Market updates, now using showAs / tradeAs so every items works properly, some cleanup / bug fixing

master
TheSumm 9 years ago
parent 92e2e8224f
commit 3157e7924f

@ -99,7 +99,7 @@ local function isItemValid(item, category, searchFilter)
local filterDepot = filterButtons[MarketFilters.Depot]:isChecked()
if slotFilter then
if slotFilter ~= 255 and item.ptr:getClothSlot() ~= slotFilter then
if slotFilter ~= 255 and item.thingType:getClothSlot() ~= slotFilter then
return false
end
end
@ -113,7 +113,7 @@ local function isItemValid(item, category, searchFilter)
return false
end
end
if filterDepot and Market.depotContains(item.ptr:getId()) <= 0 then
if filterDepot and Market.getDepotCount(item.marketData.tradeAs) <= 0 then
return false
end
if searchFilter then
@ -152,7 +152,7 @@ local function refreshTypeList()
offerTypeList:addOption('Buy')
if Market.isItemSelected() then
if Market.depotContains(selectedItem.item.ptr:getId()) > 0 then
if Market.getDepotCount(selectedItem.item.marketData.tradeAs) > 0 then
offerTypeList:addOption('Sell')
end
end
@ -357,12 +357,12 @@ local function updateSelectedItem(widget)
Market.resetCreateOffer()
if Market.isItemSelected() then
selectedItem:setItem(selectedItem.item.ptr)
selectedItem:setItem(selectedItem.item.displayItem)
nameLabel:setText(selectedItem.item.marketData.name)
clearOffers()
Market.enableCreateOffer(true) -- update offer types
MarketProtocol.sendMarketBrowse(selectedItem.item.ptr:getId()) -- send browsed msg
MarketProtocol.sendMarketBrowse(selectedItem.item.marketData.tradeAs) -- send browsed msg
else
Market.clearSelectedItem()
end
@ -410,7 +410,7 @@ local function openAmountWindow(callback, type, actionText)
local max = selectedOffer[type]:getAmount(item:getId())
if type == MarketAction.Sell then
local depot = Market.depotContains(item:getId())
local depot = Market.getDepotCount(item:getId())
if max > depot then
max = depot
end
@ -489,7 +489,7 @@ local function onSelectBuyOffer(table, selectedRow, previousSelectedRow)
for _, offer in pairs(marketOffers[MarketAction.Buy]) do
if offer:isEqual(selectedRow.ref) then
selectedOffer[MarketAction.Sell] = offer
if Market.depotContains(offer:getItem():getId()) > 0 then
if Market.getDepotCount(offer:getItem():getId()) > 0 then
sellButton:setEnabled(true)
else
sellButton:setEnabled(false)
@ -532,9 +532,9 @@ local function onChangeSlotFilter(combobox, option)
end
local function onChangeOfferType(combobox, option)
local id = selectedItem.item.ptr:getId()
local id = selectedItem.item.marketData.tradeAs
if option == 'Sell' then
local max = Market.depotContains(id)
local max = Market.getDepotCount(id)
amountEdit:setMaximum(max)
else
amountEdit:setMaximum(999999)
@ -579,31 +579,36 @@ local function onMarketMessage(messageMode, message)
Market.displayMessage(message)
end
local function initMarketItems(category)
local function initMarketItems()
for c = MarketCategory.First, MarketCategory.Last do
marketItems[c] = {}
end
-- save a list of items which are already added
local itemSet = {}
-- populate all market items
local types = g_things.findThingTypeByAttr(ThingAttrMarket, 0)
for i = 1, #types do
local t = types[i]
local newItem = Item.create(t:getId())
if newItem then
local marketData = t:getMarketData()
if not table.empty(marketData) then
if marketData.category == category or category == MarketCategory.All then
-- create new item block
local item = {
ptr = newItem,
local itemType = types[i]
local item = Item.create(itemType:getId())
if item then
local marketData = itemType:getMarketData()
if not table.empty(marketData) and not itemSet[marketData.tradeAs] then
-- Some items use a different sprite in Market
item:setId(marketData.showAs)
-- create new marketItem block
local marketItem = {
displayItem = item,
thingType = itemType,
marketData = marketData
}
-- add new market item
table.insert(marketItems[marketData.category], item)
end
table.insert(marketItems[marketData.category], marketItem)
itemSet[marketData.tradeAs] = true
end
end
end
@ -668,7 +673,6 @@ local function initInterface()
-- setup selected item
nameLabel = marketOffersPanel:getChildById('nameLabel')
selectedItem = marketOffersPanel:getChildById('selectedItem')
selectedItem.item = {}
-- setup create new offer
totalPriceEdit = marketOffersPanel:getChildById('totalPriceEdit')
@ -819,22 +823,15 @@ function Market.clearSelectedItem()
end
function Market.isItemSelected()
return selectedItem and not table.empty(selectedItem.item) and selectedItem.item.ptr
return selectedItem and selectedItem.item
end
function Market.isOfferSelected(type)
return selectedOffer[type] and not selectedOffer[type]:isNull()
end
function Market.depotContains(itemId)
local count = 0
for i = 1, #information.depotItems do
local item = information.depotItems[i]
if item and item.ptr:getId() == itemId then
count = count + item.ptr:getCount()
end
end
return count
