slowly adding documentation..

master
Eduardo Bart 12 years ago
parent 44cf5e20d3
commit 2afa80b1cd

@ -213,7 +213,7 @@ Defines background color
{taghead:text-auto-resize Boolean}
{taghead:font Font}
# UITextEdit
## UITextEdit
{taghead:text-margin}
{taghead:always-active}
{taghead:shift-navigation}

@ -1,107 +1,477 @@
class UIWidget
# Declares the API that the object belongs to. Does not display in
# output, but useful for performing queries (+yardoc --query+). Any text is
# allowable in this tag, and there are no predefined values.
#
# @!macro yard.tag.transitive
# @note The special name +@api private+ does display a notice in
# documentation if it is listed, letting users know that the
# method is not to be used by external components.
# @example
# class Post
# # @api private
# def reset_table!; table.flush end
# end
define_tag "API Visibility", :api
# @group Global functions
# Converts rect to string
# @return [Rect]
def torect(str); end
# Converts point to string
# @return [Point]
def topoint(str); end
# Converts color to string
# @return [Color]
def tocolor(str); end
# @return [Size]
def tosize(str); end
# @return [String]
def recttostring(rect); end
# @return [String]
def pointtostring(point); end
# @return [String]
def colortostring(color); end
# @return [String]
def sizetostring(size); end
# @endgroup
# All classes used by the engine is derived from this class
class LuaObject
# Return the number of references that this object have
# @return [Integer]
def getUseCount(); end
# Get the derived class name
# @return [String]
def getClassName(); end
# Return that hold all fields for this object
# @return [Table]
def getFieldsTable(); end
end
# Class that holds dispatcher events
class Event < LuaObject
# Cancel the event execution
# @return [Void]
def cancel(); end
# Force event execution, as an event can only be executed once,
# it will not be executed again in the next poll
# @return [Void]
def execute(); end
# Checks if the event is canceled
# @return [Boolean]
def isCanceled(); end
# Check if the event is executed
# @return [Boolean]
def isExecuted(); end
end
# Class that holds dispatcher scheduled events
class ScheduledEvent < Event
# Return ticks in milliseconds remaining to the event execution
# @return [Integer]
def reamaningTicks(); end
# Return ticks when this event will be executed
# @return [Integer]
def ticks(); end
end
# This is the base class for all UI elements
class UIWidget < LuaObject
# Creates a new UIWidget
# @return [UIWidget]
def self.create(); end
def addChild(); end
def insertChild(); end
def removeChild(); end
def focusChild(); end
def focusNextChild(); end
def focusPreviousChild(); end
def lowerChild(); end
def raiseChild(); end
def moveChildToIndex(); end
def lockChild(); end
def unlockChild(); end
def mergeStyle(); end
def applyStyle(); end
def addAnchor(); end
def removeAnchor(); end
def fill(); end
def centerIn(); end
def breakAnchors(); end
def updateParentLayout(); end
def updateLayout(); end
def lock(); end
def unlock(); end
def focus(); end
def lower(); end
def raise(); end
def grabMouse(); end
def ungrabMouse(); end
def grabKeyboard(); end
def ungrabKeyboard(); end
def bindRectToParent(); end
def destroy(); end
def destroyChildren(); end
def setId(); end
def setParent(); end
def setLayout(); end
def setRect(); end
def setStyle(); end
def setStyleFromNode(); end
def setEnabled(); end
def setVisible(); end
def setOn(); end
def setChecked(); end
def setFocusable(); end
def setPhantom(); end
def setDragable(); end
def setFixedSize(); end
def setClipping(); end
def setLastFocusReason(); end
def setAutoRepeatDelay(); end
def setVirtualOffset(); end
def isVisible(); end
def isChildLocked(); end
def hasChild(); end
def getChildIndex(); end
def getMarginRect(); end
def getClippingRect(); end
def getChildrenRect(); end
def getAnchoredLayout(); end
def getRootParent(); end
def getChildAfter(); end
def getChildBefore(); end
def getChildById(); end
def getChildByPos(); end
def getChildByIndex(); end
def recursiveGetChildById(); end
def recursiveGetChildByPos(); end
def recursiveGetChildrenByPos(); end
def backwardsGetWidgetById(); end
def asUIWidget(); end
