create thing m_type
This commit is contained in:
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9bb7332ac0
commit
3e27d5a79f
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@ -45,8 +45,6 @@ Creature::Creature() : Thing()
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void Creature::draw(const Point& p)
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{
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const ThingType& type = getType();
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// TODO: activate on attack, follow, discover how 'attacked' works
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if(m_showSquareColor) {
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g_graphics.bindColor(Outfit::getColor(m_squareColor));
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@ -54,7 +52,7 @@ void Creature::draw(const Point& p)
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}
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// Render creature
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for(m_yPattern = 0; m_yPattern < type.dimensions[ThingType::PatternY]; m_yPattern++) {
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for(m_yPattern = 0; m_yPattern < m_type->dimensions[ThingType::PatternY]; m_yPattern++) {
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// continue if we dont have this addon.
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if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1))))
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@ -65,7 +63,7 @@ void Creature::draw(const Point& p)
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internalDraw(p + m_walkOffset, 0);
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// draw mask if exists
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if(type.dimensions[ThingType::Layers] > 1) {
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if(m_type->dimensions[ThingType::Layers] > 1) {
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// switch to blend color mode
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g_graphics.bindBlendFunc(Fw::BlendColorzing);
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@ -194,7 +192,7 @@ void Creature::walk(const Position& position, bool inverse)
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ItemPtr ground = g_map.getTile(position)->getGround();
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if(ground)
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groundSpeed = ground->getType().parameters[ThingType::GroundSpeed];
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groundSpeed = ground->getType()->parameters[ThingType::GroundSpeed];
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float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed;
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walkTime = (walkTime == 0) ? 1000 : walkTime;
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@ -208,7 +206,6 @@ void Creature::walk(const Position& position, bool inverse)
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void Creature::updateWalk()
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{
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const ThingType& type = getType();
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if(m_walking) {
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int elapsedTicks = g_clock.ticks() - m_walkStartTicks;
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int totalPixelsWalked = std::min((int)round(elapsedTicks / m_walkTimePerPixel), 32);
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@ -240,8 +237,8 @@ void Creature::updateWalk()
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}
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32 * 0.5;
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if(type.dimensions[ThingType::AnimationPhases] > 0)
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m_animation = (g_clock.ticks() % totalWalkTileTicks) / (totalWalkTileTicks / (type.dimensions[ThingType::AnimationPhases] - 1)) + 1;
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if(m_type->dimensions[ThingType::AnimationPhases] > 0)
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m_animation = (g_clock.ticks() % totalWalkTileTicks) / (totalWalkTileTicks / (m_type->dimensions[ThingType::AnimationPhases] - 1)) + 1;
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else
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m_animation = 0;
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g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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@ -320,7 +317,13 @@ void Creature::setDirection(Otc::Direction direction)
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m_direction = direction;
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}
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const ThingType& Creature::getType()
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void Creature::setOutfit(const Outfit& outfit)
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{
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m_outfit = outfit;
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m_type = getType();
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}
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ThingType *Creature::getType()
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{
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return g_thingsType.getThingType(m_outfit.getType(), ThingsType::Creature);
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}
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@ -39,7 +39,7 @@ public:
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void setName(const std::string& name);
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void setHealthPercent(uint8 healthPercent);
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void setDirection(Otc::Direction direction);
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void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
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void setOutfit(const Outfit& outfit);
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void setLight(const Light& light) { m_light = light; }
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void setSpeed(uint16 speed) { m_speed = speed; }
