remove text draw on tiles

master
Henrique 13 years ago
parent 1a2dcd08ed
commit 377a249f52

@ -31,7 +31,7 @@ void Tile::draw(int x, int y, int step)
if(thingAttributes.alwaysOnTopOrder == 1) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
font->renderText("T1", Rect(x + 5, y+5, 100, 100));
//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
m_drawNextOffset += thingAttributes.drawNextOffset;
}
@ -43,7 +43,7 @@ void Tile::draw(int x, int y, int step)
if(thingAttributes.alwaysOnTopOrder == 2) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
font->renderText("T2", Rect(x + 5, y+5, 100, 100));
//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
m_drawNextOffset += thingAttributes.drawNextOffset;
}
}
@ -52,7 +52,7 @@ void Tile::draw(int x, int y, int step)
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
font->renderText("B0", Rect(x + 5, y+5, 100, 100));
//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
m_drawNextOffset += thingAttributes.drawNextOffset;
}
@ -67,7 +67,7 @@ void Tile::draw(int x, int y, int step)
if(thingAttributes.alwaysOnTopOrder == 3) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
font->renderText("T3", Rect(x + 5, y+5, 100, 100));
//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
m_drawNextOffset += thingAttributes.drawNextOffset;
}
}

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