Rework smart walk, fix #247
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@ -344,7 +344,7 @@ locale = {
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["You are dazzled"] = "Du bist geblendet",
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["You are dead."] = "Du bist tot.",
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["You are dead"] = "Du bist tot",
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["You are drowing"] = "Du ertrinkst",
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["You are drowning"] = "Du ertrinkst",
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["You are drunk"] = "Du bist betrunken",
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["You are electrified"] = "Du bist elektrifiziert",
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["You are freezing"] = "Du bist am Erfrieren",
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@ -345,7 +345,7 @@ locale = {
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["You are dazzled"] = "Tu estas deslumbrado",
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["You are dead."] = "Tu estas muerto.",
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["You are dead"] = "Tu estas muerto",
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["You are drowing"] = "Tu estas ahotado",
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["You are drowning"] = "Tu estas ahotado",
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["You are drunk"] = "Tu estas borracho",
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["You are electrified"] = "Tu estas electrificado",
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["You are freezing"] = "Tu estas congelado",
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@ -347,7 +347,7 @@ locale = {
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["You are dazzled"] = "Jestes oslepiony",
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["You are dead."] = "Zginales marnie.",
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["You are dead"] = false,
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["You are drowing"] = "Topisz sie",
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["You are drowning"] = "Topisz sie",
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["You are drunk"] = false,
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["You are electrified"] = "Jestes porazony pradem",
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["You are freezing"] = "Marzniesz",
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@ -341,7 +341,7 @@ locale = {
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["You are dazzled"] = "Você está deslumbrado",
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["You are dead."] = "Você está morto.",
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["You are dead"] = "Você está morto",
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["You are drowing"] = "Você está se afogando",
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["You are drowning"] = "Você está se afogando",
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["You are drunk"] = "Você está bêbado",
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["You are electrified"] = "Você está eletrificado",
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["You are freezing"] = "Você está congelando",
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@ -345,7 +345,7 @@ locale = {
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["You are dazzled"] = "Du är chockad",
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["You are dead."] = "Du är död.",
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["You are dead"] = "Du är död",
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["You are drowing"] = "Du drunknar",
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["You are drowning"] = "Du drunknar",
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["You are drunk"] = "Du är full.",
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["You are electrified"] = "Du är elektrifierad",
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["You are freezing"] = "Du Fryser",
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@ -339,7 +339,7 @@ neededTranslations = {
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"You are dazzled",
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"You are dead.",
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"You are dead",
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"You are drowing",
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"You are drowning",
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"You are drunk",
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"You are electrified",
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"You are freezing",
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@ -12,11 +12,6 @@ Panel
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!text: tr('Enable smart walking')
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!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
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//OptionCheckBox
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//id: walkBooster
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//!text: tr('Enable walk booster')
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//!tooltip: tr('Also known as dash in community, recommended\nfor playing characters with high speed')
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OptionCheckBox
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id: showPing
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!text: tr('Show connection ping')
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@ -4,7 +4,6 @@ local defaultOptions = {
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showPing = false,
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fullscreen = false,
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classicControl = false,
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walkBooster = false,
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smartWalk = false,
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autoChaseOverride = true,
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showStatusMessagesInConsole = true,
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@ -95,7 +94,6 @@ function init()
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end
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g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
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--g_keyboard.bindKeyDown('Ctrl+D', function() toggleOption('walkBooster') end)
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optionsWindow = g_ui.displayUI('options')
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optionsWindow:hide()
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@ -74,7 +74,7 @@ local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
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local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
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local callback = widget.boundKeyDownCombos[keyComboDesc]
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if callback then
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callback()
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callback(widget, keyCode)
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return true
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end
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return false
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@ -85,7 +85,7 @@ local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
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local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
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local callback = widget.boundKeyUpCombos[keyComboDesc]
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if callback then
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callback()
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callback(widget, keyCode)
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return true
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end
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return false
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@ -96,7 +96,7 @@ local function onWidgetKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTi
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local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
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local comboConf = widget.boundKeyPressCombos[keyComboDesc]
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if comboConf and (autoRepeatTicks >= comboConf.autoRepeatDelay or autoRepeatTicks == 0) and comboConf.callback then
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comboConf.callback()
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comboConf.callback(widget, keyCode)
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return true
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end
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return false
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@ -81,6 +81,20 @@ function table.removevalue(t, value)
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end
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end
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function table.popvalue(value)
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local index = nil
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for k,v in pairs(t) do
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if v == value or not value then
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index = k
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end
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end
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if index then
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table.remove(t, index)
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return true
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end
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return false
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end
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function table.compare(t, other)
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if #t ~= #other then return false end
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for k,v in pairs(t) do
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@ -7,7 +7,7 @@ Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/imag
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Icons[32] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
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Icons[64] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
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Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
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Icons[256] = { tooltip = tr('You are drowing'), path = '/images/game/states/drowning', id = 'condition_drowning' }
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Icons[256] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
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Icons[512] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