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void setSkull(uint8 skull) { m_skull = skull; }
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@ -58,7 +58,7 @@ public:
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uint8 getShield() { return m_shield; }
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uint8 getEmblem() { return m_emblem; }
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bool getImpassable() { return m_impassable; }
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const ThingType& getType();
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ThingType *getType();
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virtual void walk(const Position& position, bool inverse = true);
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virtual void cancelWalk(Otc::Direction direction);
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@ -53,7 +53,7 @@ void Effect::startAnimation()
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}, TICKS_PER_FRAME * getAnimationPhases());
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}
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const ThingType& Effect::getType()
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ThingType *Effect::getType()
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{
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return g_thingsType.getThingType(m_id, ThingsType::Effect);
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}
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@ -40,7 +40,7 @@ public:
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void startAnimation();
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void updateAnimation();
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const ThingType& getType();
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ThingType *getType();
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EffectPtr asEffect() { return std::static_pointer_cast<Effect>(shared_from_this()); }
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@ -34,23 +34,19 @@ Item::Item() : Thing()
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void Item::draw(const Point& p)
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{
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const ThingType& type = getType();
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if(m_type->dimensions[ThingType::AnimationPhases] > 1)
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m_animation = (g_clock.ticks() % (TICKS_PER_FRAME * m_type->dimensions[ThingType::AnimationPhases])) / TICKS_PER_FRAME;
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if(type.dimensions[ThingType::AnimationPhases] > 1)
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m_animation = (g_clock.ticks() % (TICKS_PER_FRAME * type.dimensions[ThingType::AnimationPhases])) / TICKS_PER_FRAME;
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for(int b = 0; b < type.dimensions[ThingType::Layers]; b++)
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for(int b = 0; b < m_type->dimensions[ThingType::Layers]; b++)
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internalDraw(p, b);
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}
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void Item::setPosition(const Position& position)
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{
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const ThingType& type = getType();
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if(type.properties[ThingType::IsGround]) {
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m_xPattern = position.x % type.dimensions[ThingType::PatternX];
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m_yPattern = position.y % type.dimensions[ThingType::PatternY];
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m_zPattern = position.z % type.dimensions[ThingType::PatternZ];
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if(m_type->properties[ThingType::IsGround]) {
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m_xPattern = position.x % m_type->dimensions[ThingType::PatternX];
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m_yPattern = position.y % m_type->dimensions[ThingType::PatternY];
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m_zPattern = position.z % m_type->dimensions[ThingType::PatternZ];
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}
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Thing::setPosition(position);
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@ -58,9 +54,7 @@ void Item::setPosition(const Position& position)
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void Item::setData(int data)
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{
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const ThingType& type = getType();
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if(type.properties[ThingType::IsStackable] && type.dimensions[ThingType::PatternX] == 4 && type.dimensions[ThingType::PatternY] == 2) {
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if(m_type->properties[ThingType::IsStackable] && m_type->dimensions[ThingType::PatternX] == 4 && m_type->dimensions[ThingType::PatternY] == 2) {
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if(data < 5) {
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m_xPattern = data-1;
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m_yPattern = 0;
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@ -82,15 +76,15 @@ void Item::setData(int data)
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m_yPattern = 1;
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}
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}
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else if(type.properties[ThingType::IsHangable]) {
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if(type.properties[ThingType::HookSouth]) {
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m_xPattern = type.dimensions[ThingType::PatternX] >= 2 ? 1 : 0;
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else if(m_type->properties[ThingType::IsHangable]) {
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if(m_type->properties[ThingType::HookSouth]) {
