changes to make development easier in QtCreator

master
Eduardo Bart 12 years ago
parent 72f569c250
commit 318109158a

@ -20,7 +20,7 @@ ENDIF()
SET(CXX_WARNS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARNS} -std=gnu++0x -pipe")
SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -ggdb")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb -fno-omit-frame-pointer")
SET(CMAKE_CXX_FLAGS_RELEASE "-O3")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
@ -164,97 +164,213 @@ SET(framework_LIBRARIES
)
SET(framework_SOURCES ${framework_SOURCES}
# framework
${CMAKE_CURRENT_LIST_DIR}/application.cpp
${CMAKE_CURRENT_LIST_DIR}/application.h
${CMAKE_CURRENT_LIST_DIR}/const.h
${CMAKE_CURRENT_LIST_DIR}/global.h
${CMAKE_CURRENT_LIST_DIR}/pch.h
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
# framework util
${CMAKE_CURRENT_LIST_DIR}/util/color.cpp
${CMAKE_CURRENT_LIST_DIR}/util/crypt.cpp
${CMAKE_CURRENT_LIST_DIR}/util/rsa.cpp
# framework core
# core
${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.cpp
${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.h
${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
${CMAKE_CURRENT_LIST_DIR}/core/clock.h
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.h
${CMAKE_CURRENT_LIST_DIR}/core/declarations.h
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.cpp
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.h
${CMAKE_CURRENT_LIST_DIR}/core/filestream.cpp
${CMAKE_CURRENT_LIST_DIR}/core/filestream.h
${CMAKE_CURRENT_LIST_DIR}/core/inputevent.h
${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
${CMAKE_CURRENT_LIST_DIR}/core/logger.h
${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
${CMAKE_CURRENT_LIST_DIR}/core/module.h
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
${CMAKE_CURRENT_LIST_DIR}/core/filestream.cpp
# framework net
${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
${CMAKE_CURRENT_LIST_DIR}/core/timer.h
# framework platform
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
# framework graphics
${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
# graphics
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.h
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/declarations.h
${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/font.h
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/image.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2_shadersources.h
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.h
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.h
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
# framework sound
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
# luascript
${CMAKE_CURRENT_LIST_DIR}/luascript/declarations.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luabinder.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.h
# framework otml
# net
${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
${CMAKE_CURRENT_LIST_DIR}/net/connection.h
${CMAKE_CURRENT_LIST_DIR}/net/declarations.h
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.h
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.h
${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocol.h
${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
${CMAKE_CURRENT_LIST_DIR}/net/server.h
# otml
${CMAKE_CURRENT_LIST_DIR}/otml/declarations.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.h
${CMAKE_CURRENT_LIST_DIR}/otml/otml.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
# framework luascript
${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
# platform
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
# sound
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.h
${CMAKE_CURRENT_LIST_DIR}/sound/declarations.h
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.h
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.h
# stdext
${CMAKE_CURRENT_LIST_DIR}/stdext/cast.h
${CMAKE_CURRENT_LIST_DIR}/stdext/compiler.h
${CMAKE_CURRENT_LIST_DIR}/stdext/demangle.h
${CMAKE_CURRENT_LIST_DIR}/stdext/dumper.h
${CMAKE_CURRENT_LIST_DIR}/stdext/exception.h
${CMAKE_CURRENT_LIST_DIR}/stdext/math.h
${CMAKE_CURRENT_LIST_DIR}/stdext/stdext.h
${CMAKE_CURRENT_LIST_DIR}/stdext/string.h
${CMAKE_CURRENT_LIST_DIR}/stdext/time.h
${CMAKE_CURRENT_LIST_DIR}/stdext/types.h
# third party
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.h
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.h
# framework ui
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
# ui
${CMAKE_CURRENT_LIST_DIR}/ui/declarations.h
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/ui.h
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.h
${CMAKE_CURRENT_LIST_DIR}/ui/uirichtext.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uirichtext.h
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.h
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
# framework third party
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
# util
${CMAKE_CURRENT_LIST_DIR}/util/boolean.h
${CMAKE_CURRENT_LIST_DIR}/util/color.cpp
${CMAKE_CURRENT_LIST_DIR}/util/color.h
${CMAKE_CURRENT_LIST_DIR}/util/crypt.cpp
${CMAKE_CURRENT_LIST_DIR}/util/crypt.h
${CMAKE_CURRENT_LIST_DIR}/util/databuffer.h
${CMAKE_CURRENT_LIST_DIR}/util/matrix.h
${CMAKE_CURRENT_LIST_DIR}/util/point.h
${CMAKE_CURRENT_LIST_DIR}/util/rect.h
${CMAKE_CURRENT_LIST_DIR}/util/rsa.cpp
${CMAKE_CURRENT_LIST_DIR}/util/rsa.h
${CMAKE_CURRENT_LIST_DIR}/util/size.h
)

