fix in OpenGL ES code
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@ -119,7 +119,7 @@ void Texture::setSmooth(bool smooth)
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std::vector<uint8> Texture::getPixels()
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{
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std::vector<uint8> pixels(m_size.area()*4, 0);
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#ifdef OPENGL_ES
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#ifdef OPENGL_ES2
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// hack to copy pixels from opengl memory in opengl es
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// NOTE: this can be slow, but its the only way to get pixels from a texture in OpenGL ES
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FrameBufferPtr fb(new FrameBuffer(m_size));
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