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m_xPattern = m_type->dimensions[ThingType::PatternX] >= 2 ? 1 : 0;
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}
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else if(type.properties[ThingType::HookEast]) {
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m_xPattern = type.dimensions[ThingType::PatternX] >= 3 ? 2 : 0;
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else if(m_type->properties[ThingType::HookEast]) {
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m_xPattern = m_type->dimensions[ThingType::PatternX] >= 3 ? 2 : 0;
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}
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}
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else if(type.properties[ThingType::IsFluid] || type.properties[ThingType::IsFluidContainer]) {
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else if(m_type->properties[ThingType::IsFluid] || m_type->properties[ThingType::IsFluidContainer]) {
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int color = 0;
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// TODO: find out what the heck does it mean 4, 7, 12, 13, 14, 16, 17. options are already there
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switch(data) {
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@ -153,14 +147,14 @@ void Item::setData(int data)
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break;
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}
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m_xPattern = (color % 4) % type.dimensions[ThingType::PatternX];
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m_yPattern = (color / 4) % type.dimensions[ThingType::PatternY];
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m_xPattern = (color % 4) % m_type->dimensions[ThingType::PatternX];
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m_yPattern = (color / 4) % m_type->dimensions[ThingType::PatternY];
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}
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m_data = data;
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}
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const ThingType& Item::getType()
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ThingType *Item::getType()
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{
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return g_thingsType.getThingType(m_id, ThingsType::Item);
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}
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@ -41,7 +41,7 @@ public:
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void setData(int data);
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int getData() { return m_data; }
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const ThingType& getType();
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ThingType *getType();
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ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
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@ -134,8 +134,8 @@ int Map::getFirstVisibleFloor()
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while(upperPos.z >= firstFloor) {
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if(TilePtr tile = m_tiles[upperPos]) {
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if(ThingPtr firstThing = tile->getThing(0)) {
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const ThingType type = firstThing->getType();
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if((type.properties[ThingType::IsGround] || type.properties[ThingType::IsOnBottom]) && !type.properties[ThingType::DontHide]) {
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ThingType *type = firstThing->getType();
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if((type->properties[ThingType::IsGround] || type->properties[ThingType::IsOnBottom]) && !type->properties[ThingType::DontHide]) {
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firstFloor = upperPos.z + 1;
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break;
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}
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@ -143,8 +143,8 @@ int Map::getFirstVisibleFloor()
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}
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if(TilePtr tile = m_tiles[perspectivePos]) {
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if(ThingPtr firstThing = tile->getThing(0)) {
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const ThingType type = firstThing->getType();
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if((type.properties[ThingType::IsGround] || type.properties[ThingType::IsOnBottom]) && !type.properties[ThingType::DontHide]) {
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ThingType *type = firstThing->getType();
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if((type->properties[ThingType::IsGround] || type->properties[ThingType::IsOnBottom]) && !type->properties[ThingType::DontHide]) {
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firstFloor = perspectivePos.z + 1;
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break;
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}
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@ -117,7 +117,7 @@ void Missile::setPath(const Position& fromPosition, const Position& toPosition)
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}, m_duration);
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}
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const ThingType& Missile::getType()
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ThingType *Missile::getType()
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{
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return g_thingsType.getThingType(m_id, ThingsType::Missile);
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}
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@ -41,7 +41,7 @@ public:
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void setPath(const Position& fromPosition, const Position& toPosition);
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const ThingType& getType();
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ThingType *getType();
