restore missiles

master
Eduardo Bart 12 years ago
parent 614d34b382
commit 3a83666b9f

@ -59,17 +59,19 @@ namespace Otc
enum DrawFlags {
DrawGround = 1,
DrawWalls = 2,
DrawCommonItems = 4,
DrawCreatures = 8,
DrawEffects = 16,
DrawMissiles = 32,
DrawCreaturesInformation = 64,
DrawStaticTexts = 128,
DrawAnimatedTexts = 256,
DrawAnimations = 512,
DrawGroundBorders = 1024,
DrawEverything = DrawGround | DrawGroundBorders | DrawWalls | DrawCommonItems |
DrawGroundBorders = 2,
DrawOnBottom = 4,
DrawOnTop = 8,
DrawItems = 16,
DrawCreatures = 32,
DrawEffects = 64,
DrawMissiles = 128,
DrawCreaturesInformation = 256,
DrawStaticTexts = 512,
DrawAnimatedTexts = 1024,
DrawAnimations = 2048,
DrawWalls = DrawOnBottom | DrawOnTop,
DrawEverything = DrawGround | DrawGroundBorders | DrawWalls | DrawItems |
DrawCreatures | DrawEffects | DrawMissiles |
DrawCreaturesInformation | DrawStaticTexts | DrawAnimatedTexts | DrawAnimations
};

@ -70,7 +70,7 @@ public:
Position getCentralPosition() { return m_centralPosition; }
int getFirstAwareFloor();
int getLastAwareFloor();
const std::vector<MissilePtr>& getFloorMissiles(int z) { return m_floorMissiles[z]; }
std::vector<AnimatedTextPtr> getAnimatedTexts() { return m_animatedTexts; }
std::vector<StaticTextPtr> getStaticTexts() { return m_staticTexts; }

@ -31,6 +31,7 @@
#include "tile.h"
#include "statictext.h"
#include "animatedtext.h"
#include "missile.h"
#include <framework/core/eventdispatcher.h>
MapView::MapView()
@ -58,30 +59,40 @@ void MapView::draw(const Rect& rect)
float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
Position cameraPosition = getCameraPosition();
int tileDrawFlags = 0;
int drawFlags = 0;
if(m_viewRange == NEAR_VIEW)
tileDrawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawCommonItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawAnimations;
drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls |
Otc::DrawItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawMissiles | Otc::DrawAnimations;
else if(m_viewRange == MID_VIEW)
tileDrawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawCommonItems;
drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawItems;
else if(m_viewRange == FAR_VIEW)
tileDrawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls;
drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls;
else if(m_tileSize >= 4) // HUGE_VIEW 1
tileDrawFlags = Otc::DrawGround | Otc::DrawGroundBorders;
drawFlags = Otc::DrawGround | Otc::DrawGroundBorders;
else // HUGE_VIEW 2
tileDrawFlags = Otc::DrawGround;
drawFlags = Otc::DrawGround;
bool animate = m_animated;
// only animate in near views
if(m_viewRange != NEAR_VIEW)
animate = false;
if(m_mustDrawVisibleTilesCache || animate) {
if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) {
m_framebuffer->bind(m_mustCleanFramebuffer);
for(const TilePtr& tile : m_cachedVisibleTiles) {
tile->draw(transformPositionTo2D(tile->getPosition()), scaleFactor, tileDrawFlags);
//TODO: restore missiles
auto it = m_cachedVisibleTiles.begin();
auto end = m_cachedVisibleTiles.end();
for(int z=m_cachedLastVisibleFloor;z>=m_cachedFirstVisibleFloor;--z) {
while(it != end) {
const TilePtr& tile = *it;
if(tile->getPosition().z != z)
break;
else
++it;
tile->draw(transformPositionTo2D(tile->getPosition()), scaleFactor, drawFlags);
}
if(drawFlags & Otc::DrawMissiles) {
for(const MissilePtr& missile : g_map.getFloorMissiles(z)) {
missile->draw(transformPositionTo2D(missile->getPosition()), scaleFactor, drawFlags & Otc::DrawAnimations);
}
}
}
m_framebuffer->generateMipmaps();
m_framebuffer->release();