def resize(); end
def move(); end
def hide(); end
def show(); end
def disable(); end
def enable(); end
def isActive(); end
def isEnabled(); end
def isDisabled(); end
def isFocused(); end
def isHovered(); end
def isPressed(); end
def isFirst(); end
def isMiddle(); end
def isLast(); end
def isAlternate(); end
def isChecked(); end
def isOn(); end
def isDragging(); end
def isHidden(); end
def isExplicitlyEnabled(); end
def isExplicitlyVisible(); end
def isFocusable(); end
def isPhantom(); end
def isDragable(); end
def isFixedSize(); end
def isClipping(); end
def isDestroyed(); end
def hasChildren(); end
def containsPoint(); end
def getId(); end
def getParent(); end
def getFocusedChild(); end
def getChildren(); end
def getFirstChild(); end
def getLastChild(); end
def getLayout(); end
def getStyle(); end
def getChildCount(); end
def getLastFocusReason(); end
def getAutoRepeatDelay(); end
def getVirtualOffset(); end
def getStyleName(); end
def getLastClickPosition(); end
def setX(); end
def setY(); end
def setWidth(); end
def setHeight(); end
def setSize(); end
def setPosition(); end
def setColor(); end
def setBackgroundColor(); end
def setBackgroundOffsetX(); end
def setBackgroundOffsetY(); end
def setBackgroundOffset(); end
def setBackgroundWidth(); end
def setBackgroundHeight(); end
def setBackgroundSize(); end
def setBackgroundRect(); end
def setIcon(); end
def setIconColor(); end
def setIconOffsetX(); end
def setIconOffsetY(); end
def setIconOffset(); end
def setIconWidth(); end
def setIconHeight(); end
def setIconSize(); end
def setIconRect(); end
def setBorderWidth(); end
def setBorderWidthTop(); end
def setBorderWidthRight(); end
def setBorderWidthBottom(); end
def setBorderWidthLeft(); end
def setBorderColor(); end
def setBorderColorTop(); end
def setBorderColorRight(); end
def setBorderColorBottom(); end
def setBorderColorLeft(); end
def setMargin(); end
def setMarginHorizontal(); end
def setMarginVertical(); end
def setMarginTop(); end
def setMarginRight(); end
def setMarginBottom(); end
def setMarginLeft(); end
def setPadding(); end
def setPaddingHorizontal(); end
def setPaddingVertical(); end
def setPaddingTop(); end
def setPaddingRight(); end
def setPaddingBottom(); end
def setPaddingLeft(); end
def setOpacity(); end
def getX(); end
def getY(); end
def getPosition(); end
def getWidth(); end
def getHeight(); end
def getSize(); end
def getRect(); end
def getColor(); end
def getBackgroundColor(); end
def getBackgroundOffsetX(); end
def getBackgroundOffsetY(); end
def getBackgroundOffset(); end
def getBackgroundWidth(); end
def getBackgroundHeight(); end
def getBackgroundSize(); end
def getBackgroundRect(); end
def getIconColor(); end
def getIconOffsetX(); end
def getIconOffsetY(); end
def getIconOffset(); end
def getIconWidth(); end
def getIconHeight(); end
def getIconSize(); end
def getIconRect(); end
def getBorderTopColor(); end
def getBorderRightColor(); end
def getBorderBottomColor(); end
def getBorderLeftColor(); end
def getBorderTopWidth(); end
def getBorderRightWidth(); end
def getBorderBottomWidth(); end
def getBorderLeftWidth(); end
def getMarginTop(); end
def getMarginRight(); end
def getMarginBottom(); end
def getMarginLeft(); end
def getPaddingTop(); end
def getPaddingRight(); end
def getPaddingBottom(); end
def getPaddingLeft(); end
def getOpacity(); end
def setImageSource(); end
def setImageClip(); end
def setImageOffsetX(); end
def setImageOffsetY(); end
def setImageOffset(); end
def setImageWidth(); end
def setImageHeight(); end
def setImageSize(); end
def setImageRect(); end
def setImageColor(); end
def setImageFixedRatio(); end
def setImageRepeated(); end
def setImageSmooth(); end
def setImageBorderTop(); end
def setImageBorderRight(); end
def setImageBorderBottom(); end
def setImageBorderLeft(); end
def setImageBorder(); end
def getImageClip(); end
def getImageOffsetX(); end
def getImageOffsetY(); end
def getImageOffset(); end
def getImageWidth(); end
def getImageHeight(); end
def getImageSize(); end
def getImageRect(); end
def getImageColor(); end
def isImageFixedRatio(); end
def isImageSmooth(); end
def getImageBorderTop(); end
def getImageBorderRight(); end
