Fix some issues when reloading entergame
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546007f1df
commit
36a60419ec
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@ -7,6 +7,7 @@ local motdWindow
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local motdButton
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local motdButton
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local enterGameButton
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local enterGameButton
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local protocolBox
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local protocolBox
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local protocolLogin
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-- private functions
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-- private functions
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local function onError(protocol, message, errorCode)
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local function onError(protocol, message, errorCode)
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@ -47,8 +48,8 @@ local function onCharacterList(protocol, characters, account, otui)
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local lastMotdNumber = g_settings.getNumber("motd")
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local lastMotdNumber = g_settings.getNumber("motd")
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if G.motdNumber and G.motdNumber ~= lastMotdNumber then
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if G.motdNumber and G.motdNumber ~= lastMotdNumber then
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g_settings.set("motd", motdNumber)
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g_settings.set("motd", motdNumber)
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local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage)
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motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
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connect(motdBox, { onOk = CharacterList.show })
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connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
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CharacterList.hide()
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CharacterList.hide()
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end
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end
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end
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end
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@ -137,6 +138,7 @@ function EnterGame.terminate()
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enterGame = nil
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enterGame = nil
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enterGameButton:destroy()
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enterGameButton:destroy()
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enterGameButton = nil
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enterGameButton = nil
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protocolBox = nil
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if motdWindow then
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if motdWindow then
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motdWindow:destroy()
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motdWindow:destroy()
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motdWindow = nil
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motdWindow = nil
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@ -145,7 +147,14 @@ function EnterGame.terminate()
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motdButton:destroy()
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motdButton:destroy()
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motdButton = nil
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motdButton = nil
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end
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end
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protocolBox = nil
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if loadBox then
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loadBox:destroy()
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loadBox = nil
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end
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if protocolLogin then
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protocolLogin:cancelLogin()
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protocolLogin = nil
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end
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EnterGame = nil
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EnterGame = nil
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end
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end
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@ -195,7 +204,7 @@ function EnterGame.doLogin()
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g_settings.set('host', G.host)
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g_settings.set('host', G.host)
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g_settings.set('port', G.port)
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g_settings.set('port', G.port)
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local protocolLogin = ProtocolLogin.create()
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protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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protocolLogin.onCharacterList = onCharacterList
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@ -224,7 +233,7 @@ function EnterGame.doLogin()
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end
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end
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function EnterGame.displayMotd()
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function EnterGame.displayMotd()
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if not motdWindow or not motdWindow:isVisible() then
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if not motdWindow then
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motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
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motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
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motdWindow.onOk = function() motdWindow = nil end
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motdWindow.onOk = function() motdWindow = nil end
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end
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end
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@ -221,7 +221,9 @@ if(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInf
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message(STATUS "Debug information: ON")
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message(STATUS "Debug information: ON")
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else()
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else()
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message(STATUS "Debug information: OFF")
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message(STATUS "Debug information: OFF")
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if(NOT CMAKE_BUILD_TYPE STREQUAL "CompileSpeed")
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set(framework_DEFINITIONS ${framework_DEFINITIONS} -DNDEBUG) # NDEBUG disable asserts
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set(framework_DEFINITIONS ${framework_DEFINITIONS} -DNDEBUG) # NDEBUG disable asserts
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endif()
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set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed -Wl,-s") # strip all debug information
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set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed -Wl,-s") # strip all debug information
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endif()
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endif()
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