Restore minimap saving

master
Eduardo Bart 12 years ago
parent 5812a511d8
commit 356368ddae

@ -2,8 +2,6 @@ DEFAULT_ZOOM = 60
MAX_FLOOR_UP = 0
MAX_FLOOR_DOWN = 15
G.minimapFirstLoad = true
navigating = false
minimapWidget = nil
minimapButton = nil
@ -15,8 +13,11 @@ minimapWindow = nil
you change floor it will not update the minimap.
]]
function init()
connect(g_game, { onGameStart = reset,
onForceWalk = center })
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
onForceWalk = center,
})
g_keyboard.bindKeyDown('Ctrl+M', toggle)
@ -37,29 +38,18 @@ function init()
minimapWidget.onMouseWheel = onMinimapMouseWheel
reset()
-- load only the first time (avoid load/save between reloads)
--[[
if G.minimapFirstLoad then
G.minimapFirstLoad = false
if g_resources.fileExists('/minimap.otcm') then
if g_game.isOnline() then
perror('cannot load minimap while online')
else
g_map.loadOtcm('/minimap.otcm')
end
end
-- save only when closing the client
connect(g_app, { onTerminate = function()
g_map.saveOtcm('/minimap.otcm')
end})
end]]--
end
function terminate()
disconnect(g_game, { onGameStart = reset,
onForceWalk = center })
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
onForceWalk = center,
})
if g_game.isOnline() then
saveMap()
end
g_keyboard.unbindKeyDown('Ctrl+M')
@ -67,6 +57,28 @@ function terminate()
minimapWindow:destroy()
end
function online()
reset()
loadMap()
end
function offline()
saveMap()
end
function loadMap()
local clientVersion = g_game.getClientVersion()
local minimapName = '/minimap_' .. clientVersion .. '.otcm'
g_map.clean()
g_map.loadOtcm(minimapName)
end
function saveMap()
local clientVersion = g_game.getClientVersion()
local minimapName = '/minimap_' .. clientVersion .. '.otcm'
g_map.saveOtcm(minimapName)
end
function toggle()
if minimapButton:isOn() then
minimapWindow:close()

@ -89,6 +89,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
g_lua.bindSingletonFunction("g_map", "getTile", &Map::getTile, &g_map);

@ -22,7 +22,7 @@
#include "map.h"
#include "tile.h"
#include "game.h"
#include <framework/core/application.h>
#include <framework/core/eventdispatcher.h>
@ -300,7 +300,7 @@ void Map::saveOtbm(const std::string &fileName)
Position base(-1, -1, -1);
bool firstNode = true;
for(uint8_t z = 0; z < Otc::MAX_Z + 1; ++z) {
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
@ -499,9 +499,8 @@ bool Map::loadOtcm(const std::string& fileName)
void Map::saveOtcm(const std::string& fileName)
{
#if 0
try {
g_clock.update();
stdext::timer saveTimer;
FileStreamPtr fin = g_resources.createFile(fileName);
fin->cache();
@ -527,29 +526,33 @@ void Map::saveOtcm(const std::string& fileName)
fin->addU16(start);
fin->seek(start);
for(auto& pair : m_tiles) {
const TilePtr& tile = pair.second;
if(!tile || tile->isEmpty())
continue;
for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(!tile || tile->isEmpty())
continue;
Position pos = tile->getPosition();
fin->addU16(pos.x);
fin->addU16(pos.y);
fin->addU8(pos.z);
const auto& list = tile->getThings();
auto first = std::find_if(list.begin(), list.end(), [](const ThingPtr& thing) { return thing->isItem(); });
for(auto it = first, end = list.end(); it != end; ++it) {
const ThingPtr& thing = *it;
if(thing->isItem()) {
ItemPtr item = thing->static_self_cast<Item>();
fin->addU16(item->getId());
fin->addU8(item->getCountOrSubType());
}
}
Position pos = pair.first;
fin->addU16(pos.x);
fin->addU16(pos.y);
fin->addU8(pos.z);
const auto& list = tile->getThings();
auto first = std::find_if(list.begin(), list.end(), [](const ThingPtr& thing) { return thing->isItem(); });
for(auto it = first, end = list.end(); it != end; ++it) {
const ThingPtr& thing = *it;
if(thing->isItem()) {
ItemPtr item = thing->static_self_cast<Item>();
fin->addU16(item->getId());
fin->addU8(item->getCountOrSubType());
// end of tile
fin->addU16(0xFFFF);
}
}
// end of tile
fin->addU16(0xFFFF);
}
// end of file
@ -559,9 +562,10 @@ void Map::saveOtcm(const std::string& fileName)
fin->addU8(invalidPos.z);
fin->flush();
fin->close();
g_logger.debug(stdext::format("Otcm save time: %.2f seconds", saveTimer.elapsed_seconds()));
} catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
}
#endif
}

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