def getImageBorderBottom(); end
def getImageBorderLeft(); end
def resizeToText(); end
def clearText(); end
def setText(); end
def setTextAlign(); end
def setTextOffset(); end
def setTextWrap(); end
def setTextAutoResize(); end
def setFont(); end
def getText(); end
def getDrawText(); end
def getTextAlign(); end
def getTextOffset(); end
def getTextWrap(); end
def getFont(); end
def getTextSize(); end
# @group Class Events
# Triggered when a style is applied to the widget
# @param styleName Name of the style
# @param styleNode Table containing all style tags and values
# @return [Void]
def onStyleApply(styleName, styleNode); end
# Triggered when widget size or position has changed
# @param oldRect Table containing the old geometry rect
# @param newRect Table containing the new geometry rect
# @return [Void]
def onGeometryChange(oldRect, newRect); end
# Triggered when widget's layout updates its contents
# @return [Void]
def onLayoutUpdate(); end
# Triggered when widget focus state changes
# @param focused Boolean representing the focus state
# @param reason One of the constants: *ActiveFocusReason* *MouseFocusReason* *KeyboardFocusReason*
# @return [Void]
def onFocusChange(focused, reason); end
# Triggered when child focus changes
# @return [Void]
def onChildFocusChange(focusedChild, unfocusedChild, reason); end
# Triggered when mouse enter or leaves widget area
# @return [Void]
def onHoverChange(hovered); end
# Triggered when this widget dragging begin
# @return [Boolean]
def onDragEnter(mousePos); end
# Triggered when this widget dragging end
# @return [Boolean]
def onDragLeave(droppedWidget, mousePos); end
# Triggered when moving mouse while in dragging state
# @return [Boolean]
def onDragMove(mousePos, mouseMoved); end
# Triggered when leaving other widget dragging state while the mouse is over this widget
# @return [Boolean]
def onDrop(draggedWidget, mousePos); end
# @return [Boolean]
def onKeyText(keyText); end
# @return [Boolean]
def onKeyDown(keyCode, keyboardModifiers); end
# @return [Boolean]
def onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks); end
# @return [Boolean]
def onKeyUp(keyCode, keyboardModifiers); end
# @return [Boolean]
def onMousePress(mousePos, utton); end
# @return [Boolean]
def onMouseRelease(mousePos, button); end
# @return [Boolean]
def onMouseMove(mousePos, mouseMoved); end
# @return [Boolean]
def onMouseWheel(mousePos, direction); end
# Triggered when clicking and releasing the mouse left button inside widget area
# @return [Boolean]
def onClick(mousePos); end
# Triggered when pressing mouse left button two times inside widget area
# @return [Boolean]
def onDoubleClick(mousePos); end
# @endgroup
end
class g_game
def self.login() end
def self.logout() end
def self.loginWorld() end
def self.cancelLogin() end
def self.forceLogout() end
def self.safeLogout() end
def self.walk() end
def self.autoWalk() end
def self.forceWalk() end
def self.turn() end
def self.stop() end
def self.look() end
def self.move() end
def self.moveToParentContainer() end
def self.rotate() end
def self.use() end
def self.useWith() end
def self.useInventoryItem() end
def self.useInventoryItemWith() end
def self.open() end
def self.openParent() end
def self.close() end
def self.refreshContainer() end
def self.attack() end
def self.cancelAttack() end
def self.follow() end
def self.cancelFollow() end
def self.cancelAttackAndFollow() end
def self.talk() end
def self.talkChannel() end
def self.talkPrivate() end
def self.openPrivateChannel() end
def self.requestChannels() end
def self.joinChannel() end
def self.leaveChannel() end
def self.closeNpcChannel() end
def self.openOwnChannel() end
def self.inviteToOwnChannel() end
def self.excludeFromOwnChannel() end
def self.partyInvite() end
def self.partyJoin() end
def self.partyRevokeInvitation() end
def self.partyPassLeadership() end
def self.partyLeave() end
def self.partyShareExperience() end
def self.requestOutfit() end
def self.changeOutfit() end
def self.addVip() end
def self.removeVip() end
def self.setChaseMode() end
def self.setFightMode() end
def self.setSafeFight() end
def self.getChaseMode() end
def self.getFightMode() end
