fix drawing of hangable objects

This commit is contained in:
Eduardo Bart 2012-02-02 14:55:42 -02:00
parent ef96215421
commit 2eec08d091
4 changed files with 28 additions and 5 deletions

View File

@ -24,6 +24,7 @@
#include "thingstype.h" #include "thingstype.h"
#include "spritemanager.h" #include "spritemanager.h"
#include "thing.h" #include "thing.h"
#include "tile.h"
#include <framework/core/clock.h> #include <framework/core/clock.h>
#include <framework/core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
@ -33,7 +34,7 @@
Item::Item() : Thing() Item::Item() : Thing()
{ {
m_id = 0; m_id = 0;
m_countOrSubType = 1; m_countOrSubType = 0;
} }
ItemPtr Item::create(int id) ItemPtr Item::create(int id)
@ -87,10 +88,13 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate)
yPattern = 1; yPattern = 1;
} }
} else if(isHangable()) { } else if(isHangable()) {
if(isHookSouth()) const TilePtr& tile = getTile();
if(tile) {
if(tile->mustHookSouth())
xPattern = getNumPatternsX() >= 2 ? 1 : 0; xPattern = getNumPatternsX() >= 2 ? 1 : 0;
else if(isHookEast()) else if(tile->mustHookSouth())
xPattern = getNumPatternsX() >= 3 ? 2 : 0; xPattern = getNumPatternsX() >= 3 ? 2 : 0;
}
} else if(isFluid() || isFluidContainer()) { } else if(isFluid() || isFluidContainer()) {
int color = Otc::FluidTransparent; int color = Otc::FluidTransparent;
switch(m_countOrSubType) { switch(m_countOrSubType) {

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@ -374,6 +374,22 @@ bool Tile::isEmpty()
return m_things.size() == 0; return m_things.size() == 0;
} }
bool Tile::mustHookEast()
{
for(const ThingPtr& thing : m_things)
if(thing->isHookEast())
return true;
return false;
}
bool Tile::mustHookSouth()
{
for(const ThingPtr& thing : m_things)
if(thing->isHookSouth())
return true;
return false;
}
bool Tile::hasCreature() bool Tile::hasCreature()
{ {
for(const ThingPtr& thing : m_things) for(const ThingPtr& thing : m_things)

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@ -63,6 +63,8 @@ public:
bool isLookPossible(); bool isLookPossible();
bool isClickable(); bool isClickable();
bool isEmpty(); bool isEmpty();
bool mustHookSouth();
bool mustHookEast();
bool hasCreature(); bool hasCreature();
bool limitsFloorsView(); bool limitsFloorsView();
int getThingCount() { return m_things.size() + m_effects.size(); } int getThingCount() { return m_things.size() + m_effects.size(); }

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@ -113,6 +113,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable); g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable);
g_lua.bindClassMemberFunction<Thing>("isIgnoreLook", &Thing::isIgnoreLook); g_lua.bindClassMemberFunction<Thing>("isIgnoreLook", &Thing::isIgnoreLook);
g_lua.bindClassMemberFunction<Thing>("isStackable", &Thing::isStackable); g_lua.bindClassMemberFunction<Thing>("isStackable", &Thing::isStackable);
g_lua.bindClassMemberFunction<Thing>("isHookSouth", &Thing::isHookSouth);
g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent); g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent);
g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround); g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround);