introduce matrix class and use it
This commit is contained in:
parent
339697fce9
commit
3abbf5255e
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@ -199,16 +199,13 @@ void Application::exit()
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void Application::poll()
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{
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// poll input events
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if(m_appFlags & Fw::AppEnableGraphics)
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if(m_appFlags & Fw::AppEnableGraphics) {
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g_window.poll();
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g_particleManager.update();
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}
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// poll network events
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Connection::poll();
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// poll application genareted events
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g_dispatcher.poll();
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g_particleManager.update();
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}
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void Application::render()
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@ -221,8 +218,8 @@ void Application::render()
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void Application::resize(const Size& size)
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{
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g_ui.resize(size);
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g_graphics.resize(size);
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g_ui.resize(size);
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}
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void Application::inputEvent(const InputEvent& event)
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@ -36,6 +36,7 @@
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#include "util/color.h"
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#include "util/rect.h"
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#include "util/size.h"
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#include "util/matrix.h"
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// logger
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#include "core/logger.h"
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@ -40,8 +40,8 @@ public:
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void cacheVertexArrays();
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GLfloat *getVertices() const { return m_vertices.vertices(); }
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GLfloat *getTextureCoords() const { return m_textureCoords.vertices(); }
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float *getVertices() const { return m_vertices.vertices(); }
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float *getTextureCoords() const { return m_textureCoords.vertices(); }
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int getVertexCount() const { return m_vertices.vertexCount(); }
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int getTextureCoordsCount() const { return m_textureCoords.vertexCount(); }
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@ -24,28 +24,15 @@
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#include "graphics.h"
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#include "texture.h"
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FrameBuffer::FrameBuffer(int width, int height)
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{
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// create FBO texture
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m_texture = TexturePtr(new Texture(width, height, 4));
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m_texture->enableBilinearFilter();
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uint FrameBuffer::boundFbo = 0;
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// generate FBO
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FrameBuffer::FrameBuffer(const Size& size)
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{
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glGenFramebuffers(1, &m_fbo);
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if(!m_fbo)
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logFatal("Unable to create framebuffer object");
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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// attach 2D texture to this FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if(status != GL_FRAMEBUFFER_COMPLETE)
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logFatal("Unable to create framebuffer object");
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// restore back buffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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resize(size);
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}
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FrameBuffer::~FrameBuffer()
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@ -53,25 +40,60 @@ FrameBuffer::~FrameBuffer()
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glDeleteFramebuffers(1, &m_fbo);
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}
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void FrameBuffer::bind()
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void FrameBuffer::resize(const Size& size)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, m_texture->getWidth(), m_texture->getHeight());
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g_painter.updateProjectionMatrix(m_texture->getSize(), true);
