add chat buffer
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parent
6aadf896da
commit
39c62942cf
3
TODO
3
TODO
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@ -10,4 +10,5 @@ console history
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console text selection
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console scrolling
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padding
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remember password/account
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remember password/account
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move fps to a module
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@ -2,10 +2,26 @@ Chat = {}
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-- private variables
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local chatPanel
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local chatBuffer
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-- private functions
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local function onCreatureSpeak(name, level, msgtype, message)
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style = 'ChatLabel'
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if name and level > 0 then
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message = name .. ' [' .. level .. ']: ' .. message
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style = 'YellowChatLabel'
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end
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local label = UILabel.create()
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label:setStyle(style)
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label:setText(message)
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chatBuffer:addChild(label)
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end
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-- public functions
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function Chat.create()
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chatPanel = loadUI("/chat/chat.otui", Game.gameBottomPanel)
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chatBuffer = chatPanel:getChildById('chatBuffer')
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end
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function Chat.destroy()
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@ -16,4 +32,5 @@ end
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-- hooked events
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connect(Game, { onLogin = Chat.create,
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onLogout = Chat.destroy })
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onLogout = Chat.destroy,
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onCreatureSpeak = onCreatureSpeak})
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@ -1,6 +1,9 @@
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ChatLabel < UILabel
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font: verdana-11px-monochrome
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height: 16
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font: verdana-11px-antialised
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height: 14
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YellowChatLabel < ChatLabel
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color: yellow
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Panel
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id: chatPanel
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@ -11,12 +14,14 @@ Panel
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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anchors.bottom: chatLineEdit.top
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margin.right: 6
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margin.left: 6
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margin.bottom: 2
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margin.top: 6
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layout: verticalBox
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layout:
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type: verticalBox
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align bottom: true
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focusable: false
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LineEdit
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@ -13,7 +13,7 @@ UIWidget
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InterfacePanel2
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id: bottomPanel
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height: 140
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height: 144
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anchors.left: parent.left
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anchors.right: rightPanel.left
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anchors.bottom: parent.bottom
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@ -40,7 +40,7 @@ function Skills.destroy()
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end
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-- hooked events
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function Game.setSkill(id, level, percent)
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function Game.onSkillUpdate(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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@ -10,5 +10,3 @@ Module
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onLoad: |
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require 'skills'
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return true
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@ -25,12 +25,14 @@
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#include "declarations.h"
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#include <framework/luascript/luaobject.h>
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#include <framework/otml/declarations.h>
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class UILayout : public LuaObject
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{
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public:
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UILayout(UIWidgetPtr parentWidget) : m_parentWidget(parentWidget) { }
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virtual void applyStyle(const OTMLNodePtr& styleNode) { }
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virtual void update() = 0;
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virtual void addWidget(const UIWidgetPtr& widget) = 0;
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virtual void removeWidget(const UIWidgetPtr& widget) = 0;
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@ -22,10 +22,22 @@
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#include "uiverticallayout.h"
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#include "uiwidget.h"
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#include <framework/otml/otml.h>
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UIVerticalLayout::UIVerticalLayout(UIWidgetPtr parentWidget)
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: UILayout(parentWidget)
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{
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m_alignBottom = false;
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}
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void UIVerticalLayout::applyStyle(const OTMLNodePtr& styleNode)
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{
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UILayout::applyStyle(styleNode);
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "align bottom")
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m_alignBottom = node->value<bool>();
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}
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}
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void UIVerticalLayout::update()
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@ -39,10 +51,14 @@ void UIVerticalLayout::update()
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return first->getY() < second->getY();
