Merge pull request #350 from conde2/master

Fix Keyboard unbind, WASD walk, Mount Frames, Fix #349, #344, #304, #253 Thanks @conde2!
This commit is contained in:
Ben Dol 2013-08-17 19:23:06 -07:00
commit 2c36ca7215
4 changed files with 11 additions and 4 deletions

View File

@ -157,14 +157,14 @@ function g_keyboard.unbindKeyDown(keyComboDesc, arg1, arg2)
disconnect(widget.boundKeyDownCombos, keyComboDesc, callback) disconnect(widget.boundKeyDownCombos, keyComboDesc, callback)
end end
function g_keyboard.unbindKeyUp(keyComboDesc, widget) function g_keyboard.unbindKeyUp(keyComboDesc, arg1, arg2)
local callback, widget = getUnbindArgs(arg1, arg2) local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyUpCombos == nil then return end if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
disconnect(widget.boundKeyUpCombos, keyComboDesc, callback) disconnect(widget.boundKeyUpCombos, keyComboDesc, callback)
end end
function g_keyboard.unbindKeyPress(keyComboDesc, widget, callback) function g_keyboard.unbindKeyPress(keyComboDesc, arg1, arg2)
local callback, widget = getUnbindArgs(arg1, arg2) local callback, widget = getUnbindArgs(arg1, arg2)
if widget.boundKeyPressCombos == nil then return end if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)

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@ -89,8 +89,8 @@ function bindKeys()
end end
function bindWalkKey(key, dir) function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel) g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel) g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel) g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
end end

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@ -28,6 +28,8 @@ MessageTypes = {
[MessageModes.Blue] = MessageSettings.consoleBlue, [MessageModes.Blue] = MessageSettings.consoleBlue,
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue, [MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
[MessageModes.GamemasterBroadcast] = MessageSettings.consoleRed,
[MessageModes.DamageDealed] = MessageSettings.status, [MessageModes.DamageDealed] = MessageSettings.status,
[MessageModes.DamageReceived] = MessageSettings.status, [MessageModes.DamageReceived] = MessageSettings.status,
[MessageModes.Heal] = MessageSettings.status, [MessageModes.Heal] = MessageSettings.status,

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@ -458,6 +458,11 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
int footAnimPhases = getAnimationPhases() - 1; int footAnimPhases = getAnimationPhases() - 1;
int footDelay = getStepDuration(true) / 3; int footDelay = getStepDuration(true) / 3;
// Since mount is a different outfit we need to get the mount animation phases
if(m_outfit.getMount() != 0) {
ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
footAnimPhases = type->getAnimationPhases() - 1;
}
if(footAnimPhases == 0) if(footAnimPhases == 0)
m_walkAnimationPhase = 0; m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) { else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {