Add creature type icons for summons
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Before Width: | Height: | Size: 283 B After Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 283 B After Width: | Height: | Size: 283 B |
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@ -33,6 +33,12 @@ NpcIconTrade = 2
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NpcIconQuest = 3
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NpcIconQuest = 3
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NpcIconTradeQuest = 4
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NpcIconTradeQuest = 4
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CreatureTypePlayer = 0
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CreatureTypeMonster = 1
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CreatureTypeNpc = 2
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CreatureTypeSummonOwn = 3
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CreatureTypeSummonOther = 4
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-- @}
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-- @}
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function getNextSkullId(skullId)
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function getNextSkullId(skullId)
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@ -104,6 +110,16 @@ function getEmblemImagePath(emblemId)
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return path
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return path
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end
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end
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function getTypeImagePath(creatureType)
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local path
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if creatureType == CreatureTypeSummonOwn then
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path = '/images/game/creaturetype/summon_own'
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elseif creatureType == CreatureTypeSummonOther then
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path = '/images/game/creaturetype/summon_other'
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end
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return path
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end
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function getIconImagePath(iconId)
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function getIconImagePath(iconId)
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local path
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local path
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if iconId == NpcIconChat then
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if iconId == NpcIconChat then
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@ -139,9 +155,16 @@ function Creature:onEmblemChange(emblemId)
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end
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end
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end
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end
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function Creature:onTypeChange(typeId)
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local imagePath = getTypeImagePath(typeId)
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if imagePath then
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self:setTypeTexture(imagePath)
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end
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end
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function Creature:onIconChange(iconId)
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function Creature:onIconChange(iconId)
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local imagePath = getIconImagePath(iconId)
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local imagePath = getIconImagePath(iconId)
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if imagePath then
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if imagePath then
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self:setIconTexture(imagePath)
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self:setIconTexture(imagePath)
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end
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end
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end
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end
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@ -53,6 +53,7 @@ Creature::Creature() : Thing()
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m_skull = Otc::SkullNone;
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m_skull = Otc::SkullNone;
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m_shield = Otc::ShieldNone;
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m_shield = Otc::ShieldNone;
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m_emblem = Otc::EmblemNone;
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m_emblem = Otc::EmblemNone;
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m_type = Proto::CreatureTypeUnknown;
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m_icon = Otc::NpcIconNone;
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m_icon = Otc::NpcIconNone;
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m_lastStepDirection = Otc::InvalidDirection;
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m_lastStepDirection = Otc::InvalidDirection;
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m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
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m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
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@ -309,6 +310,11 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
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Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
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Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
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g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
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g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
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}
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}
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if(m_type != Proto::CreatureTypeUnknown && m_typeTexture) {
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g_painter->setColor(Color::white);
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Rect typeRect = Rect(backgroundRect.x() + 13.5 + 12 + 12, backgroundRect.y() + 16, m_typeTexture->getSize());
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g_painter->drawTexturedRect(typeRect, m_typeTexture);
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}
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if(m_icon != Otc::NpcIconNone && m_iconTexture) {
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if(m_icon != Otc::NpcIconNone && m_iconTexture) {
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g_painter->setColor(Color::white);
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g_painter->setColor(Color::white);
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Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
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Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
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@ -745,6 +751,12 @@ void Creature::setEmblem(uint8 emblem)
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callLuaField("onEmblemChange", m_emblem);
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callLuaField("onEmblemChange", m_emblem);
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}
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}
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void Creature::setType(uint8 type)
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{
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m_type = type;
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callLuaField("onTypeChange", m_type);
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}
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void Creature::setIcon(uint8 icon)
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void Creature::setIcon(uint8 icon)
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{
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{
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m_icon = icon;
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m_icon = icon;
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@ -776,12 +788,16 @@ void Creature::setEmblemTexture(const std::string& filename)
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m_emblemTexture = g_textures.getTexture(filename);
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m_emblemTexture = g_textures.getTexture(filename);
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}
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}
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void Creature::setTypeTexture(const std::string& filename)
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{
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m_typeTexture = g_textures.getTexture(filename);
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}
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void Creature::setIconTexture(const std::string& filename)
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void Creature::setIconTexture(const std::string& filename)
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{
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{
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m_iconTexture = g_textures.getTexture(filename);
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m_iconTexture = g_textures.getTexture(filename);
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}
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}
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void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
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void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
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{
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{
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m_speedFormula[Otc::SpeedFormulaA] = speedA;
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m_speedFormula[Otc::SpeedFormulaA] = speedA;
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@ -62,10 +62,12 @@ public:
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void setSkull(uint8 skull);
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void setSkull(uint8 skull);
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void setShield(uint8 shield);
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void setShield(uint8 shield);
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void setEmblem(uint8 emblem);
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void setEmblem(uint8 emblem);
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void setType(uint8 type);
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void setIcon(uint8 icon);
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void setIcon(uint8 icon);
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void setSkullTexture(const std::string& filename);
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void setSkullTexture(const std::string& filename);
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void setShieldTexture(const std::string& filename, bool blink);
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void setShieldTexture(const std::string& filename, bool blink);
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void setEmblemTexture(const std::string& filename);
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void setEmblemTexture(const std::string& filename);
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void setTypeTexture(const std::string& filename);
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void setIconTexture(const std::string& filename);
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void setIconTexture(const std::string& filename);
