Fix glitch in battle when creatures walk

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Eduardo Bart 2012-10-04 18:42:10 -03:00
父節點 d1812ae695
當前提交 393f8c7a9b
共有 1 個檔案被更改,包括 2 行新增8 行删除

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@ -685,14 +685,8 @@ int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
{
int exactSize = 0;
animationPhase = m_walkAnimationPhase;
if(m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
xPattern = Otc::East;
else if(m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
xPattern = Otc::West;
else
xPattern = m_direction;
animationPhase = 0;
xPattern = Otc::South;
zPattern = 0;
if(m_outfit.getMount() != 0)