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internalBind();
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m_texture = TexturePtr(new Texture(size.width(), size.height(), 4));
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m_texture->enableBilinearFilter();
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if(status != GL_FRAMEBUFFER_COMPLETE)
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logFatal("Unable to setup framebuffer object");
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internalRelease();
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}
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void FrameBuffer::bind(bool clear)
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{
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internalBind();
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Matrix3 projectionMatrix = { 2.0f/m_texture->getWidth(), 0.0f, 0.0f,
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0.0f, 2.0f/m_texture->getHeight(), 0.0f,
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-1.0f, -1.0f, 0.0f };
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m_oldProjectionMatrix = g_painter.getProjectionMatrix();
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m_oldViewportSize = g_graphics.getViewportSize();
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g_painter.setProjectionMatrix(projectionMatrix);
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g_graphics.setViewportSize(m_texture->getSize());
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if(clear)
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void FrameBuffer::release()
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{
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// bind back buffer again
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// restore graphics viewport
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glViewport(0, 0, g_graphics.getViewportSize().width(), g_graphics.getViewportSize().height());
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g_painter.updateProjectionMatrix(g_graphics.getViewportSize());
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internalRelease();
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g_painter.setProjectionMatrix(m_oldProjectionMatrix);
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g_graphics.setViewportSize(m_oldViewportSize);
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}
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void FrameBuffer::draw(const Rect& dest)
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{
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g_painter.drawTexturedRect(dest, m_texture);
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}
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void FrameBuffer::internalBind()
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{
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if(boundFbo == m_fbo)
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return;
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assert(boundFbo != m_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
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m_prevBoundFbo = boundFbo;
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boundFbo = m_fbo;
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}
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void FrameBuffer::internalRelease()
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{
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assert(boundFbo == m_fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo);
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boundFbo = m_prevBoundFbo;
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}
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@ -28,20 +28,28 @@
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class FrameBuffer
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{
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public:
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FrameBuffer(int width, int height);
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FrameBuffer(const Size& size);
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virtual ~FrameBuffer();
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void bind();
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void resize(const Size& size);
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void bind(bool clear = true);
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void release();
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void draw(const Rect& dest);
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TexturePtr getTexture() { return m_texture; }
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private:
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void internalBind();
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void internalRelease();
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TexturePtr m_texture;
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TexturePtr m_screenBackup;
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Matrix3 m_oldProjectionMatrix;
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Size m_oldViewportSize;
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uint m_fbo;
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bool m_fallbackOldImp;
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uint m_prevBoundFbo;
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static uint boundFbo;
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};
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#endif
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@ -1,41 +0,0 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "glbuffer.h"
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GLBuffer::GLBuffer()
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{
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glGenBuffers(1, &m_id);
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if(!m_id)
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logFatal("Unable to create a simple GL buffer");
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}
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void GLBuffer::bind()
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{
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gl
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}
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void GLBuffer::release()
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{
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}
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@ -1,44 +0,0 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef GLBUFFER_H
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#define GLBUFFER_H
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#include "declarations.h"
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class GLBuffer
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{
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public:
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GLBuffer();
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~GLBuffer();
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void write(const
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void bind();
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void release();
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GLuint bufferId();
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private:
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GLuint m_id;
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};
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#endif
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@ -24,21 +24,18 @@
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/texture.h>
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#include <framework/platform/platformwindow.h>
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Graphics g_graphics;
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void Graphics::init()
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{
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// setup opengl
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glEnable(GL_BLEND);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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logInfo("GPU ", glGetString(GL_RENDERER));
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logInfo("OpenGL ", glGetString(GL_VERSION));
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//if(!isExtensionSupported("GL_ARB_framebuffer_object"))
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// logFatal("Your graphics card is not supported.");
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m_emptyTexture = TexturePtr(new Texture);
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g_painter.init();
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@ -60,9 +57,26 @@ bool Graphics::isExtensionSupported(const char *extension)
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void Graphics::resize(const Size& size)
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{
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glViewport(0, 0, size.width(), size.height());
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g_painter.updateProjectionMatrix(size);
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m_viewportSize = size;
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setViewportSize(size);
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// The projection matrix converts from Painter's coordinate system to GL's coordinate system
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// * GL's viewport is 2x2, Painter's is width x height
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// * GL has +y -> -y going from bottom -> top, Painter is the other way round
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// * GL has [0,0] in the center, Painter has it in the top-left
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//
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// This results in the Projection matrix below.
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//
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// Projection Matrix Painter Coord GL Coord
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// ------------------------------------------------ --------- ---------
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// | 2.0 / width | 0.0 | -1.0 | | x | | x' |
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// | 0.0 | -2.0 / height | 1.0 | * | y | = | y' |
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// | 0.0 | 0.0 | 0.0 | | 1 | | 0 |
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// ------------------------------------------------ --------- ---------
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Matrix3 projectionMatrix = { 2.0f/size.width(), 0.0f, -1.0f,
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0.0f, -2.0f/size.height(), 1.0f,
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0.0f, 0.0f, 0.0f };
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projectionMatrix.transpose();
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g_painter.setProjectionMatrix(projectionMatrix);
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}
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void Graphics::beginRender()
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@ -74,3 +88,9 @@ void Graphics::endRender()
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{
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}
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void Graphics::setViewportSize(const Size& size)
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{
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glViewport(0, 0, size.width(), size.height());
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m_viewportSize = size;
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}
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@ -38,7 +38,9 @@ public:
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void beginRender();
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void endRender();
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const Size& getViewportSize() const { return m_viewportSize; }
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void setViewportSize(const Size& size);
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const Size& getViewportSize() { return m_viewportSize; }
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TexturePtr getEmptyTexture() { return m_emptyTexture; }
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private:
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@ -53,35 +53,6 @@ void Painter::terminate()
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m_drawSolidColorProgram.reset();
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}
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void Painter::updateProjectionMatrix(const Size& viewportSize, bool inverseYAxis)
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{
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// The projection matrix converts from Painter's coordinate system to GL's coordinate system
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// * GL's viewport is 2x2, Painter's is width x height
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// * GL has +y -> -y going from bottom -> top, Painter is the other way round
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// * GL has [0,0] in the center, Painter has it in the top-left
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//
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// This results in the Projection matrix below, which is multiplied by the painter's
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// transformation matrix, as shown below:
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//
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// Projection Matrix Painter Coord GL Coord
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// ------------------------------------------------ --------- ---------
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// | 2.0 / width | 0.0 | -1.0 | | x | | y' |
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// | 0.0 | -2.0 / height | 1.0 | * | y | = | x' |
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// | 0.0 | 0.0 | 0.0 | | 1 | | 0 |
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// ------------------------------------------------ --------- ---------
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float w = viewportSize.width();
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float h = viewportSize.height();
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if(inverseYAxis) {
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m_projectionMatrix[0][0] = 2.0f/w; m_projectionMatrix[0][1] = 0.0f; m_projectionMatrix[0][2] =-1.0f;
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m_projectionMatrix[1][0] = 0.0f; m_projectionMatrix[1][1] = 2.0f/h; m_projectionMatrix[1][2] =-1.0f;
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m_projectionMatrix[2][0] = 0.0f; m_projectionMatrix[2][1] = 0.0f; m_projectionMatrix[2][2] = 0.0f;
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} else {
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m_projectionMatrix[0][0] = 2.0f/w; m_projectionMatrix[0][1] = 0.0f; m_projectionMatrix[0][2] =-1.0f;
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m_projectionMatrix[1][0] = 0.0f; m_projectionMatrix[1][1] =-2.0f/h; m_projectionMatrix[1][2] = 1.0f;
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m_projectionMatrix[2][0] = 0.0f; m_projectionMatrix[2][1] = 0.0f; m_projectionMatrix[2][2] = 0.0f;
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}
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}
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void Painter::drawProgram(const PainterShaderProgramPtr& program, CoordsBuffer& coordsBuffer, PainterShaderProgram::DrawMode drawMode)
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{
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coordsBuffer.cacheVertexArrays();
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@ -40,8 +40,6 @@ public:
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void init();
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void terminate();
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void updateProjectionMatrix(const Size& viewportSize, bool inverseYAxis = false);
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void drawProgram(const PainterShaderProgramPtr& program, CoordsBuffer& coordsBuffer, PainterShaderProgram::DrawMode drawMode = PainterShaderProgram::Triangles);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture);
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void setCustomProgram(PainterShaderProgramPtr program);
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void releaseCustomProgram() { m_customProgram = nullptr; }
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void setCompositionMode(CompositionMode compositionMode);
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GLfloat *getProjectionMatrix() { return (GLfloat*)m_projectionMatrix; }
