fix gm actions parse
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4f4f306cd7
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@ -63,7 +63,7 @@ namespace Proto {
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enum GameServerOpts {
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enum GameServerOpts {
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GameServerInitGame = 10,
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GameServerInitGame = 10,
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GameServerGMActions = 11,
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GameServerGMActions = 11, // deprecated in last tibia
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GameServerLoginError = 20,
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GameServerLoginError = 20,
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GameServerLoginAdvice = 21,
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GameServerLoginAdvice = 21,
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GameServerLoginWait = 22,
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GameServerLoginWait = 22,
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@ -95,7 +95,7 @@ namespace Proto {
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GameServerCloseTrade = 127,
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GameServerCloseTrade = 127,
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GameServerAmbient = 130,
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GameServerAmbient = 130,
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GameServerGraphicalEffect = 131,
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GameServerGraphicalEffect = 131,
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GameServerTextEffect = 132, // absolate in last tibia?
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GameServerTextEffect = 132, // deprecated in last tibia
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GameServerMissleEffect = 133,
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GameServerMissleEffect = 133,
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GameServerMarkCreature = 134,
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GameServerMarkCreature = 134,
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GameServerTrappers = 135,
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GameServerTrappers = 135,
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@ -118,10 +118,10 @@ namespace Proto {
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GameServerChannels = 171,
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GameServerChannels = 171,
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GameServerOpenChannel = 172,
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GameServerOpenChannel = 172,
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GameServerPrivateChannel = 173,
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GameServerPrivateChannel = 173,
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GameServerRuleViolationChannel = 174, // absolate in last tibia?
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GameServerRuleViolationChannel = 174, // deprecated in last tibia
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GameServerRuleViolationRemove = 175, // absolate in last tibia?
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GameServerRuleViolationRemove = 175, // deprecated in last tibia
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GameServerRuleViolationCancel = 176, // absolate in last tibia?
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GameServerRuleViolationCancel = 176, // deprecated in last tibia
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GameServerRuleViolationLock = 177, // absolate in last tibia?
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GameServerRuleViolationLock = 177, // deprecated in last tibia
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GameServerOpenOwnChannel = 178,
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GameServerOpenOwnChannel = 178,
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GameServerCloseChannel = 179,
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GameServerCloseChannel = 179,
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GameServerMessage = 180,
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GameServerMessage = 180,
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@ -279,7 +279,7 @@ void ProtocolGame::parsePlayerLogin(InputMessage& msg)
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void ProtocolGame::parseGMActions(InputMessage& msg)
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void ProtocolGame::parseGMActions(InputMessage& msg)
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{
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{
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for(uint8 i = 0; i < 19; ++i)
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for(uint8 i = 0; i < 18; ++i)
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msg.getU8();
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msg.getU8();
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}
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}
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