fix drawing of 2x2 items on UIItem
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2017fb366e
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353aa5215e
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@ -36,16 +36,20 @@ void UIItem::drawSelf()
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if(m_item) {
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Rect drawRect = getClippingRect();
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float scaleFactor = std::min(drawRect.width() / 32.0f, drawRect.height() / 32.0f);
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Point dest = drawRect.topLeft();
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float scaleFactor = std::min(drawRect.width() / (float)m_item->getExactSize(), drawRect.height() / (float)m_item->getExactSize());
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dest += (1 - scaleFactor)*32;
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dest += m_item->getDisplacement() * scaleFactor;
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g_painter.setColor(Color::white);
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m_item->draw(drawRect.topLeft(), scaleFactor, true);
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m_item->draw(dest, scaleFactor, true);
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if(m_font && m_item->isStackable() && m_item->getCount() > 1) {
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std::string count = Fw::tostring(m_item->getCount());
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g_painter.setColor(Color(231, 231, 231));
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m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
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}
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//m_font->drawText(Fw::tostring(m_item->getId()), m_rect, Fw::AlignBottomRight);
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}
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}
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