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void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
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Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
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private:
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PainterShaderProgramPtr m_drawTexturedProgram;
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PainterShaderProgramPtr m_drawSolidColorProgram;
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PainterShaderProgramPtr m_customProgram;
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GLfloat m_projectionMatrix[3][3];
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Matrix3 m_projectionMatrix;
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Color m_currentColor;
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GLfloat m_currentOpacity;
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float m_currentOpacity;
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CoordsBuffer m_coordsBuffer;
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};
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@ -42,10 +42,10 @@ bool PainterShaderProgram::link()
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return false;
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}
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void PainterShaderProgram::setProjectionMatrix(float projectionMatrix[3][3])
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void PainterShaderProgram::setProjectionMatrix(const Matrix3& projectionMatrix)
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{
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bind();
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setUniformValue(PROJECTION_MATRIX_UNIFORM, projectionMatrix, true);
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setUniformValue(PROJECTION_MATRIX_UNIFORM, projectionMatrix);
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}
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void PainterShaderProgram::setColor(const Color& color)
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@ -54,7 +54,7 @@ void PainterShaderProgram::setColor(const Color& color)
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setUniformValue(COLOR_UNIFORM, color);
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}
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void PainterShaderProgram::setOpacity(GLfloat opacity)
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void PainterShaderProgram::setOpacity(float opacity)
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{
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bind();
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setUniformValue(OPACITY_UNIFORM, opacity);
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if(!texture)
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return;
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float w = texture->getGlSize().width();
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float h = texture->getGlSize().height();
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float w = texture->getWidth();
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float h = texture->getHeight();
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GLfloat textureTransformMatrix[2][2] = {
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{ 1.0f/w, 0.0f },
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{ 0.0f, 1.0f/h }
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};
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Matrix2 textureTransformMatrix = { 1.0f/w, 0.0f,
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0.0f, 1.0f/h };
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textureTransformMatrix.transpose();
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bind();
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setUniformTexture(TEXTURE_UNIFORM, texture, 0);
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setUniformValue(TEXTURE_TRANSFORM_MATRIX_UNIFORM, textureTransformMatrix, true);
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setUniformValue(TEXTURE_TRANSFORM_MATRIX_UNIFORM, textureTransformMatrix);
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}
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void PainterShaderProgram::draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
||||
{
|
||||
assert(bind());
|
||||
|
||||
setUniformValue(TICKS_UNIFORM, (GLfloat)g_clock.ticks());
|
||||
setUniformValue(TICKS_UNIFORM, (float)g_clock.ticks());
|
||||
|
||||
int numVertices = coordsBuffer.getVertexCount();
|
||||
if(numVertices == 0)
|
||||
|
|
|
@ -46,9 +46,9 @@ public:
|
|||
|
||||
bool link();
|
||||
|
||||
void setProjectionMatrix(GLfloat projectionMatrix[3][3]);
|
||||
void setProjectionMatrix(const Matrix3& projectionMatrix);
|
||||
void setColor(const Color& color);
|
||||
void setOpacity(GLfloat opacity);
|
||||
void setOpacity(float opacity);
|
||||
void setTexture(const TexturePtr& texture);
|
||||
void setUniformTexture(int location, const TexturePtr& texture, int index);
|
||||
void draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
|
||||
|
|
|
@ -53,31 +53,31 @@ public:
|
|||
void bindAttributeLocation(int location, const char *name);
|
||||
void bindUniformLocation(int location, const char *name);
|
||||
|
||||
void setAttributeArray(int location, const GLfloat *values, int size, int stride = 0) { glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, stride, values); }
|
||||
void setAttributeValue(int location, GLfloat value) { glVertexAttrib1f(location, value); }
|
||||
void setAttributeValue(int location, GLfloat x, GLfloat y) { glVertexAttrib2f(location, x, y); }
|
||||
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z) { glVertexAttrib3f(location, x, y, z); }