function Market.getDepotCount(itemId)
return information.depotItems[itemId] or 0
end
function Market.enableCreateOffer(enable)
@ -857,6 +854,8 @@ function Market.close(notify)
if not marketWindow:isHidden() then
marketWindow:hide()
marketWindow:unlock()
Market.clearSelectedItem(
) Market.reset()
if notify then
MarketProtocol.sendMarketLeave()
end
@ -909,15 +908,15 @@ function Market.refreshItemsWidget(selectItem)
itemBox.onCheckChange = Market.onItemBoxChecked
itemBox.item = item
if selectItem > 0 and item.ptr:getId() == selectItem then
if selectItem > 0 and item.marketData.tradeAs == selectItem then
select = itemBox
selectItem = 0
end
local itemWidget = itemBox:getChildById('item')
item.ptr:setCount(1) -- reset item count for image
itemWidget:setItem(item.ptr)
itemWidget:setItem(item.displayItem)
local amount = Market.depotContains(item.ptr:getId())
local amount = Market.getDepotCount(item.marketData.tradeAs)
if amount > 0 then
itemWidget:setText(amount)
itemBox:setTooltip('You have '.. amount ..' in your depot.')
@ -925,8 +924,9 @@ function Market.refreshItemsWidget(selectItem)
radioItemSet:addWidget(itemBox)
end
if select then
select:setChecked(true)
radioItemSet:selectWidget(select, false)
end
layout:enableUpdates()
@ -957,6 +957,7 @@ function Market.loadMarketItems(category)
for i = 1, #marketItems[category] do
local item = marketItems[category][i]
if isItemValid(item, category, searchFilter) then
table.insert(currentItems, item)
end
end
@ -974,56 +975,6 @@ function Market.loadMarketItems(category)
Market.refreshItemsWidget()
end
function Market.loadDepotItems(depotItems)
information.depotItems = {}
local items = {}
for i = 1, #depotItems do
local data = depotItems[i]
local id, count = data[1], data[2]
local tmpItem = Item.create(id)
if tmpItem:isStackable() then
if count > 100 then
local createCount = math.floor(count/100)
local remainder = count % 100
if remainder > 0 then
createCount = createCount + 1
end
for i = 1, createCount do
local newItem = Item.create(id)
if i == createCount and remainder > 0 then
newItem:setCount(remainder)
else
newItem:setCount(100)
end
table.insert(items, newItem)
end
else
local newItem = Item.create(id)
newItem:setCount(count)
table.insert(items, newItem)
end
else
for i = 1, count do
table.insert(items, Item.create(id))
end
end
end
for _, newItem in pairs(items) do
local marketData = newItem:getMarketData()
if not table.empty(marketData) then
local item = {
ptr = newItem,
marketData = marketData
}
table.insert(information.depotItems, item)
end
end
end
function Market.createNewOffer()
local type = offerTypeList:getCurrentOption().text
if type == 'Sell' then
@ -1035,8 +986,8 @@ function Market.createNewOffer()
if not Market.isItemSelected() then
return
end
local item = selectedItem.item
local spriteId = item.ptr:getId()
local spriteId = selectedItem.item.marketData.tradeAs
local piecePrice = piecePriceEdit:getValue()
local totalPrice = totalPriceEdit:getValue()
@ -1051,7 +1002,7 @@ function Market.createNewOffer()
errorMsg = errorMsg..'Not enough balance to create this offer.\n'
end
elseif type == MarketAction.Sell then
if Market.depotContains(spriteId) < amount then
if Market.getDepotCount(spriteId) < amount then
errorMsg = errorMsg..'Not enough items in your depot to create this offer.\n'
end
end
@ -1092,9 +1043,6 @@ end
function Market.onItemBoxChecked(widget)
if widget:isChecked() then
if selectedItem.ref and widget ~= selectedItem.ref then
selectedItem.ref:setChecked(false) -- temporary fix?
end
updateSelectedItem(widget)
end
end
@ -1103,11 +1051,10 @@ end
function Market.onMarketEnter(depotItems, offers, balance, vocation)
if not loaded then
initMarketItems(MarketCategory.All)
initMarketItems()
loaded = true
end
Market.clearSelectedItem()
updateBalance(balance)
information.totalOffers = offers
@ -1124,10 +1071,12 @@ function Market.onMarketEnter(depotItems, offers, balance, vocation)
information.vocation = vocation
end
Market.loadDepotItems(depotItems)
-- set list of depot items
information.depotItems = depotItems
-- update the items widget to match depot items
if Market.isItemSelected() then
local spriteId = selectedItem.item.ptr:getId()
local spriteId = selectedItem.item.marketData.tradeAs
MarketProtocol.silent(true) -- disable protocol messages
Market.refreshItemsWidget(spriteId)
MarketProtocol.silent(false) -- enable protocol messages

@ -50,14 +50,14 @@ local function parseMarketEnter(protocol, msg)
vocation = msg:getU8() -- get vocation id
end
local offers = msg:getU8()
local depotItems = {}
local depotItems = {}
local depotCount = msg:getU16()
for i = 1, depotCount do
local itemId = msg:getU16() -- item id
local itemCount = msg:getU16() -- item count
table.insert(depotItems, {itemId, itemCount})
depotItems[itemId] = itemCount
end
signalcall(Market.onMarketEnter, depotItems, offers, balance, vocation)

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