Small changes
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@ -576,36 +576,23 @@ void Creature::setName(const std::string& name)
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void Creature::setHealthPercent(uint8 healthPercent)
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{
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m_informationColor = Color::black;
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if(healthPercent > 92) {
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m_informationColor.setGreen(188);
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}
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else if(healthPercent > 60) {
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m_informationColor.setRed(80);
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m_informationColor.setGreen(161);
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m_informationColor.setBlue(80);
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}
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else if(healthPercent > 30) {
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m_informationColor.setRed(161);
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m_informationColor.setGreen(161);
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}
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else if(healthPercent > 8) {
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m_informationColor.setRed(160);
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m_informationColor.setGreen(39);
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m_informationColor.setBlue(39);
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}
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else if(healthPercent > 3) {
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m_informationColor.setRed(160);
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}
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else {
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m_informationColor.setRed(79);
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}
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if(healthPercent > 92)
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m_informationColor = Color(0, 188, 0);
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else if(healthPercent > 60)
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m_informationColor = Color(80, 161, 80);
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else if(healthPercent > 30)
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m_informationColor = Color(80, 161, 0);
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else if(healthPercent > 8)
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m_informationColor = Color(160, 39, 39);
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else if(healthPercent > 3)
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m_informationColor = Color(160, 0, 0);
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else
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m_informationColor = Color(79, 0, 0);
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m_healthPercent = healthPercent;
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callLuaField("onHealthPercentChange", healthPercent);
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if(healthPercent < 1)
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if(healthPercent <= 0)
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onDeath();
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}
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@ -826,11 +813,7 @@ int Creature::getStepDuration(bool ignoreDiagonal)
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Point Creature::getDisplacement()
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{
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if(m_outfit.getCategory() == ThingCategoryEffect)
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return Point(8, 8);
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else if(m_outfit.getCategory() == ThingCategoryItem)
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return Point(0, 0);
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return Thing::getDisplacement();
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return Point(getDisplacementX(), getDisplacementY());
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}
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int Creature::getDisplacementX()
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@ -57,21 +57,6 @@ LocalPlayer::LocalPlayer()
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m_totalCapacity = -1;
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}
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void LocalPlayer::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
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{
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Creature::draw(dest, scaleFactor, animate, lightView);
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/*
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// This is a test to rotation, translate and scale transformations.
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Point rotateOffset = dest;
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rotateOffset += ((animate ? m_walkOffset : Point(0,0)) + Point(16,16)) * scaleFactor;
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g_painter->pushTransformMatrix();
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g_painter->rotate(rotateOffset, Fw::pi * std::sin(g_clock.millis()/1000.0f));
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Creature::draw(dest, scaleFactor, animate, lightView);
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g_painter->popTransformMatrix();
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*/
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}
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void LocalPlayer::lockWalk(int millis)
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{
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m_walkLockExpiration = std::max(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
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@ -35,8 +35,6 @@ class LocalPlayer : public Player
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public:
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LocalPlayer();
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virtual void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr);
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void unlockWalk() { m_walkLockExpiration = 0; }
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void lockWalk(int millis = 250);
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void stopAutoWalkUpdate();
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@ -141,27 +141,7 @@ public:
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}
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Otc::Direction getDirectionFromPosition(const Position& position) const {
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int dx = position.x - x;
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int dy = position.y - y;
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if(dx == 0 && dy == 0)
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return Otc::InvalidDirection;
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else if(dx == 0) {
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if(dy < 0)
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return Otc::North;
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else if(dy > 0)
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return Otc::South;
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}
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else if(dy == 0) {
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if(dx < 0)
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return Otc::West;
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else if(dx > 0)
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return Otc::East;
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}
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else {
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float angle = std::atan2(dy * -1, dx) * RAD_TO_DEC;
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if(angle < 0)
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angle += 360;
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float angle = getAngleFromPosition(position) * RAD_TO_DEC;
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if(angle >= 360 - 22.5 || angle < 0 + 22.5)
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return Otc::East;
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@ -179,7 +159,7 @@ public:
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return Otc::South;
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else if(angle >= 315 - 22.5 && angle < 315 + 22.5)
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return Otc::SouthEast;
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}
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else
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return Otc::InvalidDirection;
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}
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