fix texture bug
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parent
6f3eb16ab5
commit
2d3add1b36
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@ -24,21 +24,31 @@
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#include <prerequisites.h>
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#include <prerequisites.h>
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#include <graphics/texture.h>
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#include <graphics/texture.h>
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#include "graphics.h"
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Texture::Texture(int width, int height, int channels, const uchar *pixels)
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Texture::Texture(int width, int height, int channels, uchar *pixels)
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{
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{
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// generate opengl texture
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// generate opengl texture
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m_textureId = internalLoadGLTexture(pixels, channels, width, height);
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m_textureId = internalLoadGLTexture(pixels, channels, width, height);
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}
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}
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uint Texture::internalLoadGLTexture(const uchar *pixels, int channels, int width, int height)
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uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
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{
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{
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GLint texSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
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if(width > texSize || height > texSize) {
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flogError("loading texture with size %dx%d failed, the maximum size is %dx%d", width % height % texSize % texSize);
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return 0;
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}
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// generate gl texture
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// generate gl texture
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GLuint id;
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GLuint id;
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glGenTextures(1, &id);
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glBindTexture(GL_TEXTURE_2D, id);
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m_size.setSize(width, height);
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bool mustFree = false;
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// convert texture size to power of 2
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if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two") && pixels) {
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int glWidth = 1;
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int glWidth = 1;
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while(glWidth < width)
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while(glWidth < width)
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glWidth = glWidth << 1;
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glWidth = glWidth << 1;
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@ -47,20 +57,22 @@ uint Texture::internalLoadGLTexture(const uchar *pixels, int channels, int width
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while(glHeight < height)
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while(glHeight < height)
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glHeight = glHeight << 1;
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glHeight = glHeight << 1;
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m_size.setSize(width, height);
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m_glSize.setSize(glWidth, glHeight);
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uchar *out = NULL;
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if(m_size != m_glSize) {
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if(m_size != m_glSize) {
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out = new uchar[glHeight*glWidth*channels];
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uchar *tmp = new uchar[glHeight*glWidth*channels];
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memset(out, 0, glHeight*glWidth*channels);
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memset(tmp, 0, glHeight*glWidth*channels);
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if(pixels)
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if(pixels)
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for(int y=0;y<height;++y)
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for(int y=0;y<height;++y)
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for(int x=0;x<width;++x)
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for(int x=0;x<width;++x)
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for(int i=0;i<channels;++i)
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for(int i=0;i<channels;++i)
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out[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
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tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
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pixels = tmp;
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mustFree = true;
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}
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}
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m_glSize.setSize(glWidth, glHeight);
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} else
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m_glSize = m_size;
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// detect pixels GL format
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// detect pixels GL format
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GLenum format = 0;
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GLenum format = 0;
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switch(channels) {
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switch(channels) {
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@ -79,7 +91,7 @@ uint Texture::internalLoadGLTexture(const uchar *pixels, int channels, int width
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}
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}
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// load pixels into gl memory
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// load pixels into gl memory
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glTexImage2D(GL_TEXTURE_2D, 0, channels, glWidth, glHeight, 0, format, GL_UNSIGNED_BYTE, out != NULL ? out : pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, channels, m_glSize.width(), m_glSize.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
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// disable texture border
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// disable texture border
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@ -89,9 +101,10 @@ uint Texture::internalLoadGLTexture(const uchar *pixels, int channels, int width
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// free
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// free if needed
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if(out)
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if(mustFree)
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delete[] out;
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delete[] pixels;
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return id;
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return id;
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}
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}
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@ -31,7 +31,7 @@ class Texture : public boost::enable_shared_from_this<Texture>
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{
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{
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public:
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public:
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/// Create a texture, width and height must be a multiple of 2
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/// Create a texture, width and height must be a multiple of 2
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Texture(int width, int height, int channels, const uchar *pixels = NULL);
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Texture(int width, int height, int channels, uchar *pixels = NULL);
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virtual ~Texture();
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virtual ~Texture();
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/// Enable texture bilinear filter (smooth scaled textures)
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/// Enable texture bilinear filter (smooth scaled textures)
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@ -48,7 +48,7 @@ public:
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protected:
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protected:
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Texture() { }
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Texture() { }
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uint internalLoadGLTexture(const uchar *pixels, int channels, int w, int h);
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uint internalLoadGLTexture(uchar *pixels, int channels, int w, int h);
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uint m_textureId;
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uint m_textureId;
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Size m_size;
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Size m_size;
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