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void setPassable(bool passable) { m_passable = passable; }
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void setPassable(bool passable) { m_passable = passable; }
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void setSpeedFormula(double speedA, double speedB, double speedC);
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void setSpeedFormula(double speedA, double speedB, double speedC);
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@ -87,6 +89,7 @@ public:
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uint8 getSkull() { return m_skull; }
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uint8 getSkull() { return m_skull; }
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uint8 getShield() { return m_shield; }
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uint8 getShield() { return m_shield; }
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uint8 getEmblem() { return m_emblem; }
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uint8 getEmblem() { return m_emblem; }
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uint8 getType() { return m_type; }
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uint8 getIcon() { return m_icon; }
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uint8 getIcon() { return m_icon; }
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bool isPassable() { return m_passable; }
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bool isPassable() { return m_passable; }
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Point getDrawOffset();
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Point getDrawOffset();
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@ -153,10 +156,12 @@ protected:
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uint8 m_skull;
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uint8 m_skull;
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uint8 m_shield;
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uint8 m_shield;
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uint8 m_emblem;
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uint8 m_emblem;
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uint8 m_type;
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uint8 m_icon;
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uint8 m_icon;
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TexturePtr m_skullTexture;
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TexturePtr m_skullTexture;
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TexturePtr m_shieldTexture;
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TexturePtr m_shieldTexture;
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TexturePtr m_emblemTexture;
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TexturePtr m_emblemTexture;
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TexturePtr m_typeTexture;
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TexturePtr m_iconTexture;
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TexturePtr m_iconTexture;
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stdext::boolean<true> m_showShieldTexture;
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stdext::boolean<true> m_showShieldTexture;
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stdext::boolean<false> m_shieldBlink;
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stdext::boolean<false> m_shieldBlink;
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@ -456,6 +456,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Creature>("getSkull", &Creature::getSkull);
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g_lua.bindClassMemberFunction<Creature>("getSkull", &Creature::getSkull);
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g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
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g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
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g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);
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g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);
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g_lua.bindClassMemberFunction<Creature>("getType", &Creature::getType);
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g_lua.bindClassMemberFunction<Creature>("getIcon", &Creature::getIcon);
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g_lua.bindClassMemberFunction<Creature>("getIcon", &Creature::getIcon);
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g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
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g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
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g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
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g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
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@ -469,6 +470,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
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g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
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g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
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g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
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g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
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g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
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g_lua.bindClassMemberFunction<Creature>("setTypeTexture", &Creature::setTypeTexture);
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g_lua.bindClassMemberFunction<Creature>("setIconTexture", &Creature::setIconTexture);
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g_lua.bindClassMemberFunction<Creature>("setIconTexture", &Creature::setIconTexture);
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g_lua.bindClassMemberFunction<Creature>("showStaticSquare", &Creature::showStaticSquare);
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g_lua.bindClassMemberFunction<Creature>("showStaticSquare", &Creature::showStaticSquare);
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g_lua.bindClassMemberFunction<Creature>("hideStaticSquare", &Creature::hideStaticSquare);
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g_lua.bindClassMemberFunction<Creature>("hideStaticSquare", &Creature::hideStaticSquare);
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@ -278,7 +278,8 @@ namespace Proto {
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CreatureTypeMonster,
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CreatureTypeMonster,
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CreatureTypeNpc,
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CreatureTypeNpc,
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CreatureTypeSummonOwn,
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CreatureTypeSummonOwn,
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CreatureTypeSummonOther
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CreatureTypeSummonOther,
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CreatureTypeUnknown = 0xFF
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};
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};
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enum CreaturesIdRange {
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enum CreaturesIdRange {
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@ -2031,6 +2031,12 @@ void ProtocolGame::parseCreatureType(const InputMessagePtr& msg)
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{
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{
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uint32 id = msg->getU32();
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uint32 id = msg->getU32();
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uint8 type = msg->getU8();
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uint8 type = msg->getU8();
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CreaturePtr creature = g_map.getCreatureById(id);
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if(creature)
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creature->setType(type);
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else
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g_logger.traceError("could not get creature");
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}
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}
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void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
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void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
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@ -2262,8 +2268,9 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
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int shield = msg->getU8();
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int shield = msg->getU8();
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// emblem is sent only when the creature is not known
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// emblem is sent only when the creature is not known
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int emblem = -1;
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int8 emblem = -1;
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int icon = -1;
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int8 creatureType = -1;
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int8 icon = -1;
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bool unpass = true;
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bool unpass = true;
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uint8 mark;
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uint8 mark;
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@ -2271,7 +2278,7 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
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emblem = msg->getU8();
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emblem = msg->getU8();
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if(g_game.getFeature(Otc::GameThingMarks)) {
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if(g_game.getFeature(Otc::GameThingMarks)) {
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msg->getU8(); // creature type for summons
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creatureType = msg->getU8();
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}
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}
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if(g_game.getFeature(Otc::GameCreatureIcons)) {
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if(g_game.getFeature(Otc::GameCreatureIcons)) {
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@ -2302,8 +2309,13 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
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creature->setShield(shield);
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creature->setShield(shield);
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creature->setPassable(!unpass);
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creature->setPassable(!unpass);
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creature->setLight(light);
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creature->setLight(light);
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if(emblem != -1)
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if(emblem != -1)
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creature->setEmblem(emblem);
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creature->setEmblem(emblem);
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if(creatureType != -1)
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creature->setType(creatureType);
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if(icon != -1)
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if(icon != -1)
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creature->setIcon(icon);
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creature->setIcon(icon);
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