Combobox wasn't getting destroyed on terminate
This caused several of those comboboxes to appear next to eachother once reloading this module (whenever you'd do anything with the *ghost* comboboxes, it errors).
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@ -70,6 +70,7 @@ end
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function Locales.terminate()
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installedLocales = nil
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currentLocale = nil
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localeComboBox:destroy()
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localeComboBox = nil
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Extended.unregister(ExtendedLocales)
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disconnect(g_game, { onGameStart = onGameStart })
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