|
||||
void setAttributeArray(const char *name, const GLfloat *values, int size, int stride = 0) { glVertexAttribPointer(getAttributeLocation(name), size, GL_FLOAT, GL_FALSE, stride, values); }
|
||||
void setAttributeValue(const char *name, GLfloat value) { glVertexAttrib1f(getAttributeLocation(name), value); }
|
||||
void setAttributeValue(const char *name, GLfloat x, GLfloat y) { glVertexAttrib2f(getAttributeLocation(name), x, y); }
|
||||
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z) { glVertexAttrib3f(getAttributeLocation(name), x, y, z); }
|
||||
void setAttributeArray(int location, const float *values, int size, int stride = 0) { glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, stride, values); }
|
||||
void setAttributeValue(int location, float value) { glVertexAttrib1f(location, value); }
|
||||
void setAttributeValue(int location, float x, float y) { glVertexAttrib2f(location, x, y); }
|
||||
void setAttributeValue(int location, float x, float y, float z) { glVertexAttrib3f(location, x, y, z); }
|
||||
void setAttributeArray(const char *name, const float *values, int size, int stride = 0) { glVertexAttribPointer(getAttributeLocation(name), size, GL_FLOAT, GL_FALSE, stride, values); }
|
||||
void setAttributeValue(const char *name, float value) { glVertexAttrib1f(getAttributeLocation(name), value); }
|
||||
void setAttributeValue(const char *name, float x, float y) { glVertexAttrib2f(getAttributeLocation(name), x, y); }
|
||||
void setAttributeValue(const char *name, float x, float y, float z) { glVertexAttrib3f(getAttributeLocation(name), x, y, z); }
|
||||
|
||||
void setUniformValue(int location, const Color& color) { glUniform4f(m_uniformLocations[location], color.r() / 255.0f, color.g() / 255.0f, color.b() / 255.0f, color.a() / 255.0f); }
|
||||
void setUniformValue(int location, GLint value) { glUniform1i(m_uniformLocations[location], value); }
|
||||
void setUniformValue(int location, GLfloat value) { glUniform1f(m_uniformLocations[location], value); }
|
||||
void setUniformValue(int location, GLfloat x, GLfloat y) { glUniform2f(m_uniformLocations[location], x, y); }
|
||||
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z) { glUniform3f(m_uniformLocations[location], x, y, z); }
|
||||
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { glUniform4f(m_uniformLocations[location], x, y, z, w); }
|
||||
void setUniformValue(int location, GLfloat mat2[2][2], bool transpose) { glUniformMatrix2fv(m_uniformLocations[location], 1, transpose ? GL_TRUE : GL_FALSE, (GLfloat *)mat2); }
|
||||
void setUniformValue(int location, GLfloat mat3[3][3], bool transpose) { glUniformMatrix3fv(m_uniformLocations[location], 1, transpose ? GL_TRUE : GL_FALSE, (GLfloat *)mat3); }
|
||||
void setUniformValue(int location, float value) { glUniform1f(m_uniformLocations[location], value); }
|
||||
void setUniformValue(int location, float x, float y) { glUniform2f(m_uniformLocations[location], x, y); }
|
||||
void setUniformValue(int location, float x, float y, float z) { glUniform3f(m_uniformLocations[location], x, y, z); }
|
||||
void setUniformValue(int location, float x, float y, float z, float w) { glUniform4f(m_uniformLocations[location], x, y, z, w); }
|
||||
void setUniformValue(int location, const Matrix2& mat) { glUniformMatrix2fv(m_uniformLocations[location], 1, GL_FALSE, mat.data()); }
|
||||
void setUniformValue(int location, const Matrix3& mat) { glUniformMatrix3fv(m_uniformLocations[location], 1, GL_FALSE, mat.data()); }
|
||||
void setUniformValue(const char *name, const Color& color) { glUniform4f(glGetUniformLocation(m_programId, name), color.r() / 255.0f, color.g() / 255.0f, color.b() / 255.0f, color.a() / 255.0f); }
|
||||
void setUniformValue(const char *name, GLint value) { glUniform1i(glGetUniformLocation(m_programId, name), value); }
|
||||
void setUniformValue(const char *name, GLfloat value) { glUniform1f(glGetUniformLocation(m_programId, name), value); }
|
||||
void setUniformValue(const char *name, GLfloat x, GLfloat y) { glUniform2f(glGetUniformLocation(m_programId, name), x, y); }
|
||||
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z) { glUniform3f(glGetUniformLocation(m_programId, name), x, y, z); }
|
||||
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { glUniform4f(glGetUniformLocation(m_programId, name), x, y, z, w); }
|
||||
void setUniformValue(const char *name, GLfloat mat2[2][2], bool transpose = false) { glUniformMatrix2fv(glGetUniformLocation(m_programId, name), 1, transpose ? GL_TRUE : GL_FALSE, (GLfloat *)mat2); }
|
||||
void setUniformValue(const char *name, GLfloat mat3[3][3], bool transpose = false) { glUniformMatrix3fv(glGetUniformLocation(m_programId, name), 1, transpose ? GL_TRUE : GL_FALSE, (GLfloat *)mat3); }
|
||||
void setUniformValue(const char *name, float value) { glUniform1f(glGetUniformLocation(m_programId, name), value); }
|
||||
void setUniformValue(const char *name, float x, float y) { glUniform2f(glGetUniformLocation(m_programId, name), x, y); }
|
||||
void setUniformValue(const char *name, float x, float y, float z) { glUniform3f(glGetUniformLocation(m_programId, name), x, y, z); }
|
||||
void setUniformValue(const char *name, float x, float y, float z, float w) { glUniform4f(glGetUniformLocation(m_programId, name), x, y, z, w); }
|
||||
void setUniformValue(const char *name, const Matrix2& mat) { glUniformMatrix2fv(glGetUniformLocation(m_programId, name), 1, GL_FALSE, mat.data()); }
|
||||
void setUniformValue(const char *name, const Matrix3& mat) { glUniformMatrix3fv(glGetUniformLocation(m_programId, name), 1, GL_FALSE, mat.data()); }
|
||||
|
||||
// Point, PointF, Color, Size, SizeF,
|
||||
bool isLinked() { return m_linked; }
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
#include "texture.h"
|
||||
#include "graphics.h"
|
