changes to make development easier in QtCreator
This commit is contained in:
parent
72f569c250
commit
318109158a
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@ -20,7 +20,7 @@ ENDIF()
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SET(CXX_WARNS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARNS} -std=gnu++0x -pipe")
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SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -ggdb")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb -fno-omit-frame-pointer")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O3")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
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@ -164,97 +164,213 @@ SET(framework_LIBRARIES
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)
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SET(framework_SOURCES ${framework_SOURCES}
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# framework
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${CMAKE_CURRENT_LIST_DIR}/application.cpp
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${CMAKE_CURRENT_LIST_DIR}/application.h
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${CMAKE_CURRENT_LIST_DIR}/const.h
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${CMAKE_CURRENT_LIST_DIR}/global.h
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${CMAKE_CURRENT_LIST_DIR}/pch.h
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${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
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# framework util
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${CMAKE_CURRENT_LIST_DIR}/util/color.cpp
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${CMAKE_CURRENT_LIST_DIR}/util/crypt.cpp
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${CMAKE_CURRENT_LIST_DIR}/util/rsa.cpp
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# framework core
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# core
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${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/configmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.h
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${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/clock.h
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${CMAKE_CURRENT_LIST_DIR}/core/configmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/configmanager.h
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${CMAKE_CURRENT_LIST_DIR}/core/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.h
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${CMAKE_CURRENT_LIST_DIR}/core/filestream.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/filestream.h
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${CMAKE_CURRENT_LIST_DIR}/core/inputevent.h
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${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/logger.h
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${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/module.h
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${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.h
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${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.h
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${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
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${CMAKE_CURRENT_LIST_DIR}/core/timer.h
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# framework net
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${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
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# framework platform
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${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
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# framework graphics
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${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
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# graphics
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${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/font.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/image.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2_shadersources.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershadermanager.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/particle.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shader.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
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# framework sound
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${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
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# framework otml
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${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
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# framework luascript
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${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.cpp
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${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.cpp
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# luascript
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${CMAKE_CURRENT_LIST_DIR}/luascript/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/luascript/luabinder.h
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${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.cpp
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${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.h
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${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.cpp
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${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.h
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${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.cpp
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${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.h
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${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
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${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.h
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# framework ui
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# net
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${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/connection.h
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${CMAKE_CURRENT_LIST_DIR}/net/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.h
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${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.h
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${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/protocol.h
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${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/server.h
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# otml
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${CMAKE_CURRENT_LIST_DIR}/otml/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.h
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.h
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.h
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${CMAKE_CURRENT_LIST_DIR}/otml/otml.h
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.h
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.cpp
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${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
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# platform
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${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
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${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
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${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
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${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
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${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
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${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
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${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
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${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
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${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
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# sound
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${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.h
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${CMAKE_CURRENT_LIST_DIR}/sound/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.h
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${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.h
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${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.h
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${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.h
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${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.h
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${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.h
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# stdext
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${CMAKE_CURRENT_LIST_DIR}/stdext/cast.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/compiler.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/demangle.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/dumper.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/exception.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/math.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/stdext.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/string.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/time.h
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${CMAKE_CURRENT_LIST_DIR}/stdext/types.h
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# third party
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.h
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.h
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# ui
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${CMAKE_CURRENT_LIST_DIR}/ui/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.h
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${CMAKE_CURRENT_LIST_DIR}/ui/ui.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uirichtext.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uirichtext.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.h
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.cpp
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# framework third party
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
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# util
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${CMAKE_CURRENT_LIST_DIR}/util/boolean.h
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${CMAKE_CURRENT_LIST_DIR}/util/color.cpp
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${CMAKE_CURRENT_LIST_DIR}/util/color.h
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${CMAKE_CURRENT_LIST_DIR}/util/crypt.cpp
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${CMAKE_CURRENT_LIST_DIR}/util/crypt.h
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${CMAKE_CURRENT_LIST_DIR}/util/databuffer.h
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${CMAKE_CURRENT_LIST_DIR}/util/matrix.h
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${CMAKE_CURRENT_LIST_DIR}/util/point.h
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${CMAKE_CURRENT_LIST_DIR}/util/rect.h
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${CMAKE_CURRENT_LIST_DIR}/util/rsa.cpp
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${CMAKE_CURRENT_LIST_DIR}/util/rsa.h
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${CMAKE_CURRENT_LIST_DIR}/util/size.h
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)
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@ -20,6 +20,8 @@
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* THE SOFTWARE.
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*/
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#ifndef OPENGL_ES
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#include "painterogl1.h"
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#include "graphics.h"
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@ -279,3 +281,5 @@ void PainterOGL1::updateGlTextureState()
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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#endif
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@ -20,6 +20,8 @@
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* THE SOFTWARE.
