContext, pixelFormat, &pfd))
g_logger.fatal("Could not set the pixel format");
#endif
}
void WIN32Window::internalCreateGLContext()
{
if(!(m_glContext = wglCreateContext(m_deviceContext)))
#ifdef OPENGL_ES
EGLint attrList[] = {
#if OPENGL_ES==2
EGL_CONTEXT_CLIENT_VERSION, 2,
#else
EGL_CONTEXT_CLIENT_VERSION, 1,
#endif
EGL_NONE, EGL_NONE
};
m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, EGL_NO_CONTEXT, attrList);
if(m_eglContext == EGL_NO_CONTEXT )
g_logger.fatal(stdext::format("Unable to create EGL context: %s", eglGetError()));
#else
if(!(m_wglContext = wglCreateContext(m_deviceContext)))
g_logger.fatal("Unable to create GL context");
if(!wglMakeCurrent(m_deviceContext, m_glContext))
if(!wglMakeCurrent(m_deviceContext, m_wglContext))
g_logger.fatal("Unable to set GLX context on WIN32 window");
#endif
}
void WIN32Window::internalDestroyGLContext()
{
#ifdef OPENGL_ES
if(m_eglDisplay) {
if(m_eglContext) {
eglDestroyContext(m_eglDisplay, m_eglContext);
m_eglContext = 0;
}
if(m_eglSurface) {
eglDestroySurface(m_eglDisplay, m_eglSurface);
m_eglSurface = 0;
}
eglTerminate(m_eglDisplay);
m_eglDisplay = 0;
}
#else
if(m_wglContext) {
if(!wglMakeCurrent(NULL, NULL))
g_logger.error("Release of dc and rc failed.");
if(!wglDeleteContext(m_wglContext))
g_logger.error("Release rendering context failed.");
m_wglContext = NULL;
}
#endif
}
void WIN32Window::internalConnectGLContext()
{
#ifdef OPENGL_ES
m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, m_window, NULL);
if(m_eglSurface == EGL_NO_SURFACE)
g_logger.fatal(stdext::format("Unable to create EGL surface: %s", eglGetError()));
if(!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext))
g_logger.fatal("Unable to connect EGL context into X11 window");
#endif
}
bool WIN32Window::isExtensionSupported(const char *ext)
{
#ifdef OPENGL_ES
//TODO
return false;
#else
typedef const char* (WINAPI * wglGetExtensionsStringProc)();
wglGetExtensionsStringProc wglGetExtensionsString = (wglGetExtensionsStringProc)getExtensionProcAddress("wglGetExtensionsStringEXT");
if(!wglGetExtensionsString)
@ -344,11 +438,17 @@ bool WIN32Window::isExtensionSupported(const char *ext)
return true;
return false;
#endif
}
void *WIN32Window::getExtensionProcAddress(const char *ext)
{
#ifdef OPENGL_ES
//TODO
return NULL;
#else
return (void*)wglGetProcAddress(ext);
#endif
}
void WIN32Window::move(const Point& pos)
@ -755,6 +855,9 @@ void WIN32Window::setFullscreen(bool fullscreen)
void WIN32Window::setVerticalSync(bool enable)
{
#ifdef OPENGL_ES
//TODO
#else
if(!isExtensionSupported("WGL_EXT_swap_control"))
return;
@ -764,6 +867,7 @@ void WIN32Window::setVerticalSync(bool enable)
return;
wglSwapInterval(enable ? 1 : 0);
#endif
}
void WIN32Window::setIcon(const std::string& pngIcon)
@ -854,5 +958,9 @@ std::string WIN32Window::getClipboardText()
std::string WIN32Window::getPlatformType()
{
#ifdef OPENGL_ES
return "WIN32-WGL";
#else
return "WIN32-EGL";
#endif
}

@ -27,6 +27,10 @@
#include <windows.h>
#ifdef OPENGL_ES
#include <EGL/egl.h>
#endif
struct WindowProcProxy;
class WIN32Window : public PlatformWindow
@ -34,8 +38,11 @@ class WIN32Window : public PlatformWindow
void internalCreateWindow();
void internalRegisterWindowClass();
void internalCheckGL();
void internalChooseGLVisual();
void internalCreateGLContext();
void internalDestroyGLContext();
void internalConnectGLContext();
void *getExtensionProcAddress(const char *ext);
bool isExtensionSupported(const char *ext);
@ -79,10 +86,18 @@ private:
HWND m_window;
HINSTANCE m_instance;
HDC m_deviceContext;
HGLRC m_glContext;
HCURSOR m_cursor;
HCURSOR m_defaultCursor;
Size m_minimumSize;
#ifdef OPENGL_ES
EGLConfig m_eglConfig;
EGLContext m_eglContext;
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
#else
HGLRC m_wglContext;
#endif
};
#endif

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