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MissilePtr asMissile() { return std::static_pointer_cast<Missile>(shared_from_this()); }
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@ -22,6 +22,11 @@
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#include "outfit.h"
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Outfit::Outfit()
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{
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m_type = 0;
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}
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Color Outfit::getColor(int color)
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{
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if(color >= HSI_H_STEPS * HSI_SI_VALUES)
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@ -78,37 +83,37 @@ Color Outfit::getColor(int color)
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return Color(loc7, loc7, loc7);
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}
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float loc4 = 0, loc5 = 0, loc6 = 0;
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float red = 0, green = 0, blue = 0;
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if(loc1 < 1.0/6.0) {
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loc4 = loc3;
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loc6 = loc3 * (1 - loc2);
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loc5 = loc6 + (loc3 - loc6) * 6 * loc1;
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red = loc3;
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blue = loc3 * (1 - loc2);
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green = blue + (loc3 - blue) * 6 * loc1;
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}
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else if (loc1 < 2.0/6.0) {
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loc5 = loc3;
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loc6 = loc3 * (1 - loc2);
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loc4 = loc5 - (loc3 - loc6) * (6 * loc1 - 1);
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green = loc3;
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blue = loc3 * (1 - loc2);
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red = green - (loc3 - blue) * (6 * loc1 - 1);
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}
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else if(loc1 < 3.0/6.0) {
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loc5 = loc3;
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loc4 = loc3 * (1 - loc2);
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loc6 = loc4 + (loc3 - loc4) * (6 * loc1 - 2);
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green = loc3;
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red = loc3 * (1 - loc2);
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blue = red + (loc3 - red) * (6 * loc1 - 2);
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}
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else if (loc1 < 4.0/6.0) {
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loc6 = loc3;
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loc4 = loc3 * (1 - loc2);
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loc5 = loc6 - (loc3 - loc4) * (6 * loc1 - 3);
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blue = loc3;
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red = loc3 * (1 - loc2);
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green = blue - (loc3 - red) * (6 * loc1 - 3);
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}
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else if (loc1 < 5.0/6.0) {
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loc6 = loc3;
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loc5 = loc3 * (1 - loc2);
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loc4 = loc5 + (loc3 - loc5) * (6 * loc1 - 4);
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blue = loc3;
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green = loc3 * (1 - loc2);
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red = green + (loc3 - green) * (6 * loc1 - 4);
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}
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else {
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loc4 = loc3;
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loc5 = loc3 * (1 - loc2);
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loc6 = loc4 - (loc3 - loc5) * (6 * loc1 - 5);
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red = loc3;
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green = loc3 * (1 - loc2);
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blue = red - (loc3 - green) * (6 * loc1 - 5);
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}
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return Color(int(loc4 * 255), int(loc5 * 255), int(loc6 * 255));
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return Color(int(red * 255), int(green * 255), int(blue * 255));
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}
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@ -33,6 +33,8 @@ class Outfit
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};
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public:
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Outfit();
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static Color getColor(int color);
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void setType(int type) { m_type = type; }
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@ -34,42 +34,45 @@ Thing::Thing() : m_id(0)
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void Thing::internalDraw(const Point& p, int layers, Otc::SpriteMask mask)
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{
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const ThingType& type = getType();
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for(int yi = 0; yi < m_type->dimensions[ThingType::Height]; yi++) {
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for(int xi = 0; xi < m_type->dimensions[ThingType::Width]; xi++) {
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int sprIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases])
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* m_type->dimensions[ThingType::PatternZ] + m_zPattern)