@ -27,54 +27,43 @@
#include <framework/core/clock.h>
#include <framework/core/eventdispatcher.h>
void Missile::draw(const Point& p, const Rect&)
void Missile::draw(const Point& dest, float scaleFactor, bool animate)
{
if(m_id == 0)
if(m_id == 0 || !animate)
return;
/*
float time = (g_clock.ticks() - m_startTicks) / m_duration;
int xPattern = 0, yPattern = 0;
if(direction == Otc::NorthWest) {
if(m_direction == Otc::NorthWest) {
xPattern = 0;
yPattern = 0;
}
else if(direction == Otc::North) {
m_xPattern = 1;
m_yPattern = 0;
}
else if(direction == Otc::NorthEast) {
m_xPattern = 2;
m_yPattern = 0;
}
else if(direction == Otc::East) {
m_xPattern = 2;
m_yPattern = 1;
}
else if(direction == Otc::SouthEast) {
m_xPattern = 2;
m_yPattern = 2;
}
else if(direction == Otc::South) {
m_xPattern = 1;
m_yPattern = 2;
}
else if(direction == Otc::SouthWest) {
m_xPattern = 0;
m_yPattern = 2;
}
else if(direction == Otc::West) {
m_xPattern = 0;
m_yPattern = 1;
}
else {
m_xPattern = 1;
m_yPattern = 1;
} else if(m_direction == Otc::North) {
xPattern = 1;
yPattern = 0;
} else if(m_direction == Otc::NorthEast) {
xPattern = 2;
yPattern = 0;
} else if(m_direction == Otc::East) {
xPattern = 2;
yPattern = 1;
} else if(m_direction == Otc::SouthEast) {
xPattern = 2;
yPattern = 2;
} else if(m_direction == Otc::South) {
xPattern = 1;
yPattern = 2;
} else if(m_direction == Otc::SouthWest) {
xPattern = 0;
yPattern = 2;
} else if(m_direction == Otc::West) {
xPattern = 0;
yPattern = 1;
} else {
xPattern = 1;
yPattern = 1;
}
//internalDraw(p + Point(m_deltax * time, m_deltay * time), 0, 0);
*/
float fraction = m_animationTimer.ticksElapsed() / m_duration;
internalDraw(dest + m_delta * fraction * scaleFactor, scaleFactor, xPattern, yPattern, 0, 0);
}
void Missile::setPath(const Position& fromPosition, const Position& toPosition)
@ -82,11 +71,9 @@ void Missile::setPath(const Position& fromPosition, const Position& toPosition)
m_direction = fromPosition.getDirectionFromPosition(toPosition);
m_position = fromPosition;
m_deltax = toPosition.x - fromPosition.x;
m_deltay = toPosition.y - fromPosition.y;
m_duration = 150 * std::sqrt(Point(m_deltax, m_deltay).length());
m_deltax *= Otc::TILE_PIXELS;
m_deltay *= Otc::TILE_PIXELS;
m_delta = Point(toPosition.x - fromPosition.x, toPosition.y - fromPosition.y);
m_duration = 150 * std::sqrt(m_delta.length());
m_delta *= Otc::TILE_PIXELS;
m_animationTimer.restart();
// schedule removal

@ -34,7 +34,7 @@ class Missile : public Thing
};
public:
void draw(const Point& p, const Rect&);
void draw(const Point& dest, float scaleFactor, bool animate);
void updateAnimation();
@ -47,8 +47,7 @@ public:
private:
Timer m_animationTimer;
int m_deltax;
int m_deltay;
Point m_delta;
float m_duration;
uint16 m_id;
Otc::Direction m_direction;

@ -42,14 +42,14 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
bool animate = drawFlags & Otc::DrawAnimations;
// first bottom items
if(drawFlags & Otc::DrawGround || drawFlags & Otc::DrawGroundBorders || drawFlags & Otc::DrawCommonItems) {
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
break;
if((thing->isGround() && drawFlags & Otc::DrawGround) ||
(thing->isGroundBorder() && drawFlags & Otc::DrawGroundBorders) ||
(thing->isOnBottom() && drawFlags & Otc::DrawCommonItems))
(thing->isOnBottom() && drawFlags & Otc::DrawOnBottom))
thing->draw(dest - drawElevation*scaleFactor, scaleFactor, animate);
drawElevation += thing->getElevation();
@ -58,10 +58,10 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
}
}
int redrawPreviousOnTopW = 0;
int redrawPreviousOnTopH = 0;
int redrawPreviousTopW = 0;
int redrawPreviousTopH = 0;
if(drawFlags & Otc::DrawCommonItems) {
if(drawFlags & Otc::DrawItems) {
// now common items in reverse order
for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
const ThingPtr& thing = *it;
@ -70,8 +70,8 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
thing->draw(dest - drawElevation*scaleFactor, scaleFactor, animate);
if(thing->isLyingCorpse()) {
redrawPreviousOnTopW = std::max(thing->getDimensionWidth(), redrawPreviousOnTopW);
redrawPreviousOnTopH = std::max(thing->getDimensionHeight(), redrawPreviousOnTopH);
redrawPreviousTopW = std::max(thing->getDimensionWidth(), redrawPreviousTopW);
redrawPreviousTopH = std::max(thing->getDimensionHeight(), redrawPreviousTopH);
}
drawElevation += thing->getElevation();
@ -80,18 +80,17 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
}
}
// must redraw previous creatures/ontop above lying corpses
if(redrawPreviousOnTopH > 0 || redrawPreviousOnTopW > 0) {
int onTopRedrawFlags = drawFlags & (Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawWalls);
if(onTopRedrawFlags) {
for(int y=-redrawPreviousOnTopH;y<=0;++y) {
for(int x=-redrawPreviousOnTopW;x<=0;++x) {
// after we render 2x2 lying corpses, we must redraw previous creatures/ontop above them
if(redrawPreviousTopH > 0 || redrawPreviousTopW > 0) {
int topRedrawFlags = drawFlags & (Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawOnTop | Otc::DrawAnimations);
if(topRedrawFlags) {
for(int y=-redrawPreviousTopH;y<=0;++y) {
for(int x=-redrawPreviousTopW;x<=0;++x) {
if(x == 0 && y == 0)
continue;
const TilePtr& tile = g_map.getTile(m_position.translated(x,y));
if(tile) {
tile->draw(dest + Point(x*Otc::TILE_PIXELS, y*Otc::TILE_PIXELS)*scaleFactor, scaleFactor, onTopRedrawFlags);
}
if(tile)
tile->draw(dest + Point(x*Otc::TILE_PIXELS, y*Otc::TILE_PIXELS)*scaleFactor, scaleFactor, topRedrawFlags);
}
}
}
@ -121,7 +120,7 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
}
// top items
if(drawFlags & Otc::DrawWalls) {
if(drawFlags & Otc::DrawOnTop) {
for(const ThingPtr& thing : m_things) {
if(thing->isOnTop())
thing->draw(dest - drawElevation, scaleFactor, animate);

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