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});
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Point pos = parentWidget->getPosition();
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if(m_alignBottom)
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std::reverse(widgets.begin(), widgets.end());
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Point pos = (m_alignBottom) ? parentWidget->getRect().bottomLeft() : parentWidget->getPosition();
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for(const UIWidgetPtr& widget : widgets) {
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Size size = widget->getSize();
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pos.y += widget->getMarginTop();
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pos.y += (m_alignBottom) ? -(widget->getMarginBottom()+widget->getHeight()) : widget->getMarginTop();
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if(widget->isSizeFixed()) {
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pos.x = parentWidget->getX() + (parentWidget->getWidth() - (widget->getMarginLeft() + widget->getWidth() + widget->getMarginRight()))/2;
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pos.x = std::max(pos.x, parentWidget->getX());
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@ -51,7 +67,7 @@ void UIVerticalLayout::update()
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pos.x = std::max(pos.x, parentWidget->getX() + (parentWidget->getWidth() - size.width())/2);
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}
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widget->setRect(Rect(pos, size));
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pos.y += widget->getHeight() + widget->getMarginBottom();
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pos.y += (m_alignBottom) ? -widget->getMarginTop() : (widget->getHeight() + widget->getMarginBottom());
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}
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}
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@ -30,9 +30,13 @@ class UIVerticalLayout : public UILayout
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public:
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UIVerticalLayout(UIWidgetPtr parentWidget);
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virtual void applyStyle(const OTMLNodePtr& styleNode);
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virtual void update();
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virtual void addWidget(const UIWidgetPtr& widget);
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virtual void removeWidget(const UIWidgetPtr& widget);
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private:
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bool m_alignBottom;
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};
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#endif
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@ -101,7 +101,7 @@ void UIWidget::renderChildren()
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// draw children
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for(const UIWidgetPtr& child : m_children) {
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// render only visible children with a valid rect
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if(child->isExplicitlyVisible() && child->getRect().isValid()) {
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if(child->isExplicitlyVisible() && child->getRect().isValid() && child->getRect().intersects(m_rect)) {
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// store current graphics opacity
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int oldOpacity = g_graphics.getOpacity();
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@ -802,11 +802,24 @@ void UIWidget::onStyleApply(const OTMLNodePtr& styleNode)
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else if(node->tag() == "layout") {
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// layout is set only once
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assert(!m_layout);
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if(node->value() == "verticalBox") {
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setLayout(UILayoutPtr(new UIVerticalLayout(asUIWidget())));
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} else if(node->value() == "anchor") {
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setLayout(UILayoutPtr(new UIAnchorLayout(asUIWidget())));
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}
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std::string layoutType;
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if(node->hasValue())
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layoutType = node->value();
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else
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layoutType = node->valueAt("type");
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UILayoutPtr layout;
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if(layoutType == "verticalBox")
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layout = UILayoutPtr(new UIVerticalLayout(asUIWidget()));
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else if(layoutType == "anchor")
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layout = UILayoutPtr(new UIAnchorLayout(asUIWidget()));
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else
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throw OTMLException(node, "cannot determine layout type");
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if(node->hasChildren())
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layout->applyStyle(node);
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setLayout(layout);
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}
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// anchors
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else if(boost::starts_with(node->tag(), "anchors.")) {
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@ -663,7 +663,7 @@ void ProtocolGame::parsePlayerSkills(InputMessage& msg)
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}
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g_dispatcher.addEvent([=] {
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g_lua.callGlobalField("Game", "setSkill", skill, values[Otc::SkillLevel], values[Otc::SkillPercent]);
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g_lua.callGlobalField("Game", "onSkillUpdate", skill, values[Otc::SkillLevel], values[Otc::SkillPercent]);
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});
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}
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}
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@ -711,7 +711,10 @@ void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
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}
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std::string message = msg.getString(); // message
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logDebug(name, "[", level, "]: ", message);
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g_dispatcher.addEvent([=] {
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g_lua.callGlobalField("Game", "onCreatureSpeak", name, level, type, message);
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});
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}
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void ProtocolGame::parseChannelList(InputMessage& msg)
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@ -148,7 +148,7 @@ void OTClient::run()
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render();
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// render fps
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defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 38));
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defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 70, 10));
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// render end
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g_graphics.endRender();
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