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* m_type->dimensions[ThingType::PatternY] + m_yPattern)
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* m_type->dimensions[ThingType::PatternX] + m_xPattern)
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* m_type->dimensions[ThingType::Layers] + layers)
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* m_type->dimensions[ThingType::Height] + yi)
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* m_type->dimensions[ThingType::Width] + xi;
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for(int yi = 0; yi < type.dimensions[ThingType::Height]; yi++) {
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for(int xi = 0; xi < type.dimensions[ThingType::Width]; xi++) {
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int sprIndex = ((((((m_animation % type.dimensions[ThingType::AnimationPhases])
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* type.dimensions[ThingType::PatternZ] + m_zPattern)
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* type.dimensions[ThingType::PatternY] + m_yPattern)
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* type.dimensions[ThingType::PatternX] + m_xPattern)
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* type.dimensions[ThingType::Layers] + layers)
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* type.dimensions[ThingType::Height] + yi)
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* type.dimensions[ThingType::Width] + xi;
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int spriteId = type.sprites[sprIndex];
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int spriteId = m_type->sprites[sprIndex];
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if(!spriteId)
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continue;
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TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask);
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Rect drawRect((p.x - xi*32) - type.parameters[ThingType::DisplacementX],
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(p.y - yi*32) - type.parameters[ThingType::DisplacementY],
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Rect drawRect((p.x - xi*32) - m_type->parameters[ThingType::DisplacementX],
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(p.y - yi*32) - m_type->parameters[ThingType::DisplacementY],
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32, 32);
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g_graphics.drawTexturedRect(drawRect, spriteTex);
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}
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}
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}
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void Thing::setId(uint32 id)
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{
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m_id = id;
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m_type = getType();
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}
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int Thing::getStackPriority()
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{
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const ThingType& type = getType();
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if(type.properties[ThingType::IsGround])
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if(m_type->properties[ThingType::IsGround])
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return 0;
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else if(type.properties[ThingType::IsGroundBorder])
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else if(m_type->properties[ThingType::IsGroundBorder])
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return 1;
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else if(type.properties[ThingType::IsOnBottom])
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else if(m_type->properties[ThingType::IsOnBottom])
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return 2;
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else if(type.properties[ThingType::IsOnTop])
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else if(m_type->properties[ThingType::IsOnTop])
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return 3;
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else if(asCreature())
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return 4;
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@ -41,14 +41,14 @@ public:
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virtual void draw(const Point& p) = 0;
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void setId(uint32 id) { m_id = id; }
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void setId(uint32 id);
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virtual void setPosition(const Position& position) { m_position = position; }
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uint32 getId() const { return m_id; }
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Position getPosition() const { return m_position; }
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int getStackPriority();
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virtual const ThingType& getType() = 0;
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int getAnimationPhases() { return getType().dimensions[ThingType::AnimationPhases]; }
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virtual ThingType *getType() = 0;
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int getAnimationPhases() { return m_type->dimensions[ThingType::AnimationPhases]; }
|
||||
|
||||
void setXPattern(int xPattern) { m_xPattern = xPattern; }
|
||||
void setYPattern(int yPattern) { m_yPattern = yPattern; }
|
||||
|
@ -67,6 +67,7 @@ protected:
|
|||
|
||||
uint32 m_id;
|
||||
Position m_position;
|
||||
ThingType *m_type;
|
||||
|
||||
int m_xPattern, m_yPattern, m_zPattern, m_animation;
|
||||
};
|
||||
|
|
|
@ -111,7 +111,7 @@ void ThingsType::parseThingType(std::stringstream& fin, ThingType& thingType)
|
|||
thingType.sprites[i] = Fw::getU16(fin);
|
||||
}
|
||||
|
||||
ThingType& ThingsType::getThingType(uint16 id, Categories category)
|
||||
ThingType *ThingsType::getThingType(uint16 id, Categories category)
|
||||
{
