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@ -2,8 +2,6 @@ DEFAULT_ZOOM = 60
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MAX_FLOOR_UP = 0
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MAX_FLOOR_DOWN = 15
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G.minimapFirstLoad = true
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navigating = false
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minimapWidget = nil
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minimapButton = nil
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@ -15,8 +13,11 @@ minimapWindow = nil
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you change floor it will not update the minimap.
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]]
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function init()
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connect(g_game, { onGameStart = reset,
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onForceWalk = center })
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onForceWalk = center,
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})
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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@ -37,29 +38,18 @@ function init()
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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reset()
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-- load only the first time (avoid load/save between reloads)
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--[[
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if G.minimapFirstLoad then
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G.minimapFirstLoad = false
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if g_resources.fileExists('/minimap.otcm') then
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if g_game.isOnline() then
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perror('cannot load minimap while online')
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else
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g_map.loadOtcm('/minimap.otcm')
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end
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end
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-- save only when closing the client
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connect(g_app, { onTerminate = function()
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g_map.saveOtcm('/minimap.otcm')
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end})
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end]]--
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end
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function terminate()
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disconnect(g_game, { onGameStart = reset,
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onForceWalk = center })
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onForceWalk = center,
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})
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if g_game.isOnline() then
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saveMap()
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end
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g_keyboard.unbindKeyDown('Ctrl+M')
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@ -67,6 +57,28 @@ function terminate()
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minimapWindow:destroy()
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end
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function online()
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reset()
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loadMap()
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end
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function offline()
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saveMap()
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end
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function loadMap()
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local clientVersion = g_game.getClientVersion()
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local minimapName = '/minimap_' .. clientVersion .. '.otcm'
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g_map.clean()
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g_map.loadOtcm(minimapName)
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end
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function saveMap()
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local clientVersion = g_game.getClientVersion()
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local minimapName = '/minimap_' .. clientVersion .. '.otcm'
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g_map.saveOtcm(minimapName)
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end
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function toggle()
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if minimapButton:isOn() then
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minimapWindow:close()
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