def self.isSafeFight() end
def self.inspectNpcTrade() end
def self.buyItem() end
def self.sellItem() end
def self.closeNpcTrade() end
def self.requestTrade() end
def self.inspectTrade() end
def self.acceptTrade() end
def self.rejectTrade() end
def self.reportBug() end
def self.reportRuleVilation() end
def self.debugReport() end
def self.editText() end
def self.editList() end
def self.requestQuestLog() end
def self.requestQuestLine() end
def self.canPerformGameAction() end
def self.canReportBugs() end
def self.checkBotProtection() end
def self.isOnline() end
def self.isDead() end
def self.isAttacking() end
def self.isFollowing() end
def self.getContainer() end
def self.getContainers() end
def self.getVips() end
def self.getAttackingCreature() end
def self.getFollowingCreature() end
def self.getServerBeat() end
def self.getLocalPlayer() end
def self.getProtocolGame() end
def self.getProtocolVersion() end
def self.getWorldName() end
def self.getGMActions() end
def self.login(); end
def self.logout(); end
def self.loginWorld(); end
def self.cancelLogin(); end
def self.forceLogout(); end
def self.safeLogout(); end
def self.walk(); end
def self.autoWalk(); end
def self.forceWalk(); end
def self.turn(); end
def self.stop(); end
def self.look(); end
def self.move(); end
def self.moveToParentContainer(); end
def self.rotate(); end
def self.use(); end
def self.useWith(); end
def self.useInventoryItem(); end
def self.useInventoryItemWith(); end
def self.open(); end
def self.openParent(); end
def self.close(); end
def self.refreshContainer(); end
def self.attack(); end
def self.cancelAttack(); end
def self.follow(); end
def self.cancelFollow(); end
def self.cancelAttackAndFollow(); end
def self.talk(); end
def self.talkChannel(); end
def self.talkPrivate(); end
def self.openPrivateChannel(); end
def self.requestChannels(); end
def self.joinChannel(); end
def self.leaveChannel(); end
def self.closeNpcChannel(); end
def self.openOwnChannel(); end
def self.inviteToOwnChannel(); end
def self.excludeFromOwnChannel(); end
def self.partyInvite(); end
def self.partyJoin(); end
def self.partyRevokeInvitation(); end
def self.partyPassLeadership(); end
def self.partyLeave(); end
def self.partyShareExperience(); end
def self.requestOutfit(); end
def self.changeOutfit(); end
def self.addVip(); end
def self.removeVip(); end
def self.setChaseMode(); end
def self.setFightMode(); end
def self.setSafeFight(); end
def self.getChaseMode(); end
def self.getFightMode(); end
def self.isSafeFight(); end
def self.inspectNpcTrade(); end
def self.buyItem(); end
def self.sellItem(); end
def self.closeNpcTrade(); end
def self.requestTrade(); end
def self.inspectTrade(); end
def self.acceptTrade(); end
def self.rejectTrade(); end
def self.reportBug(); end
def self.reportRuleVilation(); end
def self.debugReport(); end
def self.editText(); end
def self.editList(); end
def self.requestQuestLog(); end
def self.requestQuestLine(); end
def self.canPerformGameAction(); end
def self.canReportBugs(); end
def self.checkBotProtection(); end
def self.isOnline(); end
def self.isDead(); end
def self.isAttacking(); end
def self.isFollowing(); end
def self.getContainer(); end
def self.getContainers(); end
def self.getVips(); end
def self.getAttackingCreature(); end
def self.getFollowingCreature(); end
def self.getServerBeat(); end
def self.getLocalPlayer(); end
def self.getProtocolGame(); end
def self.getProtocolVersion(); end
def self.getWorldName(); end
def self.getGMActions(); end
end

@ -59,8 +59,8 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<ScheduledEvent>("ticks", &ScheduledEvent::ticks);
// UIWidget
g_lua.registerClass<UIWidget>(); g_lua.bindClassStaticFunction<UIWidget>("create", []{ return UIWidgetPtr(new UIWidget); });
g_lua.registerClass<UIWidget>();
g_lua.bindClassStaticFunction<UIWidget>("create", []{ return UIWidgetPtr(new UIWidget); });
g_lua.bindClassMemberFunction<UIWidget>("addChild", &UIWidget::addChild);
g_lua.bindClassMemberFunction<UIWidget>("insertChild", &UIWidget::insertChild);
g_lua.bindClassMemberFunction<UIWidget>("removeChild", &UIWidget::removeChild);

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