Merge pull request #387 from conde2/master

Fix compilation under MSVC
master
Henrique Santiago 11 years ago
commit 319f32cdaa

@ -128,7 +128,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
dest -= datType->getDisplacement() * scaleFactor;
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
dest += getDisplacement() * scaleFactor;
zPattern = std::min(1, getNumPatternZ() - 1);
zPattern = std::min<int>(1, getNumPatternZ() - 1);
}
PointF jumpOffset = m_jumpOffset * scaleFactor;
@ -183,7 +183,7 @@ void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWal
}
if(m_outfit.getCategory() == ThingCategoryEffect)
animationPhase = std::min(animationPhase+1, animationPhases);
animationPhase = std::min<int>(animationPhase+1, animationPhases);
type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}
@ -480,7 +480,7 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr;
}, std::min(footDelay, 200));
}, std::min<int>(footDelay, 200));
}
}
@ -553,7 +553,7 @@ void Creature::nextWalkUpdate()
void Creature::updateWalk()
{
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect
m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);

@ -50,7 +50,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
for(int x = 0; x < bubbleDiameter; x++) {
for(int y = 0; y < bubbleDiameter; y++) {
float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y));
float intensity = std::max<float>(std::min<float>((bubbleRadius-radius)/(float)(bubbleRadius-centerRadius), 1.0f), 0.0f);
float intensity = stdext::clamp<float>((bubbleRadius - radius) / (float)(bubbleRadius - centerRadius), 0.0f, 1.0f);
// light intensity varies inversely with the square of the distance
intensity = intensity * intensity;

@ -644,7 +644,7 @@ int MapView::calcFirstVisibleFloor()
}
// just ensure the that the floor is in the valid range
z = std::min<int>(std::max<int>(z, 0), (int)Otc::MAX_Z);
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
return z;
}
@ -669,7 +669,7 @@ int MapView::calcLastVisibleFloor()
z = std::max<int>(m_lockedFirstVisibleFloor, z);
// just ensure the that the floor is in the valid range
z = std::min<int>(std::max<int>(z, 0), (int)Otc::MAX_Z);
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
return z;
}

@ -77,7 +77,7 @@ void UIMap::movePixels(int x, int y)
bool UIMap::setZoom(int zoom)
{
m_zoom = std::min<int>(std::max<int>(zoom, m_maxZoomIn), m_maxZoomOut);
m_zoom = stdext::clamp<int>(zoom, m_maxZoomIn, m_maxZoomOut);
updateVisibleDimension();
return false;
}

@ -84,7 +84,7 @@ void UIProgressRect::drawSelf(Fw::DrawPane drawPane)
void UIProgressRect::setPercent(float percent)
{
m_percent = std::max<float>(std::min<float>((double)percent, 100.0), 0.0);
m_percent = stdext::clamp<float>((double)percent, 0.0, 100.0);
}
void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)

@ -89,7 +89,7 @@ bool AdaptativeFrameCounter::update()
void AdaptativeFrameCounter::setMaxFps(int maxFps)
{
maxFps = std::max<int>(std::min<int>(maxFps, 1000), 0);
maxFps = stdext::clamp<int>(maxFps, 0, 1000);
if(maxFps != 0) {
m_bestFrameDelay = 1000000 / maxFps;

@ -170,7 +170,7 @@ bool Texture::setupSize(const Size& size, bool forcePowerOfTwo)
glSize = size;
// checks texture max size
if(std::max(glSize.width(), glSize.height()) > g_graphics.getMaxTextureSize()) {
if(std::max<int>(glSize.width(), glSize.height()) > g_graphics.getMaxTextureSize()) {
g_logger.error(stdext::format("loading texture with size %dx%d failed, "
"the maximum size allowed by the graphics card is %dx%d,"
"to prevent crashes the texture will be displayed as a blank texture",

@ -23,6 +23,7 @@
#ifndef STDEXT_MATH_H
#define STDEXT_MATH_H
#include <algorithm>
#include "types.h"
namespace stdext {
@ -45,6 +46,9 @@ float random_range(float min, float max);
double round(double r);
template<typename T>
T clamp(T x, T min, T max) { return std::max<T>(min, std::min<T>(x, max)); }
}
#endif

@ -66,10 +66,10 @@ bool UIHorizontalLayout::internalUpdate()
pos.y = paddingRect.top() + widget->getMarginTop();
} else if(widget->getTextAlign() & Fw::AlignBottom) {
pos.y = paddingRect.bottom() - widget->getHeight() - widget->getMarginBottom();
pos.y = std::max(pos.y, paddingRect.top());
pos.y = std::max<int>(pos.y, paddingRect.top());
} else { // center it
pos.y = paddingRect.top() + (paddingRect.height() - (widget->getMarginTop() + widget->getHeight() + widget->getMarginBottom()))/2;
pos.y = std::max(pos.y, paddingRect.top());
pos.y = std::max<int>(pos.y, paddingRect.top());
}
} else {
// expand height

@ -40,7 +40,7 @@ public:
virtual void addWidget(const UIWidgetPtr& widget) { }
virtual void removeWidget(const UIWidgetPtr& widget) { }
void disableUpdates() { m_updateDisabled++; }
void enableUpdates() { m_updateDisabled = std::max(m_updateDisabled-1,0); }
void enableUpdates() { m_updateDisabled = std::max<int>(m_updateDisabled-1,0); }
void setParent(UIWidgetPtr parentWidget) { m_parentWidget = parentWidget; }
UIWidgetPtr getParentWidget() { return m_parentWidget; }