||||
#include "framebuffer.h"
|
||||
|
||||
Texture::Texture()
|
||||
{
|
||||
|
@ -64,32 +65,6 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
|
|||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
|
||||
std::vector<uint8> tmp;
|
||||
|
||||
// old opengl drivers only accept power of two dimensions
|
||||
/*
|
||||
if(!g_painter.isExtensionSupported("GL_ARB_texture_non_power_of_two")) {
|
||||
int glWidth = 1;
|
||||
while(glWidth < width)
|
||||
glWidth = glWidth << 1;
|
||||
|
||||
int glHeight = 1;
|
||||
while(glHeight < height)
|
||||
glHeight = glHeight << 1;
|
||||
|
||||
if(m_size != m_glSize && pixels) {
|
||||
tmp.resize(glHeight*glWidth*channels, 0);
|
||||
for(int y=0; y<height; ++y)
|
||||
for(int x=0; x<width; ++x)
|
||||
for(int i=0; i<channels; ++i)
|
||||
tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
|
||||
pixels = &tmp[0];
|
||||
}
|
||||
|
||||
m_glSize.resize(glWidth, glHeight);
|
||||
} else */
|
||||
m_glSize = m_size;
|
||||
|
||||
// detect pixels GL format
|
||||
GLenum format = 0;
|
||||
switch(channels) {
|
||||
|
@ -108,7 +83,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
|
|||
}
|
||||
|
||||
// load pixels into gl memory
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_glSize.width(), m_glSize.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.width(), m_size.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// disable texture border
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
|
@ -130,16 +105,12 @@ void Texture::enableBilinearFilter()
|
|||
|
||||
std::vector<uint8> Texture::getPixels()
|
||||
{
|
||||
// copy pixels from opengl memory
|
||||
std::vector<uint8> pixels(m_glSize.area()*4, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureId);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
|
||||
|
||||
// convert pixels to the real texture size
|
||||
if(m_size != m_glSize)
|
||||
for(int y=0; y<m_size.height(); ++y)
|
||||
for(int x=0; x<m_size.width(); ++x)
|
||||
for(int i=0; i<4; ++i)
|
||||
pixels[y*m_size.width()*4+x*4+i] = pixels[y*m_glSize.width()*4+x*4+i];
|
||||
// hack to copy pixels from opengl memory
|
||||
FrameBufferPtr fb(new FrameBuffer(m_size));
|
||||
std::vector<uint8> pixels(m_size.area()*4, 0);
|
||||
fb->bind();
|
||||
g_painter.drawTexturedRect(Rect(0,0,m_size), shared_from_this());
|
||||
glReadPixels(0, 0, m_size.width(), m_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
|
||||
fb->release();
|
||||
return pixels;
|
||||
}
|
||||
|
|
|
@ -28,24 +28,18 @@
|
|||
class Texture : public std::enable_shared_from_this<Texture>
|
||||
{
|
||||
public:
|
||||
/// Create a texture, width and height must be a multiple of 2
|
||||
Texture();
|
||||
Texture(int width, int height, int channels, uchar* pixels = NULL);
|
||||
virtual ~Texture();
|
||||
|
||||
/// Enable texture bilinear filter (smooth scaled textures)
|
||||
virtual void enableBilinearFilter();
|
||||
|
||||
/// Get OpenGL texture id
|
||||
GLuint getId() { return m_textureId; }
|
||||
|
||||
/// Copy pixels from OpenGL texture
|
||||
std::vector<uint8> getPixels();
|
||||
|
||||
int getWidth() { return m_size.width(); }
|
||||
int getHeight() { return m_size.height(); }
|
||||
const Size& getSize() { return m_size; }
|
||||
const Size& getGlSize() { return m_glSize; }
|
||||
|
||||
bool isEmpty() const { return m_textureId == 0; }
|
||||
|
||||
|
@ -54,7 +48,6 @@ protected:
|
|||
|
||||
GLuint m_textureId;
|
||||
Size m_size;
|
||||
Size m_glSize;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "textureglyphcache.h"
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef TEXTUREGLYPHCACHE_H
|
||||
#define TEXTUREGLYPHCACHE_H
|
||||
|
||||
class TextureGlyphCache
|
||||
{
|
||||
};
|
||||
|
||||
#endif
|
|
@ -28,10 +28,8 @@
|
|||
class TextureManager
|
||||
{
|
||||
public:
|
||||
/// Load a texture from file, if is already loaded, it will be retrieved from cache
|
||||
TexturePtr getTexture(const std::string& textureFile);
|
||||
|
||||
/// Load a png textures
|
||||
static TexturePtr loadPNG(std::stringstream& file);
|
||||
|
||||
private:
|
||||
|
|
|
@ -29,12 +29,12 @@
|
|||
class VertexArray
|
||||
{
|
||||
public:
|
||||
inline void addVertex(GLfloat x, GLfloat y) { m_buffer << x << y; }
|
||||
inline void addVertex(float x, float y) { m_buffer << x << y; }
|
||||
inline void addRect(const Rect& rect) {
|
||||
GLfloat top = rect.top();
|
||||
GLfloat right = rect.right()+1;
|
||||
GLfloat bottom = rect.bottom()+1;
|
||||
GLfloat left = rect.left();
|
||||
float top = rect.top();
|
||||
float right = rect.right()+1;
|
||||
float bottom = rect.bottom()+1;
|
||||
float left = rect.left();
|
||||
|
||||
addVertex(left, top);
|
||||
addVertex(right, top);
|
||||
|
@ -45,10 +45,10 @@ public:
|
|||
}
|
||||
|
||||
inline void addQuad(const Rect& rect) {
|
||||
GLfloat top = rect.top();
|
||||
GLfloat right = rect.right()+1;
|
||||
GLfloat bottom = rect.bottom()+1;
|
||||
GLfloat left = rect.left();
|
||||
float top = rect.top();
|
||||
float right = rect.right()+1;
|
||||
float bottom = rect.bottom()+1;
|
||||
float left = rect.left();
|
||||
|
||||
addVertex(left, top);
|
||||
addVertex(right, top);
|
||||
|
@ -57,11 +57,11 @@ public:
|
|||
}
|
||||
|
||||
void clear() { m_buffer.reset(); }
|
||||
GLfloat *vertices() const { return m_buffer.data(); }
|
||||
float *vertices() const { return m_buffer.data(); }
|
||||
int vertexCount() const { return m_buffer.size() / 2; }
|
||||
|
||||
private:
|
||||
DataBuffer<GLfloat> m_buffer;
|
||||
DataBuffer<float> m_buffer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,205 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef MATRIX_H
|
||||
#define MATRIX_H
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <initializer_list>
|
||||
#include <sstream>
|
||||
|
||||
template<int N, int M, typename T = float>
|
||||
class Matrix