|
||||
if(category == Item)
|
||||
id -= 100;
|
||||
|
@ -122,8 +122,8 @@ ThingType& ThingsType::getThingType(uint16 id, Categories category)
|
|||
if(id >= m_things[category].size()) {
|
||||
//logTraceErrorOnce("got an invalid type");
|
||||
static ThingType emptyType;
|
||||
return emptyType;
|
||||
return &emptyType;
|
||||
}
|
||||
|
||||
return m_things[category][id];
|
||||
return &m_things[category][id];
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
|
||||
void parseThingType(std::stringstream& fin, ThingType& thingType);
|
||||
|
||||
ThingType& getThingType(uint16 id, Categories category);
|
||||
ThingType *getThingType(uint16 id, Categories category);
|
||||
|
||||
uint32 getSignature() { return m_signature; }
|
||||
|
||||
|
|
|
@ -42,11 +42,11 @@ void Tile::draw(const Point& p)
|
|||
|
||||
// first bottom items
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
const ThingType& type = thing->getType();
|
||||
if(!type.properties[ThingType::IsGround] && !type.properties[ThingType::IsGroundBorder] && !type.properties[ThingType::IsOnBottom])
|
||||
ThingType *type = thing->getType();
|
||||
if(!type->properties[ThingType::IsGround] && !type->properties[ThingType::IsGroundBorder] && !type->properties[ThingType::IsOnBottom])
|
||||
break;
|
||||
thing->draw(p - m_drawElevation);
|
||||
m_drawElevation += type.parameters[ThingType::Elevation];
|
||||
m_drawElevation += type->parameters[ThingType::Elevation];
|
||||
if(m_drawElevation > MAX_DRAW_ELEVATION)
|
||||
m_drawElevation = MAX_DRAW_ELEVATION;
|
||||
}
|
||||
|
@ -54,11 +54,11 @@ void Tile::draw(const Point& p)
|
|||
// now common items
|
||||
for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
|
||||
const ThingPtr& thing = *it;
|
||||
const ThingType& type = thing->getType();
|
||||
if(thing->asCreature() || type.properties[ThingType::IsOnTop] || type.properties[ThingType::IsOnBottom] || type.properties[ThingType::IsGroundBorder] || type.properties[ThingType::IsGround])
|
||||
ThingType *type = thing->getType();
|
||||
if(thing->asCreature() || type->properties[ThingType::IsOnTop] || type->properties[ThingType::IsOnBottom] || type->properties[ThingType::IsGroundBorder] || type->properties[ThingType::IsGround])
|
||||
break;
|
||||
thing->draw(p - m_drawElevation);
|
||||
m_drawElevation += type.parameters[ThingType::Elevation];
|
||||
m_drawElevation += type->parameters[ThingType::Elevation];
|
||||
if(m_drawElevation > MAX_DRAW_ELEVATION)
|
||||
m_drawElevation = MAX_DRAW_ELEVATION;
|
||||
}
|
||||
|
@ -68,8 +68,8 @@ void Tile::draw(const Point& p)
|
|||
for(int xi = -1; xi <= 1; ++xi) {
|
||||
for(int yi = -1; yi <= 1; ++yi) {
|
||||
for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) {
|
||||
const ThingType& type = creature->getType();
|
||||
Rect creatureRect(p.x + xi*32 + creature->getWalkOffset().x - type.parameters[ThingType::DisplacementX], p.y + yi*32 + creature->getWalkOffset().y - type.parameters[ThingType::DisplacementY], 32, 32);
|
||||
ThingType *type = creature->getType();
|
||||
Rect creatureRect(p.x + xi*32 + creature->getWalkOffset().x - type->parameters[ThingType::DisplacementX], p.y + yi*32 + creature->getWalkOffset().y - type->parameters[ThingType::DisplacementY], 32, 32);
|
||||
Rect thisTileRect(p.x, p.y, 32, 32);
|
||||
|
||||
// only render creatures where bottom right is inside our rect
|
||||
|
@ -86,8 +86,8 @@ void Tile::draw(const Point& p)
|
|||
|
||||
// top items
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
const ThingType& type = thing->getType();
|
||||
if(type.properties[ThingType::IsOnTop])
|
||||
ThingType *type = thing->getType();
|
||||
if(type->properties[ThingType::IsOnTop])
|
||||
thing->draw(p);
|
||||
}
|
||||
}
|
||||
|
@ -179,8 +179,8 @@ ItemPtr Tile::getGround()
|
|||
ThingPtr firstObject = getThing(0);
|
||||
if(!firstObject)
|
||||
return nullptr;
|
||||
const ThingType& type = firstObject->getType();
|
||||
if(type.properties[ThingType::IsGround])
|
||||
ThingType *type = firstObject->getType();
|
||||
if(type->properties[ThingType::IsGround])
|
||||
return firstObject->asItem();
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -191,8 +191,8 @@ bool Tile::isWalkable()
|
|||
return false;
|
||||
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
const ThingType& type = thing->getType();
|
||||
if(type.properties[ThingType::NotWalkable])
|
||||
ThingType *type = thing->getType();
|
||||
if(type->properties[ThingType::NotWalkable])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -203,8 +203,8 @@ bool Tile::isFullGround()
|
|||
ThingPtr ground = getThing(0);
|
||||
if(!ground)
|
||||
return false;
|
||||
const ThingType& type = ground->getType();
|
||||
if(type.properties[ThingType::IsGround] && type.properties[ThingType::IsFullGround])
|
||||
ThingType *type = ground->getType();
|
||||
if(type->properties[ThingType::IsGround] && type->properties[ThingType::IsFullGround])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
@ -213,8 +213,8 @@ bool Tile::isFullyOpaque()
|
|||
{
|
||||
ThingPtr firstObject = getThing(0);
|
||||
if(firstObject) {
|
||||
const ThingType& type = firstObject->getType();
|
||||
if(type.properties[ThingType::IsFullGround])
|
||||
ThingType *type = firstObject->getType();
|
||||
if(type->properties[ThingType::IsFullGround])
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -223,8 +223,8 @@ bool Tile::isFullyOpaque()
|
|||
bool Tile::isLookPossible()
|
||||
{
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
const ThingType& type = thing->getType();
|
||||
if(type.properties[ThingType::BlockProjectile])
|
||||
ThingType *type = thing->getType();
|
||||
if(type->properties[ThingType::BlockProjectile])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -1110,8 +1110,8 @@ ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
|
|||
id = msg.getU16();
|
||||
item->setId(id);
|
||||
|
||||
const ThingType& itemType = item->getType();
|
||||
if(itemType.properties[ThingType::IsStackable] || itemType.properties[ThingType::IsFluidContainer] || itemType.properties[ThingType::IsFluid])
|
||||
ThingType *itemType = item->getType();
|
||||
if(itemType->properties[ThingType::IsStackable] || itemType->properties[ThingType::IsFluidContainer] || itemType->properties[ThingType::IsFluid])
|
||||
item->setData(msg.getU8());
|
||||
|
||||
return item;
|
||||
|
|
Loading…
Reference in New Issue