@ -181,15 +181,15 @@ void UITextEdit::update(bool focusCursor)
if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) {
// calculate where is the first glyph visible
Point startGlyphPos;
startGlyphPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
startGlyphPos.x = std::max(glyphRect.right() - virtualRect.width(), 0);
startGlyphPos.y = std::max<int>(glyphRect.bottom() - virtualRect.height(), 0);
startGlyphPos.x = std::max<int>(glyphRect.right() - virtualRect.width(), 0);
// find that glyph
for(pos = 0; pos < textLength; ++pos) {
glyph = (uchar)text[pos];
glyphRect = Rect(glyphsPositions[pos], glyphsSize[glyph]);
glyphRect.setTop(std::max(glyphRect.top() - m_font->getYOffset() - m_font->getGlyphSpacing().height(), 0));
glyphRect.setLeft(std::max(glyphRect.left() - m_font->getGlyphSpacing().width(), 0));
glyphRect.setTop(std::max<int>(glyphRect.top() - m_font->getYOffset() - m_font->getGlyphSpacing().height(), 0));
glyphRect.setLeft(std::max<int>(glyphRect.left() - m_font->getGlyphSpacing().width(), 0));
// first glyph entirely visible found
if(glyphRect.topLeft() >= startGlyphPos) {
@ -358,8 +358,8 @@ void UITextEdit::setSelection(int start, int end)
if(end == -1)
end = m_text.length();
m_selectionStart = std::min(std::max(start, 0), (int)m_text.length());
m_selectionEnd = std::min(std::max(end, 0), (int)m_text.length());
m_selectionStart = stdext::clamp<int>(start, 0, (int)m_text.length());
m_selectionEnd = stdext::clamp<int>(end, 0, (int)m_text.length());
}
void UITextEdit::setTextHidden(bool hidden)

@ -68,10 +68,10 @@ bool UIVerticalLayout::internalUpdate()
pos.x = paddingRect.left() + widget->getMarginLeft();
} else if(widget->getTextAlign() & Fw::AlignLeft) {
pos.x = paddingRect.bottom() - widget->getHeight() - widget->getMarginBottom();
pos.x = std::max(pos.x, paddingRect.left());
pos.x = std::max<int>(pos.x, paddingRect.left());
} else {
pos.x = paddingRect.left() + (paddingRect.width() - (widget->getMarginLeft() + widget->getWidth() + widget->getMarginRight()))/2;
pos.x = std::max(pos.x, paddingRect.left());
pos.x = std::max<int>(pos.x, paddingRect.left());
}
} else {
// expand width

@ -192,7 +192,7 @@ void UIWidget::insertChild(int index, const UIWidgetPtr& child)
if(!(index >= 0 && (uint)index <= m_children.size())) {
//g_logger.traceWarning("attempt to insert a child UIWidget into an invalid index, using nearest index...");
index = std::min(std::max(index, 0), (int)m_children.size());
index = stdext::clamp<int>(index, 0, (int)m_children.size());
}
// retrieve child by index

@ -346,7 +346,7 @@ public:
void setPaddingRight(int padding) { m_padding.right = padding; updateLayout(); }
void setPaddingBottom(int padding) { m_padding.bottom = padding; updateLayout(); }
void setPaddingLeft(int padding) { m_padding.left = padding; updateLayout(); }
void setOpacity(float opacity) { m_opacity = std::min(std::max(opacity, 0.0f), 1.0f); }
void setOpacity(float opacity) { m_opacity = stdext::clamp<float>(opacity, 0.0f, 1.0f); }
void setRotation(float degrees) { m_rotation = degrees; }
int getX() { return m_rect.x(); }

@ -221,10 +221,10 @@ public:
TRect<T> united(const TRect<T> &r) const {
TRect<T> tmp;
tmp.x1 = std::min(x1, r.x1);
tmp.x2 = std::max(x2, r.x2);
tmp.y1 = std::min(y1, r.y1);
tmp.y2 = std::max(y2, r.y2);
tmp.x1 = std::min<T>(x1, r.x1);
tmp.x2 = std::max<T>(x2, r.x2);
tmp.y1 = std::min<T>(y1, r.y1);
tmp.y2 = std::max<T>(y2, r.y2);
return tmp;
}
@ -263,10 +263,10 @@ public:
b2 = r.y2;
TRect<T> tmp;
tmp.x1 = std::max(l1, l2);
tmp.x2 = std::min(r1, r2);
tmp.y1 = std::max(t1, t2);
tmp.y2 = std::min(b1, b2);
tmp.x1 = std::max<int>(l1, l2);
tmp.x2 = std::min<int>(r1, r2);
tmp.y1 = std::max<int>(t1, t2);
tmp.y2 = std::min<int>(b1, b2);
return tmp;
}

@ -70,8 +70,8 @@ public:
bool operator==(const TSize<T>& other) const { return other.wd==wd && other.ht==ht; }
bool operator!=(const TSize<T>& other) const { return other.wd!=wd || other.ht!=ht; }
TSize<T> expandedTo(const TSize<T>& other) const { return TSize<T>(std::max(wd,other.wd), std::max(ht,other.ht)); }
TSize<T> boundedTo(const TSize<T>& other) const { return TSize<T>(std::min(wd,other.wd), std::min(ht,other.ht)); }
TSize<T> expandedTo(const TSize<T>& other) const { return TSize<T>(std::max<T>(wd, other.wd), std::max<T>(ht, other.ht)); }
TSize<T> boundedTo(const TSize<T>& other) const { return TSize<T>(std::min<T>(wd, other.wd), std::min<T>(ht, other.ht)); }
void scale(const TSize<T>& s, Fw::AspectRatioMode mode) {
if(mode == Fw::IgnoreAspectRatio || wd == 0 || ht == 0) {

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