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Icons[1024] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
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Icons[2048] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
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@ -1,4 +1,4 @@
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WALK_AUTO_REPEAT_DELAY = 180
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WALK_REPEAT_DELAY = 60
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WALK_STEPS_RETRY = 10
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gameRootPanel = nil
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@ -14,19 +14,9 @@ exitWindow = nil
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bottomSplitter = nil
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limitZoom = false
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currentViewMode = 0
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lastDir = nil
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walkEvent = nil
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arrowKeys = {
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[North] = 'Up',
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[South] = 'Down',
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[East] = 'Right',
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[West] = 'Left',
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[NorthEast] = 'Numpad9',
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[SouthEast] = 'Numpad3',
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[NorthWest] = 'Numpad7',
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[SouthWest] = 'Numpad1'
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}
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smartWalkDirs = {}
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smartWalkDir = nil
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smartWalkEvent = nil
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function init()
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g_ui.importStyle('styles/countwindow')
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@ -41,6 +31,7 @@ function init()
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gameRootPanel:hide()
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gameRootPanel:lower()
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gameRootPanel.onGeometryChange = updateStretchShrink
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gameRootPanel.onFocusChange = cancelSmartWalk
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mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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@ -64,24 +55,31 @@ function init()
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end
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function bindKeys()
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g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel)
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g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel)
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g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel)
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g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel)
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g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel)
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g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel)
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g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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@ -103,6 +101,8 @@ end
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function terminate()
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hide()
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cancelSmartWalk()
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disconnect(g_game, {
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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@ -209,42 +209,51 @@ function tryLogout()
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anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
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end
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function changeWalkDir(dir)
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local player = g_game.getLocalPlayer()
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local lastWalkDir = g_game.getLastWalkDir()
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if lastWalkDir ~= dir and player:isWalking() then
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smartWalk(dir)
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function cancelSmartWalk()
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if smartWalkEvent then
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smartWalkEvent:cancel()
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smartWalkEvent = nil
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end
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smartWalkDirs = {}
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end
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function smartWalk(defaultDir)
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local rebindKey = false
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local lastKey = arrowKeys[lastDir]
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function changeWalkDir(dir, pop)
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if pop then
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table.removevalue(smartWalkDirs, dir)
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if #smartWalkDirs == 0 and smartWalkEvent then
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smartWalkEvent:cancel()
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smartWalkEvent = nil
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return
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end
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else
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table.insert(smartWalkDirs, 1, dir)
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if not smartWalkEvent then
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smartWalkEvent = cycleEvent(smartWalk, WALK_REPEAT_DELAY)
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end
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end
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-- choose the new direction
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if not g_keyboard.isKeyPressed(arrowKeys[defaultDir]) then
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local changeDir = false
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for k,v in pairs(arrowKeys) do
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if g_keyboard.isKeyPressed(v) then
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defaultDir = k
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changeDir = true
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smartWalkDir = smartWalkDirs[1]
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if modules.client_options.getOption('smartWalk') and #smartWalkDirs > 1 then
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for _,d in pairs(smartWalkDirs) do
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if (smartWalkDir == North and d == West) or (smartWalkDir == West and d == North) then
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smartWalkDir = NorthWest
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break
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elseif (smartWalkDir == North and d == East) or (smartWalkDir == East and d == North) then
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smartWalkDir = NorthEast
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break
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elseif (smartWalkDir == South and d == West) or (smartWalkDir == West and d == South) then
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smartWalkDir = SouthWest
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break
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elseif (smartWalkDir == South and d == East) or (smartWalkDir == East and d == South) then
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smartWalkDir = SouthEast
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break
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end
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end
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if not changeDir then
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return
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end
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end
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end
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-- key is still pressed from previous walk event
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if lastDir and lastDir ~= defaultDir and g_keyboard.isKeyPressed(lastKey) then
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if g_keyboard.isKeySetPressed(arrowKeys) then
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g_keyboard.unbindKeyPress(lastKey, gameRootPanel)
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rebindKey = true
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end
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end
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local dir = defaultDir
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function smartWalk()
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local dir = smartWalkDir
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if modules.client_options.getOption('smartWalk') then
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if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
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dir = NorthWest
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@ -257,20 +266,7 @@ function smartWalk(defaultDir)
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end
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end
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if modules.client_options.getOption('walkBooster') then
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if g_game.getLocalPlayer():canWalk(dir) then
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g_game.walk(dir)
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else
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g_game.forceWalk(dir)
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end
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else
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g_game.walk(dir)
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end
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if rebindKey then
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g_keyboard.bindKeyPress(lastKey, function() smartWalk(lastDir) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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end
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lastDir = dir
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end
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function updateStretchShrink()
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