|
||||
{
|
||||
public:
|
||||
Matrix() { setIdentity(); }
|
||||
Matrix(const Matrix<N,M,T>& other) = default;
|
||||
template<typename U>
|
||||
Matrix(const std::initializer_list<U>& values) { *this = values; }
|
||||
template<typename U>
|
||||
Matrix(const U *values) { *this = values; }
|
||||
|
||||
void setIdentity();
|
||||
bool isIdentity() const;
|
||||
void fill(T value);
|
||||
|
||||
Matrix<M,N,T> transposed() const;
|
||||
typename std::enable_if<N==M>::type transpose() { *this = transposed(); }
|
||||
|
||||
T *data() { return m[0]; }
|
||||
const T *data() const { return m[0]; }
|
||||
|
||||
T& operator()(int row, int column) { return m[row-1][column-1]; }
|
||||
T operator()(int row, int column) const { return m[row-1][column-1]; }
|
||||
|
||||
Matrix<N,M,T>& operator=(const Matrix<N,M,T>& other) = default;
|
||||
template<typename U>
|
||||
Matrix<N,M,T>& operator=(const std::initializer_list<U>& values);
|
||||
template<typename U>
|
||||
Matrix<N,M,T>& operator=(const U *values);
|
||||
Matrix<N,M,T>& operator+=(const Matrix<N,M,T>& other);
|
||||
Matrix<N,M,T>& operator-=(const Matrix<N,M,T>& other);
|
||||
Matrix<N,M,T>& operator*=(T factor);
|
||||
Matrix<N,M,T>& operator/=(T divisor);
|
||||
bool operator==(const Matrix<N,M,T>& other) const;
|
||||
bool operator!=(const Matrix<N,M,T>& other) const;
|
||||
|
||||
private:
|
||||
Matrix(int) {} // construct without initializing identity matrix
|
||||
T m[N][M];
|
||||
};
|
||||
|
||||
template<int N, int M, typename T>
|
||||
void Matrix<N,M,T>::setIdentity() {
|
||||
for(int i=0;i<N;++i) {
|
||||
for(int j=0;j<M;++j) {
|
||||
if(i==j)
|
||||
m[i][j] = 1.0f;
|
||||
else
|
||||
m[i][j] = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
bool Matrix<N,M,T>::isIdentity() const {
|
||||
for(int i=0;i<N;++i) {
|
||||
for(int j=0;j<M;++j) {
|
||||
if((i==j && m[i][j] != 1.0f) || (i!=j && m[i][j] != 0.0f))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
void Matrix<N,M,T>::fill(T value) {
|
||||
for(int i=0;i<N*M;++i)
|
||||
m[0][i] = value;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
Matrix<M,N,T> Matrix<N,M,T>::transposed() const {
|
||||
Matrix<M,N,T> result(1);
|
||||
for(int i=0;i<N;++i)
|
||||
for(int j=0;j<M;++j)
|
||||
result.m[j][i] = m[i][j];
|
||||
return result;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
template<typename U>
|
||||
Matrix<N,M,T>& Matrix<N,M,T>::operator=(const std::initializer_list<U>& values) {
|
||||
auto it = values.begin();
|
||||
for(int i=0;i<N*M;++i)
|
||||
m[0][i] = *(it++);
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
template<typename U>
|
||||
Matrix<N,M,T>& Matrix<N,M,T>::operator=(const U *values) {
|
||||
for(int i=0;i<N;++i)
|
||||
for(int j=0;j<M;++j)
|
||||
m[i][j] = values[i*N + j];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
Matrix<N,M,T>& Matrix<N,M,T>::operator+=(const Matrix<N,M,T>& other) {
|
||||
for(int i=0;i<N*M;++i)
|
||||
m[0][i] += other.m[0][i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
Matrix<N,M,T>& Matrix<N,M,T>::operator-=(const Matrix<N,M,T>& other) {
|
||||
for(int i=0;i<N*M;++i)
|
||||
m[0][i] -= other.m[0][i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
Matrix<N,M,T>& Matrix<N,M,T>::operator*=(T factor) {
|
||||
for(int i=0;i<N*M;++i)
|
||||
m[0][i] *= factor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
Matrix<N,M,T>& Matrix<N,M,T>::operator/=(T divisor) {
|
||||
for(int i=0;i<N*M;++i)
|
||||
m[0][i] /= divisor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
bool Matrix<N,M,T>::operator==(const Matrix<N,M,T>& other) const
|
||||
{
|
||||
for(int i=0;i<N*M;++i)
|
||||
if(m[0][i] != other.m[0][i])
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
bool Matrix<N,M,T>::operator!=(const Matrix<N,M,T>& other) const
|
||||
{
|
||||
for(int i=0;i<N*M;++i)
|
||||
if(m[0][i] != other.m[0][i])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
std::ostream& operator<<(std::ostream& out, const Matrix<N,M,T>& mat)
|
||||
{
|
||||
for(int i=0;i<N;++i) {
|
||||
for(int j=0;j<M;++j) {
|
||||
out << mat(i,j);
|
||||
if(j+1 != M)
|
||||
out << " ";
|
||||
}
|
||||
out << "\n";
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
template<int N, int M, typename T>
|
||||
std::istream& operator>>(std::istream& in, Matrix<N,M,T>& mat)
|
||||
{
|
||||
for(int i=0;i<N;++i)
|
||||
for(int j=0;j<M;++j)
|
||||
in >> mat(i,j);
|
||||
return in;
|
||||
}
|
||||
|
||||
typedef Matrix<4,4> Matrix4x4;
|
||||
typedef Matrix<3,3> Matrix3x3;
|
||||
typedef Matrix<2,2> Matrix2x2;
|
||||
|
||||
typedef Matrix4x4 Matrix4;
|
||||
typedef Matrix3x3 Matrix3;
|
||||
typedef Matrix2x2 Matrix2;
|
||||
|
||||
#endif
|
|
@ -42,7 +42,8 @@ PainterShaderProgramPtr program;
|
|||
void Map::draw(const Rect& rect)
|
||||
{
|
||||
if(!m_framebuffer) {
|
||||
m_framebuffer = FrameBufferPtr(new FrameBuffer(m_visibleSize.width() * NUM_TILE_PIXELS, m_visibleSize.height() * NUM_TILE_PIXELS));
|
||||
Size fboSize(m_visibleSize.width() * NUM_TILE_PIXELS, m_visibleSize.height() * NUM_TILE_PIXELS);
|
||||
m_framebuffer = FrameBufferPtr(new FrameBuffer(fboSize));
|
||||
|
||||
|
||||
program = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
|
@ -308,8 +309,9 @@ void Map::setVisibleSize(const Size& visibleSize)
|
|||
m_centralOffset = Point(std::ceil(m_visibleSize.width() / 2.0), std::ceil(m_visibleSize.height() / 2.0));
|
||||
m_size = m_visibleSize + Size(3, 3);
|
||||
|
||||
if(m_framebuffer)
|
||||
m_framebuffer = FrameBufferPtr(new FrameBuffer(m_visibleSize.width() * NUM_TILE_PIXELS, m_visibleSize.height() * NUM_TILE_PIXELS));
|
||||
if(m_framebuffer) {
|
||||
m_framebuffer->resize(Size(m_visibleSize.width() * NUM_TILE_PIXELS, m_visibleSize.height() * NUM_TILE_PIXELS));
|
||||
}
|
||||
}
|
||||
|
||||
Point Map::positionTo2D(const Position& position)
|
||||
|
|
Loading…
Reference in New Issue