Fix glitch in battle when creatures walk

This commit is contained in:
Eduardo Bart 2012-10-04 18:42:10 -03:00
parent d1812ae695
commit 393f8c7a9b
1 changed files with 2 additions and 8 deletions

View File

@ -685,14 +685,8 @@ int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern,
{ {
int exactSize = 0; int exactSize = 0;
animationPhase = m_walkAnimationPhase; animationPhase = 0;
xPattern = Otc::South;
if(m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
xPattern = Otc::East;
else if(m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
xPattern = Otc::West;
else
xPattern = m_direction;
zPattern = 0; zPattern = 0;
if(m_outfit.getMount() != 0) if(m_outfit.getMount() != 0)