fix conditions on reload
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@ -47,6 +47,7 @@ function HealthBar.init()
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local localPlayer = g_game.getLocalPlayer()
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HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
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HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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HealthBar.onStatesChange(localPlayer, localPlayer:getStates(), 0)
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end
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end
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@ -98,6 +99,8 @@ function HealthBar.onManaChange(localPlayer, mana, maxMana)
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end
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function HealthBar.onStatesChange(localPlayer, now, old)
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if now == old then return end
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local bitsChanged = bit32.bxor(now, old)
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for i = 1, 32 do
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local pow = math.pow(2, i-1)
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