Fix some issues in battle

master
Eduardo Bart 12 years ago
parent f397e6319c
commit 325b711181

@ -179,8 +179,8 @@ function addCreature(creature)
battleButton.creatureId = creatureId
battleButton.creature = creature
battleButton.isHovered = false
battleButton.isTarget = (g_game.getAttackingCreature() == creature)
battleButton.isFollowed = (g_game.getFollowingCreature() == creature)
battleButton.isTarget = false
battleButton.isFollowed = false
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
@ -190,6 +190,14 @@ function addCreature(creature)
checkCreatureSkull(battleButton.creature)
checkCreatureEmblem(battleButton.creature)
if creature == g_game.getAttackingCreature() then
onAttack(creature)
end
if creature == g_game.getFollowingCreature() then
onFollow(creature)
end
else
setLifeBarPercent(battleButton, creature:getHealthPercent())
end
@ -301,7 +309,6 @@ function onbattleButtonHoverChange(widget, hovered)
end
function onAttack(creature)
checkCreatures(true) --Force recheck
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isTarget = creature and true or false
@ -310,7 +317,6 @@ function onAttack(creature)
end
function onFollow(creature)
checkCreatures(true) --Force recheck
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isFollowed = creature and true or false

@ -52,6 +52,7 @@ MiniWindow
anchors.right: next.left
margin-right: 5
margin-top: 3
@onCheckChange: modules.game_battle.checkCreatures()
BattleNPCs
id: hideNPCs
@ -60,6 +61,7 @@ MiniWindow
anchors.right: next.left
margin-right: 5
margin-top: 3
@onCheckChange: modules.game_battle.checkCreatures()
BattleMonsters
id: hideMonsters
@ -67,6 +69,7 @@ MiniWindow
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 3
@onCheckChange: modules.game_battle.checkCreatures()
BattleSkulls
id: hideSkulls
@ -74,6 +77,7 @@ MiniWindow
anchors.top: prev.top
anchors.left: prev.right
margin-left: 5
@onCheckChange: modules.game_battle.checkCreatures()
BattleParty
id: hideParty
@ -81,6 +85,7 @@ MiniWindow
anchors.top: prev.top
anchors.left: prev.right
margin-left: 5
@onCheckChange: modules.game_battle.checkCreatures()
HorizontalSeparator
anchors.top: prev.bottom

@ -1,7 +1,7 @@
BattleButton < UIButton
height: 20
margin-top: 5
fixed-size: true
margin-right: 4
&isBattleButton: true
UICreature

@ -477,7 +477,7 @@ void Game::walk(Otc::Direction direction)
// check walk to another floor (e.g: when above 3 parcels)
else {
// check if can walk to a lower floor
auto canChangeFloorDown = [&] {
auto canChangeFloorDown = [&]() -> bool {
Position pos = toPos;
if(!pos.down())
return false;
@ -488,7 +488,7 @@ void Game::walk(Otc::Direction direction)
};
// check if can walk to a higher floor
auto canChangeFloorUp = [&] {
auto canChangeFloorUp = [&]() -> bool {
TilePtr fromTile = m_localPlayer->getTile();
if(!fromTile || !fromTile->hasElevation(3))
return false;

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