Restore minimap saving

This commit is contained in:
Eduardo Bart 2012-08-18 07:34:15 -03:00
parent 5812a511d8
commit 356368ddae
3 changed files with 65 additions and 48 deletions

View File

@ -2,8 +2,6 @@ DEFAULT_ZOOM = 60
MAX_FLOOR_UP = 0 MAX_FLOOR_UP = 0
MAX_FLOOR_DOWN = 15 MAX_FLOOR_DOWN = 15
G.minimapFirstLoad = true
navigating = false navigating = false
minimapWidget = nil minimapWidget = nil
minimapButton = nil minimapButton = nil
@ -15,8 +13,11 @@ minimapWindow = nil
you change floor it will not update the minimap. you change floor it will not update the minimap.
]] ]]
function init() function init()
connect(g_game, { onGameStart = reset, connect(g_game, {
onForceWalk = center }) onGameStart = online,
onGameEnd = offline,
onForceWalk = center,
})
g_keyboard.bindKeyDown('Ctrl+M', toggle) g_keyboard.bindKeyDown('Ctrl+M', toggle)
@ -37,29 +38,18 @@ function init()
minimapWidget.onMouseWheel = onMinimapMouseWheel minimapWidget.onMouseWheel = onMinimapMouseWheel
reset() reset()
-- load only the first time (avoid load/save between reloads)
--[[
if G.minimapFirstLoad then
G.minimapFirstLoad = false
if g_resources.fileExists('/minimap.otcm') then
if g_game.isOnline() then
perror('cannot load minimap while online')
else
g_map.loadOtcm('/minimap.otcm')
end
end
-- save only when closing the client
connect(g_app, { onTerminate = function()
g_map.saveOtcm('/minimap.otcm')
end})
end]]--
end end
function terminate() function terminate()
disconnect(g_game, { onGameStart = reset, disconnect(g_game, {
onForceWalk = center }) onGameStart = online,
onGameEnd = offline,
onForceWalk = center,
})
if g_game.isOnline() then
saveMap()
end
g_keyboard.unbindKeyDown('Ctrl+M') g_keyboard.unbindKeyDown('Ctrl+M')
@ -67,6 +57,28 @@ function terminate()
minimapWindow:destroy() minimapWindow:destroy()
end end
function online()
reset()
loadMap()
end
function offline()
saveMap()
end
function loadMap()
local clientVersion = g_game.getClientVersion()
local minimapName = '/minimap_' .. clientVersion .. '.otcm'
g_map.clean()
g_map.loadOtcm(minimapName)
end
function saveMap()
local clientVersion = g_game.getClientVersion()
local minimapName = '/minimap_' .. clientVersion .. '.otcm'
g_map.saveOtcm(minimapName)
end
function toggle() function toggle()
if minimapButton:isOn() then if minimapButton:isOn() then
minimapWindow:close() minimapWindow:close()

View File

@ -89,6 +89,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map); g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map); g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map); g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map); g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map); g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
g_lua.bindSingletonFunction("g_map", "getTile", &Map::getTile, &g_map); g_lua.bindSingletonFunction("g_map", "getTile", &Map::getTile, &g_map);

View File

@ -22,7 +22,7 @@
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "game.h"
#include <framework/core/application.h> #include <framework/core/application.h>
#include <framework/core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
@ -300,7 +300,7 @@ void Map::saveOtbm(const std::string &fileName)
Position base(-1, -1, -1); Position base(-1, -1, -1);
bool firstNode = true; bool firstNode = true;
for(uint8_t z = 0; z < Otc::MAX_Z + 1; ++z) { for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
for(const auto& it : m_tileBlocks[z]) { for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second; const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) { for(const TilePtr& tile : block.getTiles()) {
@ -499,9 +499,8 @@ bool Map::loadOtcm(const std::string& fileName)
void Map::saveOtcm(const std::string& fileName) void Map::saveOtcm(const std::string& fileName)
{ {
#if 0
try { try {
g_clock.update(); stdext::timer saveTimer;
FileStreamPtr fin = g_resources.createFile(fileName); FileStreamPtr fin = g_resources.createFile(fileName);
fin->cache(); fin->cache();
@ -527,12 +526,14 @@ void Map::saveOtcm(const std::string& fileName)
fin->addU16(start); fin->addU16(start);
fin->seek(start); fin->seek(start);
for(auto& pair : m_tiles) { for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
const TilePtr& tile = pair.second; for(const auto& it : m_tileBlocks[z]) {
const TileBlock& block = it.second;
for(const TilePtr& tile : block.getTiles()) {
if(!tile || tile->isEmpty()) if(!tile || tile->isEmpty())
continue; continue;
Position pos = pair.first; Position pos = tile->getPosition();
fin->addU16(pos.x); fin->addU16(pos.x);
fin->addU16(pos.y); fin->addU16(pos.y);
fin->addU8(pos.z); fin->addU8(pos.z);
@ -551,6 +552,8 @@ void Map::saveOtcm(const std::string& fileName)
// end of tile // end of tile
fin->addU16(0xFFFF); fin->addU16(0xFFFF);
} }
}
}
// end of file // end of file
Position invalidPos; Position invalidPos;
@ -559,9 +562,10 @@ void Map::saveOtcm(const std::string& fileName)
fin->addU8(invalidPos.z); fin->addU8(invalidPos.z);
fin->flush(); fin->flush();
fin->close(); fin->close();
g_logger.debug(stdext::format("Otcm save time: %.2f seconds", saveTimer.elapsed_seconds()));
} catch(stdext::exception& e) { } catch(stdext::exception& e) {
g_logger.error(stdext::format("failed to save OTCM map: %s", e.what())); g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
} }
#endif
} }