fix possible walk crash

master
Eduardo Bart 12 years ago
parent 9abac474dd
commit 3f2071d097

@ -22,7 +22,7 @@ local function onFightModeChange(self, selectedFightButton)
else
fightMode = FightDefensive
end
if g_game.getFightMode ~= fightMode then
if g_game.getFightMode() ~= fightMode then
g_game.setFightMode(fightMode)
end
end

@ -99,6 +99,7 @@ MainWindow
anchors.top: prev.bottom
margin-top: 10
margin-right: 5
image-color: #ffffff88
Label
!text: tr('Name:')
@ -186,6 +187,7 @@ MainWindow
anchors.left: parent.horizontalCenter
anchors.right: parent.right
margin-left: 5
image-color: #ffffff88
Label
id: searchLabel

@ -41,21 +41,17 @@
Creature::Creature() : Thing()
{
m_healthPercent = 0;
m_showTimedSquare = false;
m_showStaticSquare = false;
m_id = 0;
m_healthPercent = 100;
m_speed = 200;
m_direction = Otc::South;
m_walkAnimationPhase = 0;
m_walking = false;
m_walkInterval = 0;
m_walkAnimationInterval = 0;
m_walkTurnDirection = Otc::InvalidDirection;
m_skull = Otc::SkullNone;
m_shield = Otc::ShieldNone;
m_emblem = Otc::EmblemNone;
m_shieldBlink = false;
m_showShieldTexture = true;
m_removed = false;
m_informationFont = g_fonts.getFont("verdana-11px-rounded");
}
@ -304,16 +300,14 @@ void Creature::walk(const Position& oldPos, const Position& newPos)
m_walkTimer.restart();
// calculates walk interval
float interval = 1000;
int groundSpeed = 0;
TilePtr oldTile = g_map.getTile(oldPos);
if(oldTile)
groundSpeed = oldTile->getGroundSpeed();
if(groundSpeed != 0)
float interval = 1000;
if(groundSpeed > 0 && m_speed > 0)
interval = (1000.0f * groundSpeed) / m_speed;
interval = std::ceil(interval / g_game.getServerBeat()) * g_game.getServerBeat();
m_walkAnimationInterval = interval;

@ -115,14 +115,14 @@ protected:
TexturePtr m_skullTexture;
TexturePtr m_shieldTexture;
TexturePtr m_emblemTexture;
bool m_showShieldTexture;
bool m_shieldBlink;
bool m_passable;
Boolean<true> m_showShieldTexture;
Boolean<false> m_shieldBlink;
Boolean<false> m_passable;
Color m_timedSquareColor;
Color m_staticSquareColor;
bool m_showTimedSquare;
bool m_showStaticSquare;
bool m_removed;
Boolean<false> m_showTimedSquare;
Boolean<false> m_showStaticSquare;
Boolean<false> m_removed;
FontPtr m_informationFont;
Color m_informationColor;
@ -133,7 +133,7 @@ protected:
TilePtr m_walkingTile;
int m_walkInterval;
int m_walkAnimationInterval;
bool m_walking;
Boolean<false> m_walking;
ScheduledEventPtr m_walkUpdateEvent;
Point m_walkOffset;
Otc::Direction m_walkTurnDirection;

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