optimize UIWidget for largers NPC trades
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ec9ea9e33d
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@ -133,6 +133,8 @@ void UIWidget::addChild(const UIWidgetPtr& child)
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return;
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return;
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}
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}
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UIWidgetPtr oldLastChild = getLastChild();
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m_children.push_back(child);
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m_children.push_back(child);
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child->setParent(asUIWidget());
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child->setParent(asUIWidget());
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@ -145,7 +147,12 @@ void UIWidget::addChild(const UIWidgetPtr& child)
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// update new child states
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// update new child states
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child->updateStates();
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child->updateStates();
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updateChildrenIndexStates();
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// update old child index states
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if(oldLastChild) {
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oldLastChild->updateState(Fw::MiddleState);
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oldLastChild->updateState(Fw::LastState);
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}
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g_ui.onWidgetAppear(child);
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g_ui.onWidgetAppear(child);
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}
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}
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@ -714,8 +721,15 @@ void UIWidget::destroyChildren()
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if(layout)
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if(layout)
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layout->disableUpdates();
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layout->disableUpdates();
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while(!m_children.empty())
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m_focusedChild = nullptr;
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m_children[0]->destroy();
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m_lockedChildren.clear();
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while(!m_children.empty()) {
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UIWidgetPtr child = m_children.front();
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m_children.pop_front();
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child->setParent(nullptr);
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m_layout->removeWidget(child);
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child->destroy();
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}
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layout->enableUpdates();
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layout->enableUpdates();
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}
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}
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