@ -20,6 +20,8 @@
* THE SOFTWARE.
*/
#ifndef OPENGL_ES
#include "painterogl1.h"
#include "graphics.h"
@ -279,3 +281,5 @@ void PainterOGL1::updateGlTextureState()
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
#endif

@ -20,6 +20,8 @@
* THE SOFTWARE.
*/
#ifdef __linux
#include "crashhandler.h"
#include <framework/global.h>
#include <framework/application.h>
@ -131,3 +133,5 @@ void installCrashHandler()
sigaction(SIGFPE, &sa, NULL); // floating-point exception
sigaction(SIGABRT, &sa, NULL); // process aborted (asserts)
}
#endif

@ -20,6 +20,8 @@
* THE SOFTWARE.
*/
#ifdef WIN32
#include "crashhandler.h"
#include <framework/global.h>
#include <framework/application.h>
@ -156,3 +158,5 @@ void installCrashHandler()
{
SetUnhandledExceptionFilter(ExceptionHandler);
}
#endif

@ -20,6 +20,8 @@
* THE SOFTWARE.
*/
#ifdef WIN32
#include "win32window.h"
#include <framework/application.h>
@ -950,3 +952,5 @@ std::string WIN32Window::getPlatformType()
return "WIN32-EGL";
#endif
}
#endif

@ -20,6 +20,8 @@
* THE SOFTWARE.
*/
#ifdef __linux
#include "x11window.h"
#include <framework/core/resourcemanager.h>
#include <framework/thirdparty/apngloader.h>
@ -1065,3 +1067,5 @@ std::string X11Window::getPlatformType()
return "X11-EGL";
#endif
}
#endif

