Some improvements to some things.
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@ -284,10 +284,6 @@ function numbertoboolean(number)
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end
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end
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function postostring(pos)
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return pos.x .. " " .. pos.y .. " " .. pos.z
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end
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function signalcall(param, ...)
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if type(param) == 'function' then
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local status, ret = pcall(param, ...)
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@ -34,14 +34,25 @@ EmblemOther = 5
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VipIconFirst = 0
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VipIconLast = 10
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North = 0
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East = 1
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South = 2
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West = 3
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NorthEast = 4
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SouthEast = 5
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SouthWest = 6
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NorthWest = 7
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Directions = {
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North = 0,
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East = 1,
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South = 2,
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West = 3,
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NorthEast = 4,
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SouthEast = 5,
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SouthWest = 6,
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NorthWest = 7
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}
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North = Directions.North
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East = Directions.East
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South = Directions.South
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West = Directions.West
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NorthEast = Directions.NorthEast
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SouthEast = Directions.SouthEast
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SouthWest = Directions.SouthWest
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NorthWest = Directions.NorthWest
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FightOffensive = 1
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FightBalanced = 2
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@ -9,6 +9,7 @@ Module
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@onLoad: |
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dofile 'const'
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dofile 'util'
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dofile 'protocol'
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dofile 'protocollogin'
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dofile 'protocolgame'
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@ -19,3 +19,8 @@ function Position.lessThan(pos1, pos2, orEqualTo)
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return pos1.x < pos2.x or pos1.y < pos2.y or pos1.z < pos2.z
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end
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end
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function Position.isInRange(pos1, pos2, minXRange, maxXRange, minYRange, maxYRange)
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return (pos2.x >= pos1.x-minXRange and pos2.x <= pos1.x+maxXRange and pos2.y
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>= pos1.y-minYRange and pos2.y <= pos1.y+maxYRange and pos2.z == pos1.z);
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end
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@ -116,6 +116,7 @@ public:
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bool isWalking() { return m_walking; }
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bool isRemoved() { return m_removed; }
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bool isInvisible() { return m_outfit.getCategory() == ThingCategoryEffect && m_outfit.getAuxId() == 13; }
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bool isDead() { return m_healthPercent <= 0; }
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bool canBeSeen() { return !isInvisible() || isPlayer(); }
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bool isCreature() { return true; }
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@ -1597,10 +1597,12 @@ void Game::setClientVersion(int version)
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void Game::setAttackingCreature(const CreaturePtr& creature)
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{
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CreaturePtr oldCreature = m_attackingCreature;
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m_attackingCreature = creature;
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if(creature != m_attackingCreature) {
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CreaturePtr oldCreature = m_attackingCreature;
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m_attackingCreature = creature;
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g_lua.callGlobalField("g_game", "onAttackingCreatureChange", creature, oldCreature);
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g_lua.callGlobalField("g_game", "onAttackingCreatureChange", creature, oldCreature);
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}
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}
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void Game::setFollowingCreature(const CreaturePtr& creature)
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@ -376,6 +376,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent);
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g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround);
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g_lua.bindClassMemberFunction<Thing>("isMarketable", &Thing::isMarketable);
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g_lua.bindClassMemberFunction<Thing>("isLyingCorpse", &Thing::isLyingCorpse);
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g_lua.bindClassMemberFunction<Thing>("getParentContainer", &Thing::getParentContainer);
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g_lua.bindClassMemberFunction<Thing>("getMarketData", &Thing::getMarketData);
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@ -457,6 +458,8 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Creature>("hideStaticSquare", &Creature::hideStaticSquare);
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g_lua.bindClassMemberFunction<Creature>("isWalking", &Creature::isWalking);
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g_lua.bindClassMemberFunction<Creature>("isInvisible", &Creature::isInvisible);
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g_lua.bindClassMemberFunction<Creature>("isDead", &Creature::isDead);
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g_lua.bindClassMemberFunction<Creature>("isRemoved", &Creature::isRemoved);
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g_lua.bindClassMemberFunction<Creature>("canBeSeen", &Creature::canBeSeen);
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g_lua.bindClassMemberFunction<Creature>("jump", &Creature::jump);
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