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*/
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#ifdef __linux
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#include "crashhandler.h"
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#include <framework/global.h>
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#include <framework/application.h>
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@ -131,3 +133,5 @@ void installCrashHandler()
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sigaction(SIGFPE, &sa, NULL); // floating-point exception
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sigaction(SIGABRT, &sa, NULL); // process aborted (asserts)
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}
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#endif
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@ -20,6 +20,8 @@
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* THE SOFTWARE.
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*/
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#ifdef WIN32
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#include "crashhandler.h"
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#include <framework/global.h>
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#include <framework/application.h>
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@ -156,3 +158,5 @@ void installCrashHandler()
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{
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SetUnhandledExceptionFilter(ExceptionHandler);
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}
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#endif
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@ -20,6 +20,8 @@
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* THE SOFTWARE.
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*/
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#ifdef WIN32
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#include "win32window.h"
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#include <framework/application.h>
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@ -950,3 +952,5 @@ std::string WIN32Window::getPlatformType()
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return "WIN32-EGL";
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#endif
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}
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#endif
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@ -20,6 +20,8 @@
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* THE SOFTWARE.
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*/
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#ifdef __linux
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#include "x11window.h"
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#include <framework/core/resourcemanager.h>
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#include <framework/thirdparty/apngloader.h>
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||||
|
@ -1065,3 +1067,5 @@ std::string X11Window::getPlatformType()
|
|||
return "X11-EGL";
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -26,39 +26,76 @@ ENDIF(BOT_PROTECTION)
|
|||
|
||||
SET(otclient_SOURCES ${otclient_SOURCES}
|
||||
# otclient
|
||||
${CMAKE_CURRENT_LIST_DIR}/otclient.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/const.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/global.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/otclient.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/otclient.h
|
||||
|
||||
# otclient luascript
|
||||
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
|
||||
|
||||
# otclient core
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/game.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/map.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/mapview.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thingtype.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/item.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/container.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/tile.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thing.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/creature.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/effect.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/missile.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/localplayer.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/outfit.cpp
|
||||
# core
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/animatedtext.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/animatedtext.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/container.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/container.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/creature.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/creature.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/declarations.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/effect.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/effect.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/game.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/game.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/gameshadermanager.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/gameshadermanager.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/item.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/item.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/localplayer.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/localplayer.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/map.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/map.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/mapview.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/mapview.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/missile.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/missile.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/outfit.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/outfit.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/player.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/player.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/statictext.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/statictext.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thing.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thing.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thingtype.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thingtype.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/tile.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/tile.h
|
||||
|
||||
# otclient ui
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uimap.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uiprogressrect.cpp
|
||||
# lua
|
||||
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.h
|
||||
|
||||
# otclient net
|
||||
# net
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/declarations.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/protocolcodes.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/protocolgamesend.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/protocolgameparse.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/net/protocolgamesend.cpp
|
||||
|
||||
# ui
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/declarations.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uimap.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uimap.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uiprogressrect.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ui/uiprogressrect.h
|
||||
|
||||
# util
|
||||
${CMAKE_CURRENT_LIST_DIR}/util/position.h
|
||||
)
|
||||
|
|
|
@ -129,7 +129,7 @@ protected:
|
|||
|
||||
// walk related
|
||||
int m_walkAnimationPhase;
|
||||
int m_footStep;
|
||||
uint m_footStep;
|
||||
Timer m_walkTimer;
|
||||
Timer m_footTimer;
|
||||
TilePtr m_walkingTile;
|
||||
|
|
|
@ -51,29 +51,6 @@ void OTClient::init(const std::vector<std::string>& args)
|
|||
"Compiled by: ", BUILD_COMPILER, "\n",
|
||||
"Build type: ", BUILD_TYPE, "\n");
|
||||
return;
|
||||
/*
|
||||
* if(option == "-no-draw-arrays")
|
||||
m_useDrawArrays = false;
|
||||
else if(option == "-no-fbos")
|
||||
m_useFBO = false;
|
||||
else if(option == "-no-mipmaps")
|
||||
m_useMipmaps = false;
|
||||
else if(option == "-no-hardware-mipmaps")
|
||||
m_useHardwareMipmaps = false;
|
||||
else if(option == "-no-smooth")
|
||||
m_useBilinearFiltering = false;
|
||||
else if(option == "-hardware-buffers")
|
||||
m_useHardwareBuffers = true;
|
||||
else if(option == "-no-non-power-of-two-textures")
|
||||
m_useNonPowerOfTwoTextures = false;
|
||||
else if(option == "-no-clamp-to-edge")
|
||||
m_useClampToEdge = false;
|
||||
else if(option == "-no-backbuffer-cache")
|
||||
m_cacheBackbuffer = false;
|
||||
else if(option == "-opengl1")
|
||||
m_prefferedPainterEngine = Painter_OpenGL1;
|
||||
else if(option == "-opengl2")
|
||||
*/
|
||||
} else if(arg == "-help" || arg == "--help" || arg == "-h" || arg == "-?" || arg == "/?") {
|
||||
stdext::print(
|
||||
"Usage: ", args[0], " [options]\n"
|
||||
|
|
Loading…
Reference in New Issue