@ -26,39 +26,76 @@ ENDIF(BOT_PROTECTION)
SET(otclient_SOURCES ${otclient_SOURCES}
# otclient
${CMAKE_CURRENT_LIST_DIR}/otclient.cpp
${CMAKE_CURRENT_LIST_DIR}/const.h
${CMAKE_CURRENT_LIST_DIR}/global.h
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
${CMAKE_CURRENT_LIST_DIR}/otclient.cpp
${CMAKE_CURRENT_LIST_DIR}/otclient.h
# otclient luascript
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
# otclient core
${CMAKE_CURRENT_LIST_DIR}/core/game.cpp
${CMAKE_CURRENT_LIST_DIR}/core/map.cpp
${CMAKE_CURRENT_LIST_DIR}/core/mapview.cpp
${CMAKE_CURRENT_LIST_DIR}/core/thingtype.cpp
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.cpp
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/item.cpp
# core
${CMAKE_CURRENT_LIST_DIR}/core/animatedtext.cpp
${CMAKE_CURRENT_LIST_DIR}/core/animatedtext.h
${CMAKE_CURRENT_LIST_DIR}/core/container.cpp
${CMAKE_CURRENT_LIST_DIR}/core/tile.cpp
${CMAKE_CURRENT_LIST_DIR}/core/thing.cpp
${CMAKE_CURRENT_LIST_DIR}/core/container.h
${CMAKE_CURRENT_LIST_DIR}/core/creature.cpp
${CMAKE_CURRENT_LIST_DIR}/core/creature.h
${CMAKE_CURRENT_LIST_DIR}/core/declarations.h
${CMAKE_CURRENT_LIST_DIR}/core/effect.cpp
${CMAKE_CURRENT_LIST_DIR}/core/missile.cpp
${CMAKE_CURRENT_LIST_DIR}/core/effect.h
${CMAKE_CURRENT_LIST_DIR}/core/game.cpp
${CMAKE_CURRENT_LIST_DIR}/core/game.h
${CMAKE_CURRENT_LIST_DIR}/core/gameshadermanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/gameshadermanager.h
${CMAKE_CURRENT_LIST_DIR}/core/item.cpp
${CMAKE_CURRENT_LIST_DIR}/core/item.h
${CMAKE_CURRENT_LIST_DIR}/core/localplayer.cpp
${CMAKE_CURRENT_LIST_DIR}/core/localplayer.h
${CMAKE_CURRENT_LIST_DIR}/core/map.cpp
${CMAKE_CURRENT_LIST_DIR}/core/map.h
${CMAKE_CURRENT_LIST_DIR}/core/mapview.cpp
${CMAKE_CURRENT_LIST_DIR}/core/mapview.h
${CMAKE_CURRENT_LIST_DIR}/core/missile.cpp
${CMAKE_CURRENT_LIST_DIR}/core/missile.h
${CMAKE_CURRENT_LIST_DIR}/core/outfit.cpp
${CMAKE_CURRENT_LIST_DIR}/core/animatedtext.cpp
${CMAKE_CURRENT_LIST_DIR}/core/outfit.h
${CMAKE_CURRENT_LIST_DIR}/core/player.cpp
${CMAKE_CURRENT_LIST_DIR}/core/player.h
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/statictext.cpp
${CMAKE_CURRENT_LIST_DIR}/core/statictext.h
${CMAKE_CURRENT_LIST_DIR}/core/thing.cpp
${CMAKE_CURRENT_LIST_DIR}/core/thing.h
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.cpp
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.h
${CMAKE_CURRENT_LIST_DIR}/core/thingtype.cpp
${CMAKE_CURRENT_LIST_DIR}/core/thingtype.h
${CMAKE_CURRENT_LIST_DIR}/core/tile.cpp
${CMAKE_CURRENT_LIST_DIR}/core/tile.h
# otclient ui
${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.cpp
# lua
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.h
# net
${CMAKE_CURRENT_LIST_DIR}/net/declarations.h
${CMAKE_CURRENT_LIST_DIR}/net/protocolcodes.h
${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.h
${CMAKE_CURRENT_LIST_DIR}/net/protocolgameparse.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocolgamesend.cpp
# ui
${CMAKE_CURRENT_LIST_DIR}/ui/declarations.h
${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.h
${CMAKE_CURRENT_LIST_DIR}/ui/uimap.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uimap.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiprogressrect.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiprogressrect.h
# otclient net
${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocolgamesend.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocolgameparse.cpp
# util
${CMAKE_CURRENT_LIST_DIR}/util/position.h
)

@ -129,7 +129,7 @@ protected:
// walk related
int m_walkAnimationPhase;
int m_footStep;
uint m_footStep;
Timer m_walkTimer;
Timer m_footTimer;
TilePtr m_walkingTile;

@ -51,29 +51,6 @@ void OTClient::init(const std::vector<std::string>& args)
"Compiled by: ", BUILD_COMPILER, "\n",
"Build type: ", BUILD_TYPE, "\n");
return;
/*
* if(option == "-no-draw-arrays")
m_useDrawArrays = false;
else if(option == "-no-fbos")
m_useFBO = false;
else if(option == "-no-mipmaps")
m_useMipmaps = false;
else if(option == "-no-hardware-mipmaps")
m_useHardwareMipmaps = false;
else if(option == "-no-smooth")
m_useBilinearFiltering = false;
else if(option == "-hardware-buffers")
m_useHardwareBuffers = true;
else if(option == "-no-non-power-of-two-textures")
m_useNonPowerOfTwoTextures = false;
else if(option == "-no-clamp-to-edge")
m_useClampToEdge = false;
else if(option == "-no-backbuffer-cache")
m_cacheBackbuffer = false;
else if(option == "-opengl1")
m_prefferedPainterEngine = Painter_OpenGL1;
else if(option == "-opengl2")
*/
} else if(arg == "-help" || arg == "--help" || arg == "-h" || arg == "-?" || arg == "/?") {
stdext::print(
"Usage: ", args[0], " [options]\n"

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