Restore minimap saving
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5812a511d8
commit
356368ddae
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@ -2,8 +2,6 @@ DEFAULT_ZOOM = 60
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MAX_FLOOR_UP = 0
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MAX_FLOOR_DOWN = 15
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G.minimapFirstLoad = true
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navigating = false
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minimapWidget = nil
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minimapButton = nil
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@ -15,8 +13,11 @@ minimapWindow = nil
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you change floor it will not update the minimap.
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]]
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function init()
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connect(g_game, { onGameStart = reset,
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onForceWalk = center })
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onForceWalk = center,
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})
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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@ -37,29 +38,18 @@ function init()
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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reset()
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-- load only the first time (avoid load/save between reloads)
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--[[
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if G.minimapFirstLoad then
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G.minimapFirstLoad = false
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if g_resources.fileExists('/minimap.otcm') then
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if g_game.isOnline() then
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perror('cannot load minimap while online')
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else
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g_map.loadOtcm('/minimap.otcm')
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end
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end
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-- save only when closing the client
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connect(g_app, { onTerminate = function()
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g_map.saveOtcm('/minimap.otcm')
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end})
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end]]--
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end
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function terminate()
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disconnect(g_game, { onGameStart = reset,
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onForceWalk = center })
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline,
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onForceWalk = center,
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})
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if g_game.isOnline() then
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saveMap()
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end
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g_keyboard.unbindKeyDown('Ctrl+M')
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@ -67,6 +57,28 @@ function terminate()
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minimapWindow:destroy()
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end
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function online()
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reset()
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loadMap()
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end
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function offline()
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saveMap()
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end
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function loadMap()
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local clientVersion = g_game.getClientVersion()
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local minimapName = '/minimap_' .. clientVersion .. '.otcm'
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g_map.clean()
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g_map.loadOtcm(minimapName)
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end
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function saveMap()
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local clientVersion = g_game.getClientVersion()
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local minimapName = '/minimap_' .. clientVersion .. '.otcm'
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g_map.saveOtcm(minimapName)
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end
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function toggle()
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if minimapButton:isOn() then
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minimapWindow:close()
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@ -89,6 +89,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
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g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
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g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
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g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
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g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
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g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
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g_lua.bindSingletonFunction("g_map", "getTile", &Map::getTile, &g_map);
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@ -22,7 +22,7 @@
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#include "map.h"
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#include "tile.h"
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#include "game.h"
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#include <framework/core/application.h>
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#include <framework/core/eventdispatcher.h>
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@ -300,7 +300,7 @@ void Map::saveOtbm(const std::string &fileName)
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Position base(-1, -1, -1);
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bool firstNode = true;
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for(uint8_t z = 0; z < Otc::MAX_Z + 1; ++z) {
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for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
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for(const auto& it : m_tileBlocks[z]) {
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const TileBlock& block = it.second;
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for(const TilePtr& tile : block.getTiles()) {
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@ -499,9 +499,8 @@ bool Map::loadOtcm(const std::string& fileName)
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void Map::saveOtcm(const std::string& fileName)
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{
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#if 0
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try {
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g_clock.update();
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stdext::timer saveTimer;
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FileStreamPtr fin = g_resources.createFile(fileName);
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fin->cache();
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@ -527,12 +526,14 @@ void Map::saveOtcm(const std::string& fileName)
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fin->addU16(start);
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fin->seek(start);
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for(auto& pair : m_tiles) {
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const TilePtr& tile = pair.second;
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for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
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for(const auto& it : m_tileBlocks[z]) {
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const TileBlock& block = it.second;
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for(const TilePtr& tile : block.getTiles()) {
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if(!tile || tile->isEmpty())
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continue;
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Position pos = pair.first;
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Position pos = tile->getPosition();
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fin->addU16(pos.x);
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fin->addU16(pos.y);
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fin->addU8(pos.z);
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@ -551,6 +552,8 @@ void Map::saveOtcm(const std::string& fileName)
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// end of tile
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fin->addU16(0xFFFF);
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}
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}
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}
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// end of file
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Position invalidPos;
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@ -559,9 +562,10 @@ void Map::saveOtcm(const std::string& fileName)
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fin->addU8(invalidPos.z);
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fin->flush();
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fin->close();
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g_logger.debug(stdext::format("Otcm save time: %.2f seconds", saveTimer.elapsed_seconds()));
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("failed to save OTCM map: %s", e.